Wellington's Boss Rush 2

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electro-kun
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Wellington's Boss Rush 2

Postby electro-kun » Sun Dec 31, 2017 3:21 pm

After my first boss rush that I released, I decided to make a sequel. But I will need help.
Well, in this new boss rush will have 3 floors. Every floor will have 3 rooms and each room will contain 4 boss battles. The last battle of a room is a Koopaling.
This Boss Rush will be created with SMBX 38A (Because I will use scripts to the Koopalings' battles).

The Introduction
Spoiler: show
It was a normal day in the Mushroom Kingdom. The Mario Brothers was relaxing in his house when they got a letter from the Princess. But it was not the princess that writed, it was Bowser! The letter says "BWAHAHAHAHA! Mario Brothers, I kidnapped the Princess Peach again, but this time you can't save her! Because I'm on my Interstellar Castle! Try to save her now! BWAHAHAHAHA!" Mario get angry and the two went to the castle of Princess Peach. When they arrived, Toadsworth said that the Toads built a Mushroom-shaped rocket to go to the Interstellar Castle of Bowser. Well, and so the Mario Brothers entered in the rocket and went to the Interstellar Castle of Bowser to save the princess from the claws of Bowser... again.
The Episode's Progress
Spoiler: show
Bowser's Interstellar Castle (Main HUB) - 20%
1st Room - 0%
2nd Room - 0%
3rd Room - 0%
4th Room - 0%
5th Room - 0%
6th Room - 0%
7th Room - 0%
8th Room - 0%
Last Room - 0%
The Screenshots
Spoiler: show
Image
Image
Image
I don't need Level Designers, I will only need Graphics.
So pls, don't let this Boss Rush be cancelled okay?
Oh I forgot to say! You can comment what battle you want to I put.
Last edited by electro-kun on Sun Dec 31, 2017 8:09 pm, edited 14 times in total.

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Re: Wellington's Boss Rush 2

Postby PixelPest » Sun Dec 31, 2017 3:22 pm

Didn't your last thread also get locked because it had no screenshots and proof of progress (which hence 0% all around there is none)?

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Re: Wellington's Boss Rush 2

Postby Taycamgame » Sun Dec 31, 2017 3:23 pm

Give some screenshots and then we will know what the idea for this boss rush is. It helps visualise what the project will include, and how it will be unique.

electro-kun
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Re: Wellington's Boss Rush 2

Postby electro-kun » Sun Dec 31, 2017 3:24 pm

But I don't have any screenshots yet.
Don't worry, I will put screenshots.

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Re: Wellington's Boss Rush 2

Postby Taycamgame » Sun Dec 31, 2017 3:27 pm

You can create screenshots by using F12 in the ingame editor. Elsewhere, you can use Windows Key + PrtSc (assuming you use windows pc).

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Re: Wellington's Boss Rush 2

Postby xDestroy » Sun Dec 31, 2017 3:31 pm

Hey! I really hope this project comes out to be a success, even though its most likely going to be locked for the reasons people stated above me, I recommend you have at least some progress on the project before making a thread on it. I have a suggestion for a Lemmy boss fight, make pipes come out of no where to throw the ball projectiles that auto kill you, and every once and a while, Lemmy will come out of the pipes, where you can hit him on the head. Hit lemmy on the head 3 times without dying will make you win; but thats just a idea.

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Re: Wellington's Boss Rush 2

Postby Taycamgame » Sun Dec 31, 2017 3:34 pm

Oh, and if you want graphics for the Koopalings, you can find them in the boss level folders of Super Mario Star Expedition, or you can search the forums for some.

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Re: Wellington's Boss Rush 2

Postby Snessy the duck » Sun Dec 31, 2017 3:41 pm

Wellington Games wrote:But I don't have any screenshots yet.
Don't worry, I will put screenshots.
You should've made the thread when you had screenshots.

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Re: Wellington's Boss Rush 2

Postby electro-kun » Sun Dec 31, 2017 4:02 pm

Sorry Snessy.

I have Koopaling graphics on my Graphics file. I just taked some Koopalings' graphics, put the scripts and ta-da! But I really need a graphic.
I need a Rocket BGO. And I liked your idea xDestroy. Well, making ball projectiles to try to kill the player isn't a bad idea. I will put this on Lemmy's boss.
Last edited by electro-kun on Sun Dec 31, 2017 4:10 pm, edited 1 time in total.

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Re: Wellington's Boss Rush 2

Postby xDestroy » Sun Dec 31, 2017 4:06 pm

Wellington Games wrote:Sorry Snessy.
Wellington Games wrote:I have Koopaling graphics on my Graphics file. I just taked some Koopalings' graphics, put the scripts and ta-da! But I really need a graphic.
I need a Rocket BGO. And I liked your idea xDestroy. Well, making ball projectiles to try to kill the play isn't a bad idea. I will put this on Lemmy's boss.
Please do not double post, there is a edit button for a reason :/
About the rocket BGO, i'm sorry, i do not know one, you can ask a gfx creator thats open to making gfx via pm for a rocket bgo,

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Re: Wellington's Boss Rush 2

Postby electro-kun » Sun Dec 31, 2017 4:33 pm

Taycamgame, I know how to take screenshots in the SMBX.

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Re: Wellington's Boss Rush 2

Postby xDestroy » Sun Dec 31, 2017 4:40 pm

Wellington Games wrote:Taycamgame, I know how to take screenshots in the SMBX.

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Re: Wellington's Boss Rush 2

Postby electro-kun » Sun Dec 31, 2017 5:06 pm

Guys, how I can put screenshots?

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Re: Wellington's Boss Rush 2

Postby ElectriKong » Sun Dec 31, 2017 5:10 pm

Upload them to an image hosting site, and get the direct image URL. You need them to prove it exists and let Taycamgame know it won't be a virus.

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Re: Wellington's Boss Rush 2

Postby electro-kun » Sun Dec 31, 2017 5:42 pm

The first screenshot.

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Re: Wellington's Boss Rush 2

Postby PixelPest » Sun Dec 31, 2017 6:01 pm

That's still not sufficient for proof as is listed here: viewtopic.php?f=90&t=16274.

Unless each room is just one boss

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Re: Wellington's Boss Rush 2

Postby electro-kun » Sun Dec 31, 2017 6:19 pm

Well, I posted another screen.
And I'm going to do the first boss battle.

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Re: Wellington's Boss Rush 2

Postby FireyPaperMario » Sun Dec 31, 2017 6:24 pm

Okay, can't wait to see what the boss of the first room looks like! ^^

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Re: Wellington's Boss Rush 2

Postby electro-kun » Sun Dec 31, 2017 7:18 pm

The first boss of the first room is Boom Boom

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Re: Wellington's Boss Rush 2

Postby PixelPest » Sun Dec 31, 2017 7:21 pm

Wellington Games wrote:The first boss of the first room is Boom Boom
Are you just using the default AI or doing something interesting with it?


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