Custom fonts.

Need help with any SMBX game-related issues? Ask your questions here.

Moderator: Userbase Moderators

WhatDoYouThinks
Koopa
Koopa
Posts: 17
Joined: Sat Jul 08, 2017 4:39 pm

Font

Postby WhatDoYouThinks » Tue Dec 12, 2017 4:54 pm

Is there a way to change the font of the points and lives in game?

PopYoshi
Charged Spiny
Charged Spiny
Posts: 1808
Joined: Sat Jun 07, 2014 12:48 pm

Re: Font

Postby PopYoshi » Tue Dec 12, 2017 5:30 pm

I think this should be in the help and support forum

Also it's possible to do it with Lunalua, but how exactly? well, better wait for the answer of a Lunalua user...

WhatDoYouThinks
Koopa
Koopa
Posts: 17
Joined: Sat Jul 08, 2017 4:39 pm

Re: Font

Postby WhatDoYouThinks » Tue Dec 12, 2017 5:34 pm

WhatDoYouThinks wrote:Is there a way to change the font of the points and lives in game?
ok! thanks

WhatDoYouThinks
Koopa
Koopa
Posts: 17
Joined: Sat Jul 08, 2017 4:39 pm

Custom fonts.

Postby WhatDoYouThinks » Tue Dec 12, 2017 5:37 pm

Is there a way to change the font of the points and lives in game?

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9887
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: Custom fonts.

Postby Emral » Tue Dec 12, 2017 6:14 pm

Image
These are the font files. Make sure you have SMBX2 Beta 3 for this, because the "hardcoded" folder was added only there.

WhatDoYouThinks
Koopa
Koopa
Posts: 17
Joined: Sat Jul 08, 2017 4:39 pm

Re: Custom fonts.

Postby WhatDoYouThinks » Tue Dec 12, 2017 6:54 pm

These are the font files. Make sure you have SMBX2 Beta 3 for this, because the "hardcoded" folder was added only there.[/quote]

So it is univable in any other versions of SMBX.

Hoeloe
Phanto
Phanto
Posts: 1465
Joined: Sat Oct 03, 2015 6:18 pm
Flair: The Codehaus Girl
Pronouns: she/her

Re: Custom fonts.

Postby Hoeloe » Tue Dec 12, 2017 7:51 pm

Correct. You need SMBX2 for this.

Cedur
Link
Link
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: Font

Postby Cedur » Wed Dec 13, 2017 6:02 am

There are a few episodes (e.g. Lowser's Conquest) that change the game's environment and use a modified version which needs to be downloaded separately.

Other than custom graphics, you can't overwrite the font just by putting alternate gfx files in your levels / worlds folder. You'd have to overwrite them directly, meaning they would change permanently for all other episodes too.

Hoeloe
Phanto
Phanto
Posts: 1465
Joined: Sat Oct 03, 2015 6:18 pm
Flair: The Codehaus Girl
Pronouns: she/her

Re: Font

Postby Hoeloe » Wed Dec 13, 2017 8:53 am

Cedur wrote:There are a few episodes (e.g. Lowser's Conquest) that change the game's environment and use a modified version which needs to be downloaded separately.

Other than custom graphics, you can't overwrite the font just by putting alternate gfx files in your levels / worlds folder. You'd have to overwrite them directly, meaning they would change permanently for all other episodes too.
This is entirely not true.

This was the case back in 1.3, but doesn't apply to SMBX2. You can use custom graphics for all of this with the newer versions.

Inspirited
Snifit
Snifit
Posts: 242
Joined: Sun Oct 30, 2016 5:58 pm

Re: Font

Postby Inspirited » Wed Dec 13, 2017 11:12 am

There font under data->graphics->hardcoded. Change them the same way you would normal custom graphics like blocks.

The0x539
Eerie
Eerie
Posts: 751
Joined: Fri Jan 22, 2016 8:02 pm

Re: Font

Postby The0x539 » Wed Dec 13, 2017 2:07 pm

Hoeloe wrote:
Cedur wrote:There are a few episodes (e.g. Lowser's Conquest) that change the game's environment and use a modified version which needs to be downloaded separately.

Other than custom graphics, you can't overwrite the font just by putting alternate gfx files in your levels / worlds folder. You'd have to overwrite them directly, meaning they would change permanently for all other episodes too.
This is entirely not true.

This was the case back in 1.3, but doesn't apply to SMBX2. You can use custom graphics for all of this with the newer versions.
Lowser's Conquest, as I understand it, also uses SMBXpanded. Hmm, what if we had some sort of SMBXpanded compatibility package...

Taycamgame
Gold Yoshi Egg
Gold Yoshi Egg
Posts: 1483
Joined: Mon Jun 19, 2017 11:35 am
Flair: Stargard
Contact:

Re: Custom fonts.

Postby Taycamgame » Wed Dec 13, 2017 3:41 pm

How do you change those fonts then? Is it as simple as replacing the graphics?

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: Custom fonts.

Postby bossedit8 » Wed Dec 13, 2017 7:58 pm

Yes indeed... you can try them to check them out!

Cedur
Link
Link
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: Font

Postby Cedur » Thu Dec 14, 2017 9:46 am

Hoeloe wrote:This is entirely not true.

This was the case back in 1.3, but doesn't apply to SMBX2. You can use custom graphics for all of this with the newer versions.
I wasn't referring to SMBX2, thanks for the enlightenment.

OlieGamerTV
Spike
Spike
Posts: 273
Joined: Sun Nov 26, 2017 7:23 am

Re: Font

Postby OlieGamerTV » Thu Dec 14, 2017 7:23 pm

In SMBX 2.0, its easy, as the Font for the Text is in the Hardcoded area in SMBX's Graphics folder, As for SMBX 1.3.0.1 or 38A, i think you would need LunaLUA to adjust it,

FireyPaperMario
Toad
Toad
Posts: 6206
Joined: Sat Sep 27, 2014 1:39 pm
Flair: 90's kid born in late 1993 ^_^"
Pronouns: He/Him
Contact:

Re: Font

Postby FireyPaperMario » Thu Dec 14, 2017 7:35 pm

OlieGamerTV wrote:In SMBX 2.0, its easy, as the Font for the Text is in the Hardcoded area in SMBX's Graphics folder, As for SMBX 1.3.0.1 or 38A, i think you would need LunaLUA to adjust it,
Wait... I didn't know SMBX 38A needs LunaLua for forts? :shock: o_0

Hoeloe
Phanto
Phanto
Posts: 1465
Joined: Sat Oct 03, 2015 6:18 pm
Flair: The Codehaus Girl
Pronouns: she/her

Re: Font

Postby Hoeloe » Thu Dec 14, 2017 8:14 pm

MarioRPGExpert93 wrote:
OlieGamerTV wrote:In SMBX 2.0, its easy, as the Font for the Text is in the Hardcoded area in SMBX's Graphics folder, As for SMBX 1.3.0.1 or 38A, i think you would need LunaLUA to adjust it,
Wait... I didn't know SMBX 38A needs LunaLua for forts? :shock: o_0
SMBX 38A does not support LunaLua and never will. It's actually not even really SMBX, it's a separate engine that looks a bit like it.

OlieGamerTV
Spike
Spike
Posts: 273
Joined: Sun Nov 26, 2017 7:23 am

Re: Font

Postby OlieGamerTV » Thu Dec 14, 2017 8:18 pm

Hoeloe wrote:
MarioRPGExpert93 wrote:
OlieGamerTV wrote:In SMBX 2.0, its easy, as the Font for the Text is in the Hardcoded area in SMBX's Graphics folder, As for SMBX 1.3.0.1 or 38A, i think you would need LunaLUA to adjust it,
Wait... I didn't know SMBX 38A needs LunaLua for forts? :shock: o_0
SMBX 38A does not support LunaLua and never will. It's actually not even really SMBX, it's a separate engine that looks a bit like it.
sorry, i have used so much of 1.3.0.1 ans 2.0 that i assumed 38A would too, thanks for the correction

HenryRichard
Reznor
Reznor
Posts: 2843
Joined: Mon Dec 23, 2013 12:09 pm
Flair: Is this where I type my password?
Contact:

Re: Font

Postby HenryRichard » Thu Dec 14, 2017 9:39 pm

There's no LunaLua in 1.3.0.1 either. It's just in 2.0 and an unofficial version called 1.3.0.2 (which you shouldn't use, since 2.0 is that plus more).

OlieGamerTV
Spike
Spike
Posts: 273
Joined: Sun Nov 26, 2017 7:23 am

Re: Font

Postby OlieGamerTV » Fri Dec 15, 2017 8:18 am

HenryRichard wrote:There's no LunaLua in 1.3.0.1 either. It's just in 2.0 and an unofficial version called 1.3.0.2 (which you shouldn't use, since 2.0 is that plus more).
welp, i give up, im just gonna hang with SMBX 2.0 and my LunaLua and LunaDLL (dont ask why)


Return to “Help and Support”

Who is online

Users browsing this forum: Semrush [Bot] and 2 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari