Environmental zones in PGE

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Actros
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Environmental zones in PGE

Postby Actros » Wed Jan 03, 2018 4:30 pm

Can I use different environmental zones in PGE editor like gravity field and touch zones,since I didnt find a way to implement these features while creating my first smbx level.
thx in advance

Inspirited
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Re: Environmental zones in PGE

Postby Inspirited » Thu Jan 04, 2018 10:07 am

No, if it's greyed out you can't use it. These features are not implemented and I guess the dev of PGE forgot to remove it from the list.

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Re: Environmental zones in PGE

Postby ElectriKong » Thu Jan 04, 2018 10:14 am

Greyed out features are PGE exclusive and greyed out because they can't be used in SMBX.

Taycamgame
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Re: Environmental zones in PGE

Postby Taycamgame » Thu Jan 04, 2018 11:23 am

But isn't PGE built for SMBX? What other games make use of PGE?
If PGE was originally made for SMBX, then why put things in it that aren't available to use?

ElectriKong
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Re: Environmental zones in PGE

Postby ElectriKong » Thu Jan 04, 2018 12:26 pm

Taycamgame wrote:But isn't PGE built for SMBX? What other games make use of PGE?
If PGE was originally made for SMBX, then why put things in it that aren't available to use?
PGE is designed to be a separate engine to replace SMBX in the far future. Right now it is a more user friendly version of SMBX level editor, and the engine itself is still in development and doesn't replicate the gameplay of SMBX very well (which you may have noticed if you ever used the alpha tester to test levels). The greyed out options may be disabled by the SMBX config packs, although I don't know if that is true.

Taycamgame
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Re: Environmental zones in PGE

Postby Taycamgame » Thu Jan 04, 2018 12:33 pm

Electriking wrote:
Taycamgame wrote:But isn't PGE built for SMBX? What other games make use of PGE?
If PGE was originally made for SMBX, then why put things in it that aren't available to use?
PGE is designed to be a separate engine to replace SMBX in the far future. Right now it is a more user friendly version of SMBX level editor, and the engine itself is still in development and doesn't replicate the gameplay of SMBX very well (which you may have noticed if you ever used the alpha tester to test levels). The greyed out options may be disabled by the SMBX config packs, although I don't know if that is true.
How far into the future are we talking about? Before or after 2020?

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Re: Environmental zones in PGE

Postby ElectriKong » Thu Jan 04, 2018 12:35 pm

Taycamgame wrote:
Electriking wrote:
Taycamgame wrote:But isn't PGE built for SMBX? What other games make use of PGE?
If PGE was originally made for SMBX, then why put things in it that aren't available to use?
PGE is designed to be a separate engine to replace SMBX in the far future. Right now it is a more user friendly version of SMBX level editor, and the engine itself is still in development and doesn't replicate the gameplay of SMBX very well (which you may have noticed if you ever used the alpha tester to test levels). The greyed out options may be disabled by the SMBX config packs, although I don't know if that is true.
How far into the future are we talking about? Before or after 2020?
Probably after

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Re: Environmental zones in PGE

Postby Emral » Thu Jan 04, 2018 3:07 pm

If you use PGE in conjunction with SMBX 38A you can use these.

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Re: Environmental zones in PGE

Postby Taycamgame » Thu Jan 04, 2018 3:13 pm

Another reason for you to use the Anomaly, but not one that would make me play it.

Actros
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Re: Environmental zones in PGE

Postby Actros » Thu Jan 04, 2018 6:15 pm

Not having those functions really ruined my plans for level,but thank you for your answers anyway.


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