Mario's Kingdom Adventure

Share your work-in-progress SMBX episode or browse and support others'.

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Taycamgame
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Re: Mario's Kingdom Adventure

Postby Taycamgame » Mon Dec 04, 2017 2:51 pm

I may have to remove the moving blocks though, because they aren't working properly (they go into the wall). Was a nice idea, but i think i could do better.

PopYoshi
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Re: Mario's Kingdom Adventure

Postby PopYoshi » Wed Dec 06, 2017 3:46 pm

Taycamgame wrote:
New Screenshot!: show
Image
That section looks kinda empty, it should have more coins/npcs

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Re: Mario's Kingdom Adventure

Postby Taycamgame » Wed Dec 06, 2017 4:22 pm

Pop Yoshi Bros wrote:
Taycamgame wrote:
New Screenshot!: show
Image
That section looks kinda empty, it should have more coins/npcs
I actually changed that whole area, forgot to update the screenshot. Will do that now!
EDIT: Updated Tower screenshot. It's filled with water and is an autoscroll (up), so if it is bare then it's because i don't want it too complicated.

PopYoshi
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Re: Mario's Kingdom Adventure

Postby PopYoshi » Wed Dec 06, 2017 4:56 pm

Taycamgame wrote:
Pop Yoshi Bros wrote:
Taycamgame wrote:
New Screenshot!: show
Image
That section looks kinda empty, it should have more coins/npcs
I actually changed that whole area, forgot to update the screenshot. Will do that now!
EDIT: Updated Tower screenshot. It's filled with water and is an autoscroll (up), so if it is bare then it's because i don't want it too complicated.
Now looks decent enough

Taycamgame
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Re: Mario's Kingdom Adventure

Postby Taycamgame » Sat Dec 09, 2017 4:49 pm

New Screenshots:
Spoiler: show
ImageImage

OlieGamerTV
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Re: Mario's Kingdom Adventure

Postby OlieGamerTV » Sat Dec 09, 2017 6:43 pm

Taycamgame wrote:New Screenshots:
Spoiler: show
ImageImage
nice, i love that airship, i love stuff that fly in the air!

erkyp3rky
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Re: Mario's Kingdom Adventure

Postby erkyp3rky » Sun Dec 10, 2017 3:19 pm

Ok, ok, you got me.

That underwater castle looks sexy.

OlieGamerTV
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Re: Mario's Kingdom Adventure

Postby OlieGamerTV » Sun Dec 10, 2017 7:04 pm

The_Loaf_Lord wrote:Ok, ok, you got me.

That underwater castle looks sexy.
IKR? i love castles, and water, perfect!

Taycamgame
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Re: Mario's Kingdom Adventure

Postby Taycamgame » Mon Dec 11, 2017 3:21 am

Glad you enjoy them! There's more to come...

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Re: Mario's Kingdom Adventure

Postby Taycamgame » Tue Dec 12, 2017 2:09 pm

New Screenshot:
Spoiler: show
Image
This level uses Emral's Thwomp Ruins pack, and if it looks bare it's because the level isn't finished.

erkyp3rky
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Re: Mario's Kingdom Adventure

Postby erkyp3rky » Tue Dec 12, 2017 4:04 pm

Taycamgame wrote:New Screenshot:
Spoiler: show
Image
This level uses Emral's Thwomp Ruins pack, and if it looks bare it's because the level isn't finished.
Looks good! I like thwomps, so make them proud!

Taycamgame
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Re: Mario's Kingdom Adventure

Postby Taycamgame » Sat Dec 16, 2017 6:54 am

New Screenshot: show
Image
The purple water doesn't look good, it even seems to rise forever in this stage!

OlieGamerTV
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Re: Mario's Kingdom Adventure

Postby OlieGamerTV » Sat Dec 16, 2017 10:28 am

Taycamgame wrote:
New Screenshot: show
Image
The purple water doesn't look good, it even seems to rise forever in this stage!
ooh! now we have poisonous water from NSMBW, now this is gonna be interesting, and also, make them stop at a point, then make them go down again

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Re: Mario's Kingdom Adventure

Postby Taycamgame » Sat Dec 16, 2017 10:34 am

The first area of that level has poisoned water that goes up and down, the second has a layer of moving poison water that gets faster when you hit the switches (they need to be pressed to progress). Tbh i'm aiming for the whole of World 4 (the jungle world) to feel similar to Soda Jungle from NSMBU - so that the player has to find a secret exit in the levels to progress, otherwise they just open a path that goes back to the previous level.

OlieGamerTV
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Re: Mario's Kingdom Adventure

Postby OlieGamerTV » Sat Dec 16, 2017 10:43 am

Taycamgame wrote:The first area of that level has poisoned water that goes up and down, the second has a layer of moving poison water that gets faster when you hit the switches (they need to be pressed to progress). Tbh i'm aiming for the whole of World 4 (the jungle world) to feel similar to Soda Jungle from NSMBU - so that the player has to find a secret exit in the levels to progress, otherwise they just open a path that goes back to the previous level.
clever and tedious, perfect! can't wait to try this when an opportunity is available.

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Re: Mario's Kingdom Adventure

Postby Taycamgame » Sun Dec 17, 2017 5:33 am

This Project is still being worked on. However, I would like to try and make another project at the same time using better graphics from SMB2, and I want to create a HUB world for that too. I will call it "Mario's Kingdom Adventure 2: Search for the Stars", because I want each level in that game to have 3 Stars to collect (like SMSE).
I am already on World 4 of this project, if anyone is interested in me making a SMB2 Episode with Stars and a Hub world, then I will do that too!

OlieGamerTV
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Re: Mario's Kingdom Adventure

Postby OlieGamerTV » Sun Dec 17, 2017 8:06 am

i would stick with this for now, and wait until you get some level reviews, then if they are good, i would then start a new project, love the idea though.
this project is awesome looking at the moment, and i can't wait to see it in the full release

Taycamgame
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Re: Mario's Kingdom Adventure

Postby Taycamgame » Sun Dec 17, 2017 8:48 am

Yeah, that is a good idea. I may upload some individual levels however, as the full release is still a ways off.
Anyway:
New Screenshot: show
Image
It doesn't look like much, but it's not finished. It's an autoscroller with custom graphics of the King Bill made by Squishy Rex.

OlieGamerTV
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Re: Mario's Kingdom Adventure

Postby OlieGamerTV » Sun Dec 17, 2017 9:20 am

Taycamgame wrote:Yeah, that is a good idea. I may upload some individual levels however, as the full release is still a ways off.
Anyway:
New Screenshot: show
Image
It doesn't look like much, but it's not finished. It's an autoscroller with custom graphics of the King Bill made by Squishy Rex.
that looks pretty fun, are those spring blocks from a different Mario Game?

Taycamgame
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Re: Mario's Kingdom Adventure

Postby Taycamgame » Sun Dec 17, 2017 1:18 pm

All those graphics are based on NSMB games, except the coins and ? blocks.


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