Super Mario: WARLORD (REALLY OLD MAYBE ON HIATUS MAYBE NOT MAYBE ILL COME BACK??? MAYBE???)

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erkyp3rky
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Re: Super Mario: Legend of The 10 Stars (PROJECT IS ALIVE AGAIN!)

Postby erkyp3rky » Sat Dec 09, 2017 1:37 am

ALSO, I have been working on The Great Tree (1-9) and I have done some improvements, expanded, added enemies, ect.
Spoiler: show
Image
Note: the green orb is a checkpoint, not the end.

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Re: Super Mario: Legend of The 10 Stars (PROJECT IS ALIVE AGAIN!)

Postby PixelPest » Sat Dec 09, 2017 8:27 am

It looks so cramped, repetitive, and not very fun

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Re: Super Mario: Legend of The 10 Stars (PROJECT IS ALIVE AGAIN!)

Postby Kley » Sat Dec 09, 2017 9:33 am

The_Loaf_Lord wrote:ALSO, I have been working on The Great Tree (1-9) and I have done some improvements, expanded, added enemies, ect.
Spoiler: show
Image
Note: the green orb is a checkpoint, not the end.

Can you stop multi-posting? Posts have an edit button for as reason!

erkyp3rky
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Re: Super Mario: Legend of The 10 Stars (PROJECT IS ALIVE AGAIN!)

Postby erkyp3rky » Sat Dec 09, 2017 8:42 pm

PixelPest wrote:It looks so cramped, repetitive, and not very fun
You talking about the tree? I will admit, at times I died because I didn't have much movement space. Also, those yellow shyguys caused me some trouble, because they have a speed boost for some reason. There was one part where I constantly died because there was only vertical movement space and the wall was literally 2 blocks away from the other.

I'm going to tinker around and attempt to uncramp it.

And with the "repetitiveness", after the checkpoint, it turns into a wrap around level, where you have to hunt down switches and activate them to progress.

It was a little unfun with those pesky yellow shyguys and the lack of space, but I still had some fun testing it. I'll do my best to improve it.

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Re: Super Mario: Legend of The 10 Stars (PROJECT IS ALIVE AGAIN!)

Postby PixelPest » Sat Dec 09, 2017 10:50 pm

I'd suggest not making a switch hunt. You have a good idea right now with the tree and should find ways to build on that concept

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Re: Super Mario: Legend of The 10 Stars (PROJECT IS ALIVE AGAIN!)

Postby erkyp3rky » Sun Dec 10, 2017 2:12 am

PixelPest wrote:I'd suggest not making a switch hunt. You have a good idea right now with the tree and should find ways to build on that concept
Alright. Thinking cap is going on.

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Re: Super Mario: Legend of The 10 Stars (PROJECT IS ALIVE AGAIN!)

Postby Taycamgame » Sun Dec 10, 2017 8:29 am

What is that graphic you used for the outside of the tree? Looks good, if you could tell me where i could get the graphic that would be much appreciated. Your episode looks great too, hope it can get back on track soon (without delays etc).

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Re: Super Mario: Legend of The 10 Stars (PROJECT IS ALIVE AGAIN!)

Postby erkyp3rky » Sun Dec 10, 2017 3:13 pm

Taycamgame wrote:What is that graphic you used for the outside of the tree? Looks good, if you could tell me where i could get the graphic that would be much appreciated. Your episode looks great too, hope it can get back on track soon (without delays etc).
Thanks for the feedback man, always appreciated!

That graphic would be the lovely work of Sednaiur, and his pack SMB2 Extended Graphics Pack. Here is the link: You'll find the tree trunk parts in the BGO section of the pack, and the logs in any of the above ground grass tile sets. The background is in the pack, too!

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Re: Super Mario: Legend of The 10 Stars (PROJECT IS ALIVE AGAIN!)

Postby xDestroy » Tue Dec 12, 2017 7:50 am

progress?

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Re: Super Mario: Legend of The 10 Stars (PROJECT IS ALIVE AGAIN!)

Postby erkyp3rky » Tue Dec 12, 2017 4:03 pm

xDestroy wrote:progress?
You bet pal! I've got about 3 levels finished, I'll add them to the list this afternoon.

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Re: Super Mario: Legend of The 10 Stars (PROJECT IS ALIVE AGAIN!)

Postby xDestroy » Tue Dec 12, 2017 4:44 pm

The_Loaf_Lord wrote:
xDestroy wrote:progress?
You bet pal! I've got about 3 levels finished, I'll add them to the list this afternoon.
Image
LETS GO #HYPE

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Re: Super Mario: Legend of The 10 Stars (PROJECT IS ALIVE AGAIN!)

Postby erkyp3rky » Wed Dec 13, 2017 2:29 am

xDestroy wrote:
The_Loaf_Lord wrote:
xDestroy wrote:progress?
You bet pal! I've got about 3 levels finished, I'll add them to the list this afternoon.
Image
LETS GO #HYPE
CHOO CHOO MOTHERTRUCKER

erkyp3rky
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Re: Super Mario: Legend of The 10 Stars (PROJECT IS ALIVE AGAIN!)

Postby erkyp3rky » Thu Dec 14, 2017 6:07 pm

Here is a picture of 2-1, Snakes in the Night, a basic level revolving around snakes (Piranha Plant reskin). Pretty basic...
Spoiler: show
Image
Last edited by erkyp3rky on Fri Dec 22, 2017 10:56 pm, edited 1 time in total.

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Re: Super Mario: Legend of The 10 Stars (PROJECT IS ALIVE AGAIN!)

Postby Taycamgame » Fri Dec 15, 2017 11:10 am

Looks great, maybe a gameplay video of what you have so far would be interesting?

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Re: Super Mario: Legend of The 10 Stars (PROJECT IS ALIVE AGAIN!)

Postby erkyp3rky » Fri Dec 15, 2017 4:20 pm

Taycamgame wrote:Looks great, maybe a gameplay video of what you have so far would be interesting?
Hm... once I finish world 1, I might do that!

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Re: Super Mario: Legend of The 10 Stars (Updated with important info!)

Postby erkyp3rky » Mon Dec 18, 2017 5:19 pm

Spoiler: show
Image
World 2

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Re: Super Mario: Legend of The 10 Stars (Updated with important info!)

Postby Taycamgame » Tue Dec 19, 2017 3:13 am

Looks pretty cool, but why is there a level at the bottom going nowhere (assuming that path is unlocked when you complete the blue level north of it)?

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Re: Super Mario: Legend of The 10 Stars (Updated with important info!)

Postby erkyp3rky » Tue Dec 19, 2017 7:03 pm

Taycamgame wrote:Looks pretty cool, but why is there a level at the bottom going nowhere (assuming that path is unlocked when you complete the blue level north of it)?
Haha, didn't notice that until I posted the screenshot. The red level isn't a secret level leading from the blue door, that's the first level. The blue door is the second level which leads to the secret temple level. Haha, didn't mean to confuse ya!

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Re: Super Mario: Legend of The 10 Stars (2 week break after Christmas...)

Postby erkyp3rky » Thu Dec 21, 2017 9:24 pm

Hey guys, I'll be on a 2 week break after Christmas. Christmas is Christmas, you know? Only comes around once a year, and I'll have a Nintendo Switch to be using, and some Power Moons to find ;).

So yeah, I'll work as hard as possible in this weekend and try to get some screenshots in and MAYBE a gameplay video of World S-1, Podobo Chasm. Maybe.

Stay tuned in. Keep in mind, it might not be 2 weeks. It might be 1, maybe half a week, ect.

Stay awesome!

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Re: Super Mario: Legend of The 10 Stars (2 week break after Christmas...)

Postby Taycamgame » Fri Dec 22, 2017 9:29 am

Don't worry about it! To be honest, most users on here like you and I will probably have a few days to a month off after Xmas, so i'm looking forward to seeing some solid progress next year!
Your project looks promising so far, so I wish you luck with this!
-Have a great Xmas and New Year too!


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