Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT) DEMO AVAILABLE

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TheYoshiMaster
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Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)

Postby TheYoshiMaster » Fri Dec 01, 2017 9:47 pm

*FIXED*
Last edited by TheYoshiMaster on Tue Dec 05, 2017 5:21 pm, edited 1 time in total.

Kley
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Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)

Postby Kley » Sat Dec 02, 2017 8:19 am

TheYoshiMaster wrote:HELLO EVERYONE, IF YOU WANT THIS GAME TO NOT BE DELAYED, PLEASE REPLY TO THIS BOARD IF YOU THINK YOU CAN FIX MY PROBLEM viewtopic.php?f=35&t=20093
You can stop the constant unnecessary double/triple/quadruple posting. Also, stop typing in all caps because it's really obnoxious.
CoinKillerL wrote:the level design is... really,really bad
If you're gonna say this, then you should at least elaborate on why it's bad and what OP can do to make it better.

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Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)

Postby ElectriKong » Sat Dec 02, 2017 8:32 am

You should probably make your levels less bland by adding BGOs and maybe a few more coins in some of the screens.

BTW, I think you should update my username for the map designer as well.
Last edited by ElectriKong on Sun Dec 03, 2017 5:11 am, edited 1 time in total.

PixelPest
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Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)

Postby PixelPest » Sat Dec 02, 2017 8:35 am

Electriking wrote:You should probably make your levels less bland by adding BGOs and maybe a few more coins in some of the screens.
I disagree. With some yes, but overall the levels look very cluttered if you watch the gameplay videos, do to an excess of BGOs. Coins shouldn't be used just to make things not bland, they should be used to guide the player and maybe challenge then on certain paths.
TheYoshiMaster wrote:https://www.youtube.com/watch?v=FkBnocjx5Tk Here it is, the world 1 gameplay. In between dead memes and really bad clickbait, it's finally here.
I only watched some of it but it looks very cramped at times and there are way too many BGOs, making it quite hard to look at sometimes and overall looks kinda messy. There doesn't seem to be much variation and a lot of it is very rompy. The boss fights were also very simple and overall there doesn't seem to be much care for aesthetics. Secret stars seemed to be placed unintuitively; most of them were in pipes and there were very few pipes anyway. You also have some warps incorrectly placed (horizontal warps should be against the bottom of the pipe, not in the middle). It just doesn't look fun to play

CoinKillerL
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Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)

Postby CoinKillerL » Sat Dec 02, 2017 8:57 am

Backgrounds,Bgos and other estethic things are extremely out of place.
level design looks rushed,unenspired and bland.
instead of making lots of bad level,make less levels but GOOD

TheYoshiMaster
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Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)

Postby TheYoshiMaster » Sat Dec 02, 2017 4:41 pm

CoinKillerL wrote:Backgrounds,Bgos and other estethic things are extremely out of place.
level design looks rushed,unenspired and bland.
instead of making lots of bad level,make less levels but GOOD
Calm down. I've only released screenshots and a video of the first world and one screenshot of World 2. Still, thanks for the criticism.
PixelPest wrote:
Electriking wrote:You should probably make your levels less bland by adding BGOs and maybe a few more coins in some of the screens.
I disagree. With some yes, but overall the levels look very cluttered if you watch the gameplay videos, do to an excess of BGOs. Coins shouldn't be used just to make things not bland, they should be used to guide the player and maybe challenge then on certain paths.
TheYoshiMaster wrote:https://www.youtube.com/watch?v=FkBnocjx5Tk Here it is, the world 1 gameplay. In between dead memes and really bad clickbait, it's finally here.
I only watched some of it but it looks very cramped at times and there are way too many BGOs, making it quite hard to look at sometimes and overall looks kinda messy. There doesn't seem to be much variation and a lot of it is very rompy. The boss fights were also very simple and overall there doesn't seem to be much care for aesthetics. Secret stars seemed to be placed unintuitively; most of them were in pipes and there were very few pipes anyway. You also have some warps incorrectly placed (horizontal warps should be against the bottom of the pipe, not in the middle). It just doesn't look fun to play
Thank you for your criticism. I'll try to take you and CoinKiller's advice.
Last edited by TheYoshiMaster on Sat Dec 02, 2017 4:49 pm, edited 1 time in total.

Westretroman
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Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)

Postby Westretroman » Sat Dec 02, 2017 5:03 pm

I like the beginning of your levels as they build up to some excitement, but then when it gets to the part with the badly design sections, it loses momentum. Take Goomba Hills for a example, it starts off building some excitement then changing that excitement to confusion with the cluttered paths and BGOs. Hope we can see whatever you make next.

TheYoshiMaster
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Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)

Postby TheYoshiMaster » Sat Dec 02, 2017 5:42 pm

Westretroman wrote:I like the beginning of your levels as they build up to some excitement, but then when it gets to the part with the badly design sections, it loses momentum. Take Goomba Hills for a example, it starts off building some excitement then changing that excitement to confusion with the cluttered paths and BGOs. Hope we can see whatever you make next.
What level are you talking about? Do you mean Goomba Gate? Whatever level it is, I'll gladly fix it and see if I can fix the other levels in world 1 and maybe world 2 with everyone's advice in mind.

Westretroman
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Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)

Postby Westretroman » Mon Dec 04, 2017 4:08 am

Goomba Gate. I'm glad you are fixing the levels, good job.

electro-kun
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Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)

Postby electro-kun » Mon Dec 04, 2017 5:45 pm

Do you need one more Beta Tester?

TheYoshiMaster
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Re: Super Mario Bros 5 (THEYOSHIMASTER'S NEW PROJECT)

Postby TheYoshiMaster » Tue Dec 05, 2017 3:56 pm

Wellington Games wrote:Do you need one more Beta Tester?
Sure, I'll give you the new beta sometime today.

https://www.dropbox.com/s/ms7r0x6p7y2zc ... O.zip?dl=0 HELLO, I HAVE RELEASED A DEMO OF THE GAME! (Not the beta) NOW EVERYONE CAN PLAY WORLD 1!

ALSO, THE DEMO LEVELS ARE STILL NOT THE VERSIONS IN THE FINAL VERSION! WORLD 1 WILL BE FIXED AFTER THE DEMO IS RELEASED!
Electriking wrote:You should probably make your levels less bland by adding BGOs and maybe a few more coins in some of the screens.

BTW, I think you should update my username for the map designer as well.
There done. Also, check your private messages.


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