Super Mario Bros 6X (On Hiatus)

Share your work-in-progress SMBX episode or browse and support others'.

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Jayrite65
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Super Mario Bros 6X (On Hiatus)

Postby Jayrite65 » Mon Jan 22, 2018 6:38 pm

(This will be my 2nd Episode)

I am making a Super Mario 64 like game with 9 worlds (8 normal 1 special)
Good luck to me i guess

Progress
World 1: 100%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%
World 7: 0%
Bowser's Castle (World 8): 0%
World Star (Special World): 0%

Every time I finish a world I will release a demo! (yay!) Except for Worlds 8 and Star. (aw..)


Overall progress: 6.66%

Video in place of screen shots
Spoiler: show
Back on track!

Also I have no ideas for the 2 world so feel free to spam those level ideas. :/

Demo 1 Here! viewtopic.php?f=36&t=20546

Till I think or get some World 2 ideas this is on hiatus (other than desert levels cause I don't want repeating themes for each level)
Last edited by Jayrite65 on Sat Feb 10, 2018 10:10 am, edited 18 times in total.

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Re: Super Mario Bros 6X

Postby OlieGamerTV » Mon Jan 22, 2018 6:44 pm

is it me, or is the screenshot broken for everyone else?

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Re: Super Mario Bros 6X

Postby Marina » Mon Jan 22, 2018 7:15 pm

No, the screenshots are broken. You have to upload them to a site like https://imgur.com/ and then link to them.

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Re: Super Mario Bros 6X

Postby Jayrite65 » Mon Jan 22, 2018 8:55 pm

I don't have an imgur account. is a video good though?

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Re: Super Mario Bros 6X

Postby PixelPest » Mon Jan 22, 2018 9:06 pm

Jayrite65 wrote:I don't have an imgur account. is a video good though?
A video will suffice, but screenshots are usually preferable as they give users quicker sneak peek at your episode without giving away what the gameplay is completely like. Also you don't need an Imgur account to use its image hosting services

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Re: Super Mario Bros 6X

Postby Jayrite65 » Mon Jan 22, 2018 9:13 pm

Is that good??

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Re: Super Mario Bros 6X

Postby Marina » Mon Jan 22, 2018 9:16 pm

This works I guess

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Re: Super Mario Bros 6X

Postby erkyp3rky » Mon Jan 22, 2018 9:24 pm

Try using tiny pic, it's super easy and supports the [img] format of forums.

Anyways, your levels are filled to the brim with clash. In case you aren't sure what clash is, clash is when multiple different game themes are in the one level. So basically for example: using SMB3 pipes in a SMB2 cave using a SMW cave background. They clash, don't they? Well that's your levels. Try to stick with one theme and one theme only.

Also, why not try using custom graphics? PM if you need help on custom graphics.

Thanks and good luck!

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Re: Super Mario Bros 6X

Postby PixelPest » Mon Jan 22, 2018 9:35 pm

The_Loaf_Lord wrote:Try using tiny pic, it's super easy and supports the [img] format of forums.

Anyways, your levels are filled to the brim with clash. In case you aren't sure what clash is, clash is when multiple different game themes are in the one level. So basically for example: using SMB3 pipes in a SMB2 cave using a SMW cave background. They clash, don't they? Well that's your levels. Try to stick with one theme and one theme only.

Also, why not try using custom graphics? PM if you need help on custom graphics.

Thanks and good luck!
Custom graphics don't make a level good and there are some great levels that don't use any custom graphics. Your explanation of "clash" is somewhat inaccurate too; there are some levels that mix styles really well and it works just fine. I'd say less of the issue here is the style mixing (which for the most part looks fine) but it's more the use of some tiles that don't mix well with others, such as in the last screenshot where the cave tiles don't really fade nicely into the others. Sometimes picking one style for a level to work with can be a good, safe way to go, but it isn't always necessary

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Re: Super Mario Bros 6X

Postby erkyp3rky » Mon Jan 22, 2018 9:37 pm

PixelPest wrote:
The_Loaf_Lord wrote:Try using tiny pic, it's super easy and supports the [img] format of forums.

Anyways, your levels are filled to the brim with clash. In case you aren't sure what clash is, clash is when multiple different game themes are in the one level. So basically for example: using SMB3 pipes in a SMB2 cave using a SMW cave background. They clash, don't they? Well that's your levels. Try to stick with one theme and one theme only.

Also, why not try using custom graphics? PM if you need help on custom graphics.

Thanks and good luck!
Custom graphics don't make a level good and there are some great levels that don't use any custom graphics. Your explanation of "clash" is somewhat inaccurate too; there are some levels that mix styles really well and it works just fine. I'd say less of the issue here is the style mixing (which for the most part looks fine) but it's more the use of some tiles that don't mix well with others, such as in the last screenshot where the cave tiles don't really fade nicely into the others. Sometimes picking one style for a level to work with can be a good, safe way to go, but it isn't always necessary
Yes, such is true: there are some great levels that use completely vanilla graphics and use them well, but I'm not a fan of the clash here.

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Re: Super Mario Bros 6X

Postby PixelPest » Mon Jan 22, 2018 9:44 pm

The_Loaf_Lord wrote:
PixelPest wrote:
The_Loaf_Lord wrote:Try using tiny pic, it's super easy and supports the [img] format of forums.

Anyways, your levels are filled to the brim with clash. In case you aren't sure what clash is, clash is when multiple different game themes are in the one level. So basically for example: using SMB3 pipes in a SMB2 cave using a SMW cave background. They clash, don't they? Well that's your levels. Try to stick with one theme and one theme only.

Also, why not try using custom graphics? PM if you need help on custom graphics.

Thanks and good luck!
Custom graphics don't make a level good and there are some great levels that don't use any custom graphics. Your explanation of "clash" is somewhat inaccurate too; there are some levels that mix styles really well and it works just fine. I'd say less of the issue here is the style mixing (which for the most part looks fine) but it's more the use of some tiles that don't mix well with others, such as in the last screenshot where the cave tiles don't really fade nicely into the others. Sometimes picking one style for a level to work with can be a good, safe way to go, but it isn't always necessary
Yes, such is true: there are some great levels that use completely vanilla graphics and use them well, but I'm not a fan of the clash here.
Yes it's style mixing (your definition of "clash") but I don't personally see that as too much of an issue; there could be some better choices made but I honestly think the SMW cave and SMB3 desert tiles can work together. The bigger issue I see is how some of the rules within styles don't fit well together, like SMB3 cave tiles placed directly adjacent to SMB3 desert tiles

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Re: Super Mario Bros 6X

Postby Jayrite65 » Mon Jan 22, 2018 11:56 pm

PixelPest wrote:
The_Loaf_Lord wrote:
PixelPest wrote: Custom graphics don't make a level good and there are some great levels that don't use any custom graphics. Your explanation of "clash" is somewhat inaccurate too; there are some levels that mix styles really well and it works just fine. I'd say less of the issue here is the style mixing (which for the most part looks fine) but it's more the use of some tiles that don't mix well with others, such as in the last screenshot where the cave tiles don't really fade nicely into the others. Sometimes picking one style for a level to work with can be a good, safe way to go, but it isn't always necessary
Yes, such is true: there are some great levels that use completely vanilla graphics and use them well, but I'm not a fan of the clash here.
Yes it's style mixing (your definition of "clash") but I don't personally see that as too much of an issue; there could be some better choices made but I honestly think the SMW cave and SMB3 desert tiles can work together. The bigger issue I see is how some of the rules within styles don't fit well together, like SMB3 cave tiles placed directly adjacent to SMB3 desert tiles
This my first episode I'll try to fix it but I'm not that good in artistic choices.

Also the 3rd level is going to be just subcon so no clashing there.

Should I replace the SMB3 Cave with SMW Cave?
Last edited by PixelPest on Tue Jan 23, 2018 7:40 am, edited 1 time in total.
Reason: Merged posts

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Re: Super Mario Bros 6X

Postby erkyp3rky » Tue Jan 23, 2018 12:02 am

Jayrite65 wrote:
PixelPest wrote:
The_Loaf_Lord wrote: Yes, such is true: there are some great levels that use completely vanilla graphics and use them well, but I'm not a fan of the clash here.
Yes it's style mixing (your definition of "clash") but I don't personally see that as too much of an issue; there could be some better choices made but I honestly think the SMW cave and SMB3 desert tiles can work together. The bigger issue I see is how some of the rules within styles don't fit well together, like SMB3 cave tiles placed directly adjacent to SMB3 desert tiles
This my first episode I'll try to fix it but I'm not that good in artistic choices.
As long as you give it your all it should be ok. I'm glad you listen to criticism, some people don't and leave the flaws as is. Good work!

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Re: Super Mario Bros 6X

Postby Jayrite65 » Tue Jan 23, 2018 12:06 am

The first demo will probably come out on the weekend BTW

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Re: Super Mario Bros 6X

Postby PixelPest » Tue Jan 23, 2018 7:43 am

Jayrite65 wrote:
Please don't double/triple-post (make multiple posts in a row) unless there's a significant amount of time between them (weeks or months). I've merged your post but next time please use the edit button to add more to a post

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Re: Super Mario Bros 6X

Postby Jayrite65 » Tue Jan 23, 2018 4:00 pm

Okay ill be sure to do that

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Re: Super Mario Bros 6X (maybe cancelled)

Postby Jayrite65 » Thu Jan 25, 2018 6:51 pm

This is important please look up at the top

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Re: Super Mario Bros 6X (maybe cancelled)

Postby Westretroman » Thu Jan 25, 2018 7:05 pm

Jayrite65 wrote:
Like I said before, don't cancel because of reasons like a glitch unless it screws up the entirety of your game, you can still fix it. What version's editor do you use? 2.0, 1.4 or 1.3

EDIT: It seems to be 1.3, I recommend you use PGE editor if you want it fixed quickly, it has a selection tool that will fix most of your problems and will allow you to shift it back down. 1.3's editor is good but it is robust and is too slow to fix most errors in a level.

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Re: Super Mario Bros 6X (maybe cancelled)

Postby Jayrite65 » Fri Jan 26, 2018 3:47 pm

Ok

Hey it worked!

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Super Mario Bros 6X (Demo 1)

Postby Jayrite65 » Mon Jan 29, 2018 5:36 pm

This a thing I have been working on :p

Screen shots (old video will make a new one):
Spoiler: show
Download: https://drive.google.com/open?id=1WhaJx ... EEh1JdnQ87


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