Gold Brick Castle GFX

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Park Ocean
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Gold Brick Castle GFX

Postby Park Ocean » Mon Feb 26, 2018 7:40 am

Hey Guys!
I made another GFX file and here it is.
I used a tileset from MFGG by RED: https://mfgg.net/index.php?act=user&param=01&uid=12367

Screenshots:
Spoiler: show
ImageImageImageImage
Download: http://www.mediafire.com/file/s2erto8v5 ... Castle.rar
Last edited by Park Ocean on Tue Feb 27, 2018 5:19 am, edited 2 times in total.

WildW
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Re: Gold Brick Castle GFX

Postby WildW » Mon Feb 26, 2018 9:35 am

Ooh this could be useful for me!

However you could maybe do some brick recolours to go along with it?

Park Ocean
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Re: Gold Brick Castle GFX

Postby Park Ocean » Mon Feb 26, 2018 8:28 pm

Yes. I'll try to make one soon.

arcade999
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Re: Gold Brick Castle GFX

Postby arcade999 » Tue Feb 27, 2018 9:56 am

I like it. However, there is cutoffs on the side.

kr4k1n
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Re: Gold Brick Castle GFX

Postby kr4k1n » Tue Feb 27, 2018 1:50 pm

For some reason they look more brown than gold

8lue Storm
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Re: Gold Brick Castle GFX

Postby 8lue Storm » Tue Feb 27, 2018 2:21 pm

Eureka wrote:For some reason they look more brown than gold
Yes, in fact, the SMB3 "Gold" Color (The coin's colors) are very different from the brick's "Brown".
Here's what they would look gold-colored:
Image

Eri7
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Re: Gold Brick Castle GFX

Postby Eri7 » Wed Feb 28, 2018 1:36 am

There is a problem with the graphics , the castles look like they appear as foreground instead of background , if you make them darker I think this might fix the problem.

The Dwarven Digger
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Re: Gold Brick Castle GFX

Postby The Dwarven Digger » Wed Feb 28, 2018 1:25 pm

Eri7 wrote:There is a problem with the graphics , the castles look like they appear as foreground instead of background , if you make them darker I think this might fix the problem.
Agreed. They blend in too much with the solid bricks and it makes it hard to tell which is which.

EHX
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Re: Gold Brick Castle GFX

Postby EHX » Thu Mar 08, 2018 8:17 am

The Dwarven Digger wrote:
Eri7 wrote:There is a problem with the graphics , the castles look like they appear as foreground instead of background , if you make them darker I think this might fix the problem.
Agreed. They blend in too much with the solid bricks and it makes it hard to tell which is which.
I think they're quite distinguishable. Not so much in the first screen, I agree with that, but it's a lot better in the second one. Considering the screens are different frames of the animation, it shouldn't be too much of a deal to keep the BGOs and the blocks apart.


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