Red Beetle Burrow

They're not that bad, but they're not that good either.

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Emral
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Red Beetle Burrow

Postby Emral » Sun May 25, 2014 11:08 am

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...because that's a thing!
Here's an oldie, but a goodie! It's also the most recent level from me with a switch gimmick. I made it in December/January.
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Spoiler: show
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http://www.mediafire.com/download/o3ff9 ... Burrow.zip

MrPunchia
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Re: Red Beetle Burrow

Postby MrPunchia » Sun May 25, 2014 12:22 pm

I made a level with the same gfx, but whatever.

Emral
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Re: Red Beetle Burrow

Postby Emral » Sun May 25, 2014 12:31 pm

Aeon Wisp wrote:I made a level with the same gfx, but whatever.
Mine's older than yours. I even said so on the topic of your level that due to its release, I wouldn't release mine soon (back then).
E: Found the post. Here it is:
Emral on Mon Mar 17, 2014 7:48 am wrote:Alright, not gonna release Red Beetle Burrow in the next couple of weeks.
I might play this later, but I wanted to commend on it nontheless since you seem to have taken most of your inspiration from me.
The level looks fun and pretty different from my Red Beetle Burrow from what I can tell, but there are two things which bug me when I first saw it:
-you're using SMB2 Bridge tiles in Screen 3 (thx again for the infection, Val)
-wouldn't a ceiling make sense for a cave level? I'm sure right now you could slap a hills background behind it and nobody would notice.

Kley
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Re: Red Beetle Burrow

Postby Kley » Sun May 25, 2014 8:59 pm

Aeon Wisp wrote:I made a level with the same gfx, but whatever.
Slightly inappropriate, and anyone can use any graphics they want.

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Re: Red Beetle Burrow

Postby Marina » Sun Aug 03, 2014 7:11 pm

Just for the sake of getting this out of the "levels" section...

Red Beetle Burrow

Gfx: 4/10

The graphics for this level were nice I guess, everything was more red than usual, but seeing another SMB3 Wood level, especially in a cave (why is this cave made out of wood...) just didn't do it for me.
Also the big red beetles (and after closer examination also the little red beetles) were kinda pale and didn't really fit into the level. Maybe recoloring them in a stronger shade of red would've helped.

Music: 5/10

The music in this level was okay, nothing too exciting, but still acceptable. The overworld track didn't really fit in my opinion, and I think even the SMB3 overworld theme would've fit better here.
The underground theme fit in good with the level, but was not THAT amazing.

NPCs: 7/10

The level had lots of beetles, para-beetles, red beetles, blue beetles, large beetles, small beetles and piranha plants.
I never figured out why the level is called Red Beetle Burrow but has almost exactly as much blue beetles in it.
As I already pointed out in the Gfx section, the red beetles were kinda pale and didn't fit in with the style of the level.

The level had a nice gimmick though: blocks (which were actually npcs, that's why I'm putting it here) that let other npcs through, but not the player.
The level used the gimmick in a good way, but I imagine there are more clever ways on how to use this.

Gameplay: 4/10

It was a nice level, but really large and really confusing. Most of the time I had no idea where I was going, and I found one of the 2... 3? stars and the exit purely by luck.
I imagine someone who has a really bad memory wandering through this cave for hours without finding the exit.
I really liked the gimmick (as already mentioned) and the "bonus" flying block that you get by collecting 8 coins in a small bonus room.


Over all this was a decent level, but nothing really exciting. 5/10, moved to "Average"


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