Share your work-in-progress SMBX episode or browse and support others'.
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Shadow_Flame
- Level Reviewer

- Posts: 284
- Joined: Mon Mar 28, 2016 10:51 am
Postby Shadow_Flame » Wed Apr 26, 2017 7:09 pm
This project looks very promising! Wouldn't mind being a beta-tester for it 
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Wed Apr 26, 2017 7:17 pm
Noodle wrote:MECHDRAGON777 wrote:PROX wrote:
I did, but I still couldn't see it. It kept redirecting me to my profile.
It did the same thing to me.
Look at the url: https://www.dropbox.com/home?preview=Da ... 5B1%5D.png
the `home?` part makes it go to your own account right then which no object is called `Dark_Orb` in either of our accounts.
I need either MECHDRAGON777 or PROX's username on Dropbox so I can share it.
My dropbox account is same as it is here:

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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Thu Apr 27, 2017 12:36 am
Shadow_Flame wrote:This project looks very promising! Wouldn't mind being a beta-tester for it 
sure I'll add you
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Shadow_Flame
- Level Reviewer

- Posts: 284
- Joined: Mon Mar 28, 2016 10:51 am
Postby Shadow_Flame » Thu Apr 27, 2017 3:45 am
PROX wrote:Shadow_Flame wrote:This project looks very promising! Wouldn't mind being a beta-tester for it 
sure I'll add you
Brilliant! Would you send me a download link for the levels you want me to test?
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sat May 06, 2017 10:35 pm
Shadow_Flame wrote:PROX wrote:Shadow_Flame wrote:This project looks very promising! Wouldn't mind being a beta-tester for it 
sure I'll add you
Brilliant! Would you send me a download link for the levels you want me to test?
when I have enough of them, sure
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Wed Jun 28, 2017 6:41 pm
Here's some new content from World 1!:
We finally have our first toad house! (there are no exit warps as of now because I still have yet to remake the world map.)
Also we have, "The Mole King's Underground Fort" with a custom boss made from scratch!
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Mon Nov 06, 2017 5:00 pm
well 1-C is now completed (hopefully it isn't too hard for W1):
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Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Tue Nov 07, 2017 4:34 am
doesn't look too hard on first sight (except for the boss maybe). Did you check whether there are moving layers that could cause glitches on the mesh?
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Tue Nov 07, 2017 5:01 am
Cedur wrote:doesn't look too hard on first sight (except for the boss maybe). Did you check whether there are moving layers that could cause glitches on the mesh?
Everything should be fine, and so far, none of the testers found any issues with them.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Tue Nov 07, 2017 10:28 am
Cedur wrote:doesn't look too hard on first sight (except for the boss maybe). Did you check whether there are moving layers that could cause glitches on the mesh?
I have not got a chance to test it yet. Will tomorrow. I would assume if you tank a hit on the spikes, you can mess the thing up.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Tue Nov 07, 2017 12:57 pm
MECHDRAGON777 wrote:Cedur wrote:doesn't look too hard on first sight (except for the boss maybe). Did you check whether there are moving layers that could cause glitches on the mesh?
I have not got a chance to test it yet. Will tomorrow. I would assume if you tank a hit on the spikes, you can mess the thing up.
The only real glitch is that movement layer glitch with the climbable fences. That can be easily fixed by changing everything to an npc.
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xDestroy
- Foo

- Posts: 855
- Joined: Fri Jul 14, 2017 1:16 pm
Postby xDestroy » Tue Nov 07, 2017 7:36 pm
Disrespect to my boy Iggy Koopa putting him as the first boss! Also, btw...

how do you get that star coin?
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Tue Nov 07, 2017 7:49 pm
xDestroy wrote:Disrespect to my boy Iggy Koopa putting him as the first boss! Also, btw...

how do you get that star coin?
I would guess moving fences, but I will try it out tomorrow.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Tue Nov 07, 2017 7:57 pm
xDestroy wrote:Disrespect to my boy Iggy Koopa putting him as the first boss! Also, btw...

how do you get that star coin?
Moving fence coming out of the lava. Also Iggy isn't the first boss of the game, but he is the first castle boss and pretty challenging lol.
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Muncher
- Banned
- Posts: 5
- Joined: Sat Nov 11, 2017 3:42 pm
Postby Muncher » Sat Nov 11, 2017 4:01 pm
Wow! The project is amazing! The level design is very great. Good work, PROX! I haven't played this project.
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PopYoshi
- Charged Spiny

- Posts: 1808
- Joined: Sat Jun 07, 2014 12:48 pm
Postby PopYoshi » Mon Nov 13, 2017 3:12 pm
Is good to see a good graphic designer doing his own project, why? because you are doing everything custom (and recolored)
Hope you finish the worldmap tileset soon so you can do the worldmap
BTW, does the project use Lunalua or 2.0? (just for curiosity, don't ask why I'm asking this)
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Mon Nov 13, 2017 5:05 pm
Pop Yoshi Bros wrote:Is good to see a good graphic designer doing his own project, why? because you are doing everything custom (and recolored)
Hope you finish the worldmap tileset soon so you can do the worldmap
BTW, does the project use Lunalua or 2.0? (just for curiosity, don't ask why I'm asking this)
It's going to use 2.0 and some Lunalua. They both incorporate Lunalua anyway, so yeah. Also yeah I'm hoping to get that done soon too. I'm really looking forward to working on the sceneries, levels, paths and whatnot.
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TheNewGuy
- Ninji

- Posts: 938
- Joined: Sat Dec 16, 2017 6:32 am
Postby TheNewGuy » Fri Mar 02, 2018 11:18 am
Was any progress made?
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Fri Mar 02, 2018 4:23 pm
TheNewGuy wrote:Was any progress made?
I'm waiting for beta 4 before I continue. As of right now, I'm still making graphics.
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TheNewGuy
- Ninji

- Posts: 938
- Joined: Sat Dec 16, 2017 6:32 am
Postby TheNewGuy » Fri Mar 02, 2018 5:59 pm
PROX wrote:TheNewGuy wrote:Was any progress made?
I'm waiting for beta 4 before I continue. As of right now, I'm still making graphics.
Ok then,good luck!
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