(1.4.4) A Parallel Adventure

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Petrifying
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(1.4.4) A Parallel Adventure

Postby Petrifying » Sun Feb 04, 2018 12:35 am

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Some Backstory.

A Parallel Adventure is being made in SMBX 38A 1.4.4.

Well, what's it about?

A Parallel Adventure features Mario & Luigi as they find their way towards to city, to meet an old friend who has called them for unknown reasons. It features an over-arching plot, interesting & fun characters, and bizarre/cool locales to explore. Each world has their own dilemmas that you need to help solve in order to progress. Every world contains a hub world filled with personality and plot.

Key Features

  1. Over-arching Plot
  2. Interesting and fun characters
  3. Interesting worlds/locales
  4. Fun bonus levels
  5. 10 worlds!
  6. Hub Worlds!

Screenshots!

Spoiler: show
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Episode Map

Spoiler: show
Bearly even started but have some rough ideas

Progress

Spoiler: show

World 1: Highland Fields

100% Complete
1-1 Petal Highlands 100% Complete

1-2 Flower Valley 100% Complete

1-3 (It's a secret that you'll have to experience yourself in game!) 100% Complete
1-4 Rainy Plains 100%
1-5 Magic Bearer's Rented Fortress 100% Complete

World 2: Shiveria

2-1 57% Complete
2-2 100% Complete
2-3 100% Complete
2-4 100% Complete
2-5 Not started
2-6 Not Started
2-7 Not Started

That's it for now!


I will try and update this post as much as I possible can, thank you for reading and have an awesome day!
Edit: Did a ton of revamping on this thread, expect more screenshots soon!

Siggy!

Spoiler: show

Code: Select all

[url=https://www.smbxgame.com/forums/viewtopic.php?f=90&t=20593][img]https://i.imgur.com/uc5Rqcq.png?1[/img][/url]
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Last edited by Petrifying on Wed Sep 26, 2018 4:15 pm, edited 2 times in total.

TheNewGuy
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Re: (2.0) A Parallel Adventure

Postby TheNewGuy » Sun Feb 04, 2018 4:08 am

Nice Kamek gfx from the 3rd screenshot. I like the boss healthbar too.

PixelPest
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Re: (2.0) A Parallel Adventure

Postby PixelPest » Sun Feb 04, 2018 1:51 pm

The HUD is quite distracting, especially the healthbar

CoinKillerL
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Re: (2.0) A Parallel Adventure

Postby CoinKillerL » Sun Feb 04, 2018 2:33 pm

this is really weird,i'd prefer some acutal screenshots levels

Petrifying
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Re: (2.0) A Parallel Adventure

Postby Petrifying » Sun Feb 04, 2018 4:23 pm

PixelPest wrote:The HUD is quite distracting, especially the healthbar
The HUD was never really meant to be in the game. It was just for testing.
CoinKillerL wrote:this is really weird,i'd prefer some acutal screenshots levels
If you could elaborate that would be great!


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