Help me with LunaDll I'm Noob

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Radishl
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Help me with LunaDll I'm Noob

Postby Radishl » Sun May 25, 2014 11:02 pm

I don't understand coding and I dont have the foggiest idea of how lunadll works.

Do you have to write the code yourself to use someone's else's level that uses lunadll?

How does one go about giving nps abilities?

Do I have to know how to code if I want to play a level with lunadll?

What significant things does lunadll add that normal smbx doesnt have? Examples

Magna DominXus
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Re: Help me with LunaDll I'm Noob

Postby Magna DominXus » Sun May 25, 2014 11:25 pm

Please revert to this tutorial for help on this.
http://talkhaus.raocow.com/viewtopic.php?f=36&t=14271

Radishl
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Re: Help me with LunaDll I'm Noob

Postby Radishl » Mon May 26, 2014 12:49 pm

It doesn't answer those questions in the tutorial... It just tells you how to code...

RudeGuy
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Re: Help me with LunaDll I'm Noob

Postby RudeGuy » Mon May 26, 2014 12:53 pm

Radishl wrote:It doesn't answer those questions in the tutorial... It just tells you how to code...
How to code was your question.

FanofSMBX
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Re: Help me with LunaDll I'm Noob

Postby FanofSMBX » Mon May 26, 2014 12:58 pm

With lunadll, you can
Change any npc to another npc (eg. Mario throwing veggies instead of hammers or Hammer Bros throwing Goombas)
Add a timer to your level
Change boss HP (I.e. Ludwig takes 5 stomps)

Most lunadll levels have their code included in a txt "lunadll.txt"

If you ask Lief Erickson real nicely he'll probably give you a specific code

And I think the ones I already listed are the only ways you can modify NPCs with lunadll outside of what SMBX already does. I do know you can make it trigger an SMBX event if all NPCs of a specific type are dead. (I.E. like No More Objects in Layer, but you can make the NPCs on any layer, like two Mother Brains moving in different ways or coins moving in different ways)


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