Super Basic Mario Editor

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Lotica
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Lotica » Thu May 22, 2014 9:15 pm

Man! This looks like an interesting project. If you ever do get this done, do you plan on this being the main focus of this site? By that, I mean that instead of focusing on the regular SMBX, will we be focusing on this SMBX?

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Julia Pseudo » Thu May 22, 2014 9:16 pm

Well, this isn't an "official" project, even in terms of this site, so not yet, at least, Lotica. If this really becomes something it would probably get its own site anyways.

aero
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Thu May 22, 2014 9:17 pm

Lotica wrote:Man! This looks like an interesting project. If you ever do get this done, do you plan on this being the main focus of this site? By that, I mean that instead of focusing on the regular SMBX, will we be focusing on this SMBX?
I'm not sure. The admins would need to make that kind of decision.

CreatorForce
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby CreatorForce » Thu May 22, 2014 10:12 pm

Cool GhostHawk :D I Hope Your Project Is Awesome.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Thu May 22, 2014 11:23 pm

SnifitGuy wrote:I must say that your intentions are great, but the reason SMBX is so glitched is because of its use of VB. Wohlstand was smart to code this thing in something a lot more understandable: C++. I'm not trying to smash your dreams, but it would be a lot more convenient for everyone if you used a more understandable language.
The language doesn't matter all that much. I'd argue that SMBX is glitched because Redigit made some mistakes coding it, not from using the language itself. Besides, he used VB6, I'm using VB.NET which has all the benefits of the .NET frame work that other languages have such as C# for example.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby SMBXxer » Thu May 22, 2014 11:50 pm

GhostHawk wrote:Finished adding all of the tiles from SMBX today. Here's a quick look at the current design of the Blocks and Tiles window. Now to start the BGOs sometime tomorrow. .-.

Image
*CLAP CLAP CLAP CLAP!* Wow, great work on this GhostHawk! I like that tile interface even better than the current one! Good job!

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby huh » Fri May 23, 2014 7:44 am

FanofSMBX wrote:
GhostHawk wrote:
Knux wrote:really hope you don't give up on this :(

a lot of people have tried this and they all have
I don't plan to give up. I have a habit of prolonged laziness with this project, but I've stuck with it for a year or two now so quitting would be pointless.
With all due respect that's not a good reason to stick with anything.
I dont agree,im with ghosthawk on this.I am also one lazy fuck who cant focus on something for more than a month.BUT,i have a smbx project who is 2-3 years old and i dont wanna throw it all in the thrash.you could say i would die happy after i finish it.Good luck finishing this.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Fri May 23, 2014 11:07 am

SnifitGuy wrote:
GhostHawk wrote:
SnifitGuy wrote:I must say that your intentions are great, but the reason SMBX is so glitched is because of its use of VB. Wohlstand was smart to code this thing in something a lot more understandable: C++. I'm not trying to smash your dreams, but it would be a lot more convenient for everyone if you used a more understandable language.
The language doesn't matter all that much. I'd argue that SMBX is glitched because Redigit made some mistakes coding it, not from using the language itself. Besides, he used VB6, I'm using VB.NET which has all the benefits of the .NET frame work that other languages have such as C# for example.
Well...whatever the reason the old SMBX was glitched, VB.NET was discontinued, so it's pretty much an old language. Also, mac users who like to play SMBX will have their hopes dashed, which is a con that C# doesn't have. I'm not one of them, but there are some out there.
Since when was VB.NET dead? They just released their 2012 IDE. .-.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby XerX » Fri May 23, 2014 11:55 am

SnifitGuy wrote:
GhostHawk wrote:
SnifitGuy wrote:I must say that your intentions are great, but the reason SMBX is so glitched is because of its use of VB. Wohlstand was smart to code this thing in something a lot more understandable: C++. I'm not trying to smash your dreams, but it would be a lot more convenient for everyone if you used a more understandable language.
The language doesn't matter all that much. I'd argue that SMBX is glitched because Redigit made some mistakes coding it, not from using the language itself. Besides, he used VB6, I'm using VB.NET which has all the benefits of the .NET frame work that other languages have such as C# for example.
Well...whatever the reason the old SMBX was glitched, VB.NET was discontinued, so it's pretty much an old language. Also, mac users who like to play SMBX will have their hopes dashed, which is a con that C# doesn't have. I'm not one of them, but there are some out there.
VB6 was discontinued, because it was old. VB.Net is still being updated today, so I dunno what your talking about friend.

Also, I hope to see this project succeed, GhostHawk. Good luck with everything.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby SMBXxer » Fri May 23, 2014 5:36 pm

SnifitGuy wrote: I read on Wikipedia
Keyword: "Wikipedia" Not a really reliable source buddy.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Shadow Yoshi » Fri May 23, 2014 5:37 pm

Visual Basic is discontinued, VB.NET isn't.

Wikipedia is perfectly reliable. He was reading about the old VB.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Wohlstand » Sun May 25, 2014 3:22 am

Oh, please, use Mono, if you lile VisualBasic language, this need for use SMBX on other platforms, not like as Windows, and I recommends to push sources under GPLv*/BSD licenses, SMBX can't have more live in CloseSource like "commercial". Don't repeat Redigit's mistake, this is need for legal protection.
All OpenSources projects living forever. As Doom series.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Sun May 25, 2014 12:54 pm

Wohlstand wrote:Oh, please, use Mono, if you lile VisualBasic language, this need for use SMBX on other platforms, not like as Windows, and I recommends to push sources under GPLv*/BSD licenses, SMBX can't have more live in CloseSource like "commercial". Don't repeat Redigit's mistake, this is need for legal protection.
All OpenSources projects living forever. As Doom series.
Thanks for that! This may come in handy, I'll keep this bookmarked for later.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Fuyu » Sun May 25, 2014 12:55 pm

Do you plan to open VSMBX's own website or something? Just asking.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Sun May 25, 2014 1:00 pm

Natsu wrote:Do you plan to open VSMBX's own website or something? Just asking.
I'll just leech off Joey's site forever. I'm not sure, since I don't really don't know what I'm doing when it comes to web development. The most you should probably expect is just another forum, if the game gets that much attention.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Shadow Yoshi » Sun May 25, 2014 2:04 pm

If you're making this in VB.NET, you might as well just call it SMBX 1.4. You can host it here if you want, I don't care, but we'll need to see a lot more progress before this even should have a forum anyway.

(not like you need my approval or anything, I just advise you to not worry about that until you have a solid game ready)

I would also suggest using Wohlstand's reverse-engineering of the LVL format (if that's applicable, I haven't really looked at it) and maybe making some sort of converter down the road for use with SMBX levels.

aero
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Sun May 25, 2014 2:25 pm

Joey wrote:If you're making this in VB.NET, you might as well just call it SMBX 1.4.
I wouldn't want to call it SMBX 1.4 since it's not really the same program as SMBX, and secondly there's already too many rumors and speculation about 1.4 to the point where it would be a bad idea to affiliate this with that name.
You can host it here if you want, I don't care, but we'll need to see a lot more progress before this even should have a forum anyway. (not like you need my approval or anything, I just advise you to not worry about that until you have a solid game ready)
I was wanting to get a lot more progress done before I even asked, but since it came up, I still need to come up with a plan of action for releasing this anyway (after significant progress, of course).
I would also suggest using Wohlstand's reverse-engineering of the LVL format (if that's applicable, I haven't really looked at it) and maybe making some sort of converter down the road for use with SMBX levels.
That could be possible since Wohlstand's format is SMBX compatible, and all it would take to make a converter is a few code-related headaches and some time.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Shadow Yoshi » Sun May 25, 2014 2:56 pm

GhostHawk wrote:it's not really the same program as SMBX
What's going to be different about it?

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Sun May 25, 2014 3:11 pm

Joey wrote:
GhostHawk wrote:it's not really the same program as SMBX
What's going to be different about it?
What I meant by that is I'm not working off of the smbx exe, so that would make mine a different program all together. To answer your question though, I plan on having more content in general and better support for online as starters. I'm just using SMBX's layout and what not as a reference to add these features.

New Screenshot with BGOs:

Image

FanofSMBX
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby FanofSMBX » Sun May 25, 2014 3:33 pm

Looks great!
Look I'm sorry to say this but I suggest to
1. Use transparent gifs, png, or else
2. Use 1x1 graphics
Because using masks and resizing makes making graphics take longer, so this would be more convenient in the long run. Thanks!


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