Share your own SMBX levels and play others' too.
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SergioST
- Spiny

- Posts: 29
- Joined: Sat Nov 04, 2017 11:49 am
Postby SergioST » Fri Dec 01, 2017 11:25 am
Welcome to my first post. I have done a level that would give a note 8 / 10 is short but I do not know if it is short. But I explain: I know I am new and I will score badly but this level I did in only 30 min and the update 20 min. It is short.
Si someone speaks Spanish that send me a message in the post or private.
PD:Ok I already read your comments this is the last question: How do I put custom graphics in 2.0. Without replacing blocks?
There is a tab that is called Custom PLS answer.
And by the way I will improve the level because it is short and I need to repair bugs and put custom blocks.
The difficulty is 7/10.
What's in the update:
Update 1:
Bugs fixed.
Longer the level.
Update 2:
Fixed the error that you will not be able to finish the level
A few improvements
More difficulty
The level will be called World of fails instead of The normal world
Easter Egg: What does the music sound like?
Music is:Cuphead OST - Funfair Fever[Music]
Last edited by SergioST on Tue Dec 05, 2017 11:56 am, edited 62 times in total.
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SergioST
- Spiny

- Posts: 29
- Joined: Sat Nov 04, 2017 11:49 am
Postby SergioST » Fri Dec 01, 2017 11:38 am
UPS THE SCREENSHOT
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Mega-zacsolo
- Fighter Fly

- Posts: 38
- Joined: Thu Jul 06, 2017 11:06 am
Postby Mega-zacsolo » Fri Dec 01, 2017 10:55 pm
to put it simple to make custom graphics you need the sprites and the thing you wanna replace lets say a wood block and you want to replace it with an ice block
take the ice block and name it ''block-1''
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Fri Dec 01, 2017 11:02 pm
Mega-zacsolo wrote:to put it simple to make custom graphics you need the sprites and the thing you wanna replace lets say a wood block and you want to replace it with an ice block
take the ice block and name it ''block-1''
The OP is asking about how to do so without actually replacing. I think I've heard somewhere that 38A has that capability but have no further info other than that there might be a feature allowing you to change the graphic of various instances of the same block
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Kley
- Edge

- Posts: 694
- Joined: Mon Feb 24, 2014 11:00 am
- Flair: Robot
Postby Kley » Sat Dec 02, 2017 8:26 am
Please keep your posts in English, since this is an English-speaking forum.
also
SergioST wrote:PS: If you see this tell the moderators to help me and I have a question: How do I put custom graphics without losing npc or blocks?
If this is a 1.4.4 feature, you might not have much luck asking about it on this forum, since we mostly use 2.0 here.
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SergioST
- Spiny

- Posts: 29
- Joined: Sat Nov 04, 2017 11:49 am
Postby SergioST » Sat Dec 02, 2017 3:06 pm
Im upgrading the level
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SergioST
- Spiny

- Posts: 29
- Joined: Sat Nov 04, 2017 11:49 am
Postby SergioST » Sat Dec 02, 2017 4:24 pm
Do you like the level?
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SergioST
- Spiny

- Posts: 29
- Joined: Sat Nov 04, 2017 11:49 am
Postby SergioST » Sat Dec 02, 2017 4:34 pm
Does anyone need help in something?
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Kley
- Edge

- Posts: 694
- Joined: Mon Feb 24, 2014 11:00 am
- Flair: Robot
Postby Kley » Sun Dec 03, 2017 1:51 pm
Stop bumping your own topic with replies like this. double/triple/quadruple posting is against the rules. Please be patient in waiting for people to play your level.
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OlieGamerTV
- Spike

- Posts: 273
- Joined: Sun Nov 26, 2017 7:23 am
Postby OlieGamerTV » Mon Dec 04, 2017 2:17 pm
Just tried your level, and its a bit of a Kiazo/Puzzle Level.
- 1st level starts like SMW, then quickly turns into a Puzzle - troll level
- 2nd level is based on SMB2, and its actually pretty clever in terms of solving it, of not a bit tedious
- 3rd level, 3-4 Dragon coins placed in the same screen, and power-ups everywhere, also, so many enemies including off-screen bullet bills, so bring 2 fire flowers if you want to live the 3rd level
- 4th level is in SMB Underground, and a Kind of test your luck test, although if your playing normal, then you will always die, as there is no door to go to the final room, making this unbeatable,
Also, if this is gonna be a level, at least make a .wld so the game can show it on the Main Game.
Sorry if im breaking the rules by trying to be like a reviewer without the Proper Tag, i just wanted to say what i thought about the level
also, if this helps, try editing the Dummy Block's texture in SMBX 2.0, they dont replace any current blocks, so they technically count as new blocks you can texture to your liking
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Shadow_Flame
- Level Reviewer

- Posts: 284
- Joined: Mon Mar 28, 2016 10:51 am
Postby Shadow_Flame » Fri Dec 15, 2017 7:00 pm
Hi there, SergioST. I downloaded your level and here's what I think after playing it:
- Section 1: It's a clever way of using the Thwomps to reach the blue door, although they feel a bit out of place. The first time I played, I just stumbled across the door while using the leaf and didn't even think about the Thwomps.
- Section 2: Nothing exceptionally original about this part, I'm afraid. Not sure why that SMB2 vase is the only one there. Again, I used the leaf to pass this quicker than having to stack mushrooms on top of each other.
- Section 3: There is just an overload of enemies and those Bullet Bills seem awfully unfair as you're bound to take damage only to take the Fire Flower power-up straight afterwards...
- Section 4: Why do I take damage as soon as I enter through the door? Also, I personally didn't like the 50/50 chance of choosing the wrong door later on and having no way out but to kill yourself. It felt demoralising and frustrating as that meant having to start all the way from the beginning and praying that you would pick the next right door (thank God there are only 2 choices to make).
- Some enemies seem very randomly placed, for example the Podoboo being in the middle of the ground or inside a question block.
- There were little to no backgrounds and the terrain felt linear and flat most of the time.
- Music was fitting as it's classic SMW and SMB2.
- Level length is OK.
Overall, the level makes the player think before reaching some of its next sections but there were some very bizarre design choices (plus, having no option but to kill yourself in that last bit is a very bad situation for any player). Maybe allow the player to go back through the same door? I'd give this level a 4.5/10.
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OlieGamerTV
- Spike

- Posts: 273
- Joined: Sun Nov 26, 2017 7:23 am
Postby OlieGamerTV » Fri Dec 15, 2017 7:10 pm
where did you find the leaf? i looked everywhere, and i couldn't find it
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Shadow_Flame
- Level Reviewer

- Posts: 284
- Joined: Mon Mar 28, 2016 10:51 am
Postby Shadow_Flame » Fri Dec 15, 2017 7:18 pm
OlieGamerTV wrote:where did you find the leaf? i looked everywhere, and i couldn't find it
Whoops, my bad! It's from my 1.4.4 test settings, I mustn't have realised it and just assumed that you automatically provided players with a leaf from the very beginning  In that case, forget the bit that I mentioned about skipping the Thwomps (although they still feel a bit out of place in a forest). I'll have to change my rating to 5/10 as a result.
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OlieGamerTV
- Spike

- Posts: 273
- Joined: Sun Nov 26, 2017 7:23 am
Postby OlieGamerTV » Sat Dec 16, 2017 10:22 am
Shadow_Flame wrote:OlieGamerTV wrote:where did you find the leaf? i looked everywhere, and i couldn't find it
Whoops, my bad! It's from my 1.4.4 test settings, I mustn't have realised it and just assumed that you automatically provided players with a leaf from the very beginning  In that case, forget the bit that I mentioned about skipping the Thwomps (although they still feel a bit out of place in a forest). I'll have to change my rating to 5/10 as a result.
yeah, im pretty sure that having a test setting active while testing creates false test info, and im guessing thats bad, even for a level reviewer, xD
mistakes happen though
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Shadow_Flame
- Level Reviewer

- Posts: 284
- Joined: Mon Mar 28, 2016 10:51 am
Postby Shadow_Flame » Sat Dec 16, 2017 10:54 am
OlieGamerTV wrote:Shadow_Flame wrote:OlieGamerTV wrote:where did you find the leaf? i looked everywhere, and i couldn't find it
Whoops, my bad! It's from my 1.4.4 test settings, I mustn't have realised it and just assumed that you automatically provided players with a leaf from the very beginning  In that case, forget the bit that I mentioned about skipping the Thwomps (although they still feel a bit out of place in a forest). I'll have to change my rating to 5/10 as a result.
yeah, im pretty sure that having a test setting active while testing creates false test info, and im guessing thats bad, even for a level reviewer, xD
mistakes happen though
Yep, lesson learnt 
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