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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Wed Apr 30, 2014 12:53 am
Logo v2 coming soon
Also would you fans prefer Dragon Coins or Flowers over Dragon Coin? I'm actually using a SMB3 color YI beta dragon coin but if you guys want flowers then I'll do it.
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sleepy
- Rocky Wrench

- Posts: 653
- Joined: Sun Apr 27, 2014 4:33 pm
Postby sleepy » Thu May 08, 2014 6:55 am
FanofSMBX wrote:Logo v2 coming soon
Also would you fans prefer Dragon Coins or Flowers over Dragon Coin? I'm actually using a SMB3 color YI beta dragon coin but if you guys want flowers then I'll do it.
Flower would be more fitting, since it's SMW2.
Dragon Coins on the otherhand, would clash with the rest of the (omg almost said hack) episode.
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Super Luigi!
- Volcano Lotus

- Posts: 536
- Joined: Tue Apr 29, 2014 9:48 pm
- Flair: ???
Postby Super Luigi! » Thu May 08, 2014 10:35 am
Flowers would fit the Yoshi's Island theme better, in my opinion. I'm up for the beta Dragon Coin, but the a SMB3 colored (or original) flower seems more appropriate.
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SuperWingedYoshi
- Volcano Lotus

- Posts: 547
- Joined: Thu Feb 27, 2014 9:23 am
Postby SuperWingedYoshi » Thu May 08, 2014 10:56 am
Flowers, please! It would fit perfectly, because in the Yoshi's Island games, you can collect five flowers per level, and when you have all five, you get a 1-up. It's exactly the same system as with the Yoshi coins in Super Mario World.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Thu May 08, 2014 11:25 am
Could you please upload more screenshots? We have like 17 levels by now.
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SuperWingedYoshi
- Volcano Lotus

- Posts: 547
- Joined: Thu Feb 27, 2014 9:23 am
Postby SuperWingedYoshi » Wed May 14, 2014 4:39 pm
Why the heck would you want to have Mario or White Shy Guy as playables in Yoshi's Island X? A YI-inspired episode needs Yoshis as playables, and nobody and nothing else!
I chose Red Yoshi in the poll. Dark Yoshi reminds me too much of DarkYoshi, and Silver Yoshi never existed in Mario games.
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SuperWingedYoshi
- Volcano Lotus

- Posts: 547
- Joined: Thu Feb 27, 2014 9:23 am
Postby SuperWingedYoshi » Wed May 14, 2014 4:44 pm
SparkleYoshiFan wrote:Oh sorry then.. 
No need to apologize.  Just change the poll, okay?
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Thu May 15, 2014 1:43 am
Hey guys: how will we make it so it doesn't say Toad Game, Link Game, etc.
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SuperWingedYoshi
- Volcano Lotus

- Posts: 547
- Joined: Thu Feb 27, 2014 9:23 am
Postby SuperWingedYoshi » Thu May 15, 2014 4:37 am
FanofSMBX wrote:Hey guys: how will we make it so it doesn't say Toad Game, Link Game, etc.
That would require changing hard-coded stuff in SMBX. I don't think this can be done with LunaDLL.
And no, SparkleYoshiFan. What you're talking about is how to make characters unplayable in YIX, aka "lock" them. FanofSMBX meant the screen in the game where you select a character after you've selected an episode. Instead of "Link Game", it should say "Green Yoshi Game". Instead of "Toad Game", it should say "Blue Yoshi Game". And so on.
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SuperWingedYoshi
- Volcano Lotus

- Posts: 547
- Joined: Thu Feb 27, 2014 9:23 am
Postby SuperWingedYoshi » Thu May 15, 2014 6:45 am
SparkleYoshiFan wrote:Aaah, ok, now i understand. That will be hard coding i guess.
"Hard-coded" means "you can't change it without changing the source code". And we don't have the source code. So we can't change it.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Thu May 15, 2014 6:47 am
SuperWingedYoshi wrote:SparkleYoshiFan wrote:Aaah, ok, now i understand. That will be hard coding i guess.
"Hard-coded" means "you can't change it without changing the source code". And we don't have the source code. So we can't change it.
With exctractor you can I think.
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SuperWingedYoshi
- Volcano Lotus

- Posts: 547
- Joined: Thu Feb 27, 2014 9:23 am
Postby SuperWingedYoshi » Thu May 15, 2014 6:53 am
Ice wrote:SuperWingedYoshi wrote:SparkleYoshiFan wrote:Aaah, ok, now i understand. That will be hard coding i guess.
"Hard-coded" means "you can't change it without changing the source code". And we don't have the source code. So we can't change it.
With exctractor you can I think.
When you extract the smbx.exe, you get three files named .data, .rsrc and .text. The texts to change are very likely in the .text, but trying to open that file with a text editing program gives you a weird bunch of letters, numbers and symbols. So it stays like that, it's hard-coded.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sun May 18, 2014 11:23 pm
Man, this project looks very good what I can tell right now. I hope to see more progress of your SMBX Episode. Currently it is very nice.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sat May 24, 2014 9:31 pm
If anyone from SMC QtV wants to design levels, the door's wide open! We'd be really excited to have some more talent working on this episode!
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smbxuser414
- Guest
Postby smbxuser414 » Mon May 26, 2014 8:27 am
I could be a beta-Tester if you like  cause i like testing Episodes & using the Default episodes i have right now is getting kinda boring.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon May 26, 2014 10:27 am
smbxuser414 wrote:I could be a beta-Tester if you like  cause i like testing Episodes & using the Default episodes i have right now is getting kinda boring.
Test the demo ok?
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Imaynotbehere4long
- Boomerang Bro

- Posts: 1389
- Joined: Thu Jan 23, 2014 3:00 pm
Postby Imaynotbehere4long » Tue Jun 03, 2014 5:20 pm
FanofSMBX asked me to review your demo, but there's no download link. Are you only sending the demo to people who specifically state that they will be beta testers? I'm just letting you know that I'm willing to test it and review it for you.
--EDIT--
I found it; apparently, FanofSMBX posted it on the last page. I still recommend that the link be added to the first post, though.
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MrPunchia
- Eerie

- Posts: 788
- Joined: Fri Dec 20, 2013 9:51 pm
- Flair: muncher moment
- Pronouns: any
Postby MrPunchia » Tue Jun 03, 2014 5:41 pm
What does the world map look like?
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Tue Jun 03, 2014 6:01 pm
I don't even know if smwforever45 has started it yet
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