SMBX2 (2.0 Beta 3)

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Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Fri Dec 15, 2017 6:15 pm

Yes.

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Re: SMBX2 (2.0 Beta 3)

Postby Amyrakunejo » Fri Dec 15, 2017 10:09 pm

Layers will stop if one moves to another section, I've noticed.
Sometimes, layers will also stop after losing a life.

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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Fri Dec 15, 2017 10:13 pm

Amyrakunejo wrote:Layers will stop if one moves to another section, I've noticed.
Sometimes, layers will also stop after losing a life.
Layers have always paused on forced animation states (powerdown, etc.) since 1.3 or before

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Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Sat Dec 16, 2017 5:20 am

But to save testing everything, do moving layers reset to their original position after the player dies / re-enters the level?

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Sat Dec 16, 2017 5:54 am

Taycamgame wrote:But to save testing everything, do moving layers reset to their original position after the player dies / re-enters the level?
...yes?
You could easily test this by making a moving layer and in the test menu restarting the level after it moved a bit.

Taycamgame
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Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Sat Dec 16, 2017 5:56 am

I meant as in if it was in an episode. For it to work properly is it required for "Restart last level after death" to be ticked? (I currently don't have that checked)

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Re: SMBX2 (2.0 Beta 3)

Postby ElectriKong » Sat Dec 16, 2017 6:04 am

Taycamgame wrote:I meant as in if it was in an episode. For it to work properly is it required for "Restart last level after death" to be ticked? (I currently don't have that checked)
Events sould work properly with it unticked

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Sat Dec 16, 2017 6:07 am

Taycamgame wrote:I meant as in if it was in an episode. For it to work properly is it required for "Restart last level after death" to be ticked? (I currently don't have that checked)
Again, very easy to test, and yes they will return to their original position either way. However that setting is rather buggy, as it skips any "autostart events" when re-entering the level.

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Re: SMBX2 (2.0 Beta 3)

Postby Tiger Festival » Sat Dec 16, 2017 6:58 pm

How do I access the SMBX2 resource sheet? (The one that tells what's planned and what's complete,not started or WIP. For features,costumes,playables etc.)

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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Sat Dec 16, 2017 10:41 pm

Tiger Festival wrote:How do I access the SMBX2 resource sheet? (The one that tells what's planned and what's complete,not started or WIP. For features,costumes,playables etc.)
https://docs.google.com/spreadsheets/d/ ... p=drivesdk

Taycamgame
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Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Sun Dec 17, 2017 4:14 am

Is there any reason for me to get a Graphics Tablet to make custom graphics for this on? I won't bother if it's not worth it, but if there is a reason to buy one, which one would be compatible with SMBX2? (Which gfx tablet has Paint.Net supported?) And if I would only want to get a relatively cheap one, which one should i get?

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Re: SMBX2 (2.0 Beta 3)

Postby ElectriKong » Sun Dec 17, 2017 4:54 am

Taycamgame wrote:Is there any reason for me to get a Graphics Tablet to make custom graphics for this on? I won't bother if it's not worth it, but if there is a reason to buy one, which one would be compatible with SMBX2? (Which gfx tablet has Paint.Net supported?) And if I would only want to get a relatively cheap one, which one should i get?
Why don't you just get Paint.Net on your PC? No GFX tablet is going to be compatible with SMBX.

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Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Sun Dec 17, 2017 5:28 am

Electriking wrote:
Taycamgame wrote:Is there any reason for me to get a Graphics Tablet to make custom graphics for this on? I won't bother if it's not worth it, but if there is a reason to buy one, which one would be compatible with SMBX2? (Which gfx tablet has Paint.Net supported?) And if I would only want to get a relatively cheap one, which one should i get?
Why don't you just get Paint.Net on your PC? No GFX tablet is going to be compatible with SMBX.
I do have Paint.Net, just wondering if it was easier to use a GFX tablet than a touchpad on laptop.
TBH If there are any graphics i need i just look in the forums anyway (because i'm not a great graphic designer).

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Re: SMBX2 (2.0 Beta 3)

Postby Tiger Festival » Sun Dec 17, 2017 7:53 am

PixelPest wrote:
Tiger Festival wrote:How do I access the SMBX2 resource sheet? (The one that tells what's planned and what's complete,not started or WIP. For features,costumes,playables etc.)
https://docs.google.com/spreadsheets/d/ ... p=drivesdk
Thanks, but I could've sworn there was another one that also talked about playable character tweaks,costumes etc.

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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Sun Dec 17, 2017 8:05 am

Tiger Festival wrote:
PixelPest wrote:
Tiger Festival wrote:How do I access the SMBX2 resource sheet? (The one that tells what's planned and what's complete,not started or WIP. For features,costumes,playables etc.)
https://docs.google.com/spreadsheets/d/ ... p=drivesdk
Thanks, but I could've sworn there was another one that also talked about playable character tweaks,costumes etc.
All of those things are on there

Tiger Festival
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Re: SMBX2 (2.0 Beta 3)

Postby Tiger Festival » Sun Dec 17, 2017 9:18 am

PixelPest wrote:
Tiger Festival wrote:
Thanks, but I could've sworn there was another one that also talked about playable character tweaks,costumes etc.
All of those things are on there
Doh! Stupid me. I should've looked towards the bottom. My mistake XD!

IgorDML
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Re: SMBX2 (2.0 Beta 3)

Postby IgorDML » Tue Dec 19, 2017 1:28 pm

With me it turned out very well. Not many bugs or anything.

When will Beta 4 be released?

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Re: SMBX2 (2.0 Beta 3)

Postby ElectriKong » Tue Dec 19, 2017 1:37 pm

IgorDML wrote:When will Beta 4 be released?
2018

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Re: SMBX2 (2.0 Beta 3)

Postby Quantumenace » Wed Dec 20, 2017 10:43 pm

If I use Audio.MusicVolume(int volume) to set the volume, then enter a new section with different music, the music in the new section will be the default volume but the value returned by Audio.MusicVolume() will be whatever you set it.

Trying to set the music to the same volume will fail. I have to set Audio.MusicVolume(int volume) to another value first for it to work, since it does nothing if it "thinks" it's the correct volume already.

Maxjacinto2
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Re: SMBX2 (2.0 Beta 3)

Postby Maxjacinto2 » Thu Dec 21, 2017 12:21 pm

I know I may be the only one requesting this but...can you add the Boomerang Flower and SMB1 Goalposts please? c':


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