Share your work-in-progress SMBX episode or browse and support others'.
Moderator: Userbase Moderators
|
|
|
|
-
xDestroy
- Foo

- Posts: 855
- Joined: Fri Jul 14, 2017 1:16 pm
Postby xDestroy » Tue Nov 07, 2017 5:13 pm
Pop Yoshi Bros wrote:NEW scrapshot:
Well, more than a new screenshot I decided to make the worldmap less "dark" because it looked a bit deppresive (no offense to braineat, the author of the tileset)
ALSO THERE'S GOOD NEWS:
I decided I'll make a demo from the episode 
Dude, i think you need to go back to what the creator made.
That green is going to hurt alot of eyes, i recomend just putting it back to what the creator made it as. Not only is it bad to the eye, but it dosent even look like grass now.
|
|
|
|
|
|
|
|
|
-
PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
-
Contact:
Postby PixelPest » Tue Nov 07, 2017 5:20 pm
Pop Yoshi Bros wrote:NEW scrapshot:
Well, more than a new screenshot I decided to make the worldmap less "dark" because it looked a bit deppresive (no offense to braineat, the author of the tileset)
ALSO THERE'S GOOD NEWS:
I decided I'll make a demo from the episode 
Besides the graphical issues, some of the paths are too long and the actual structure of the map needs worse since things are of inconsistent heights (i.e.: on the right side of the map specifically on the bottom right the largest cliff piece is way too tall)
|
|
|
|
|
|
|
|
|
-
PopYoshi
- Charged Spiny

- Posts: 1808
- Joined: Sat Jun 07, 2014 12:48 pm
Postby PopYoshi » Tue Nov 07, 2017 5:40 pm
Ok ok, I'll take all of these things in mind, BTW, what I can do with the long paths?
xDestroy wrote:
Dude, i think you need to go back to what the creator made.
That green is going to hurt alot of eyes, i recomend just putting it back to what the creator made it as. Not only is it bad to the eye, but it dosent even look like grass now.
Or maybe I can do it darker, I knew someone was going to mention that. I like the tileset but I think it's a bit dark, I'm trying to find a way to make it less darker but not so brightning
|
|
|
|
|
|
|
|
|
-
PopYoshi
- Charged Spiny

- Posts: 1808
- Joined: Sat Jun 07, 2014 12:48 pm
Postby PopYoshi » Wed Nov 08, 2017 7:11 pm
hmmm
Is this good enough?
|
|
|
|
|
|
|
|
|
-
xDestroy
- Foo

- Posts: 855
- Joined: Fri Jul 14, 2017 1:16 pm
Postby xDestroy » Wed Nov 08, 2017 7:28 pm
Pop Yoshi Bros wrote:hmmm
Is this good enough?
Much better
|
|
|
|
|
|
|
|
|
-
Super Luigi!
- Volcano Lotus

- Posts: 536
- Joined: Tue Apr 29, 2014 9:48 pm
- Flair: ???
Postby Super Luigi! » Wed Nov 08, 2017 10:00 pm
I agree. That green and yellow are much better on the eyes. Well done.
|
|
|
|
|
|
|
|
|
-
Muncher
- Banned
- Posts: 5
- Joined: Sat Nov 11, 2017 3:42 pm
Postby Muncher » Sat Nov 11, 2017 3:58 pm
Oh my god! The project seems interesting. Can't wait for full version!
|
|
|
|
|
|
|
|
|
-
PopYoshi
- Charged Spiny

- Posts: 1808
- Joined: Sat Jun 07, 2014 12:48 pm
Postby PopYoshi » Sat Nov 11, 2017 4:02 pm
Muncher wrote:Oh my god! The project seems interesting. Can't wait for full version!
Thank you, it's great to see more people interested. Good for you that I'll release a demo
|
|
|
|
|
|
|
|
|
-
MegaDood
- Charged Spiny

- Posts: 1831
- Joined: Wed Nov 01, 2017 2:43 am
Postby MegaDood » Tue Nov 14, 2017 12:43 am
Do you just want level designers? I mean, I could help out if you want. But if my design is not good enough I could always beta test.
Then again, I have my other unnamed project I'm working on. (It's top secret)
|
|
|
|
|
|
|
|
|
-
PopYoshi
- Charged Spiny

- Posts: 1808
- Joined: Sat Jun 07, 2014 12:48 pm
Postby PopYoshi » Tue Nov 14, 2017 5:46 am
MegaDood wrote:Do you just want level designers? I mean, I could help out if you want. But if my design is not good enough I could always beta test.
Then again, I have my other unnamed project I'm working on. (It's top secret)
Send me a level and I'll judge it. I'll take my decision after play it
|
|
|
|
|
|
|
|
|
-
MegaDood
- Charged Spiny

- Posts: 1831
- Joined: Wed Nov 01, 2017 2:43 am
Postby MegaDood » Tue Nov 14, 2017 6:04 am
Pop Yoshi Bros wrote:MegaDood wrote:Do you just want level designers? I mean, I could help out if you want. But if my design is not good enough I could always beta test.
Then again, I have my other unnamed project I'm working on. (It's top secret)
Send me a level and I'll judge it. I'll take my decision after play it
How should I send one? Should I PM it or make a new post? Does it need to be my own custom GFX? Also what kind of level are you looking for anyway? Sorry for all the questions, I'm just new to this, see.
|
|
|
|
|
|
|
|
|
-
PopYoshi
- Charged Spiny

- Posts: 1808
- Joined: Sat Jun 07, 2014 12:48 pm
Postby PopYoshi » Tue Nov 14, 2017 6:08 am
MegaDood wrote:Pop Yoshi Bros wrote:MegaDood wrote:Do you just want level designers? I mean, I could help out if you want. But if my design is not good enough I could always beta test.
Then again, I have my other unnamed project I'm working on. (It's top secret)
Send me a level and I'll judge it. I'll take my decision after play it
How should I send one? Should I PM it or make a new post? Does it need to be my own custom GFX? Also what kind of level are you looking for anyway? Sorry for all the questions, I'm just new to this, see.
Send me a PM with 2 or 3 of your best levels, I'm not looking for a specific level, it's just for take my decision of make you a designer AND... the custom GFXs aren't obligatory but you can use them if you want
|
|
|
|
|
|
|
|
|
-
MegaDood
- Charged Spiny

- Posts: 1831
- Joined: Wed Nov 01, 2017 2:43 am
Postby MegaDood » Tue Nov 14, 2017 6:29 am
Pop Yoshi Bros wrote:MegaDood wrote:Pop Yoshi Bros wrote:
Send me a level and I'll judge it. I'll take my decision after play it
How should I send one? Should I PM it or make a new post? Does it need to be my own custom GFX? Also what kind of level are you looking for anyway? Sorry for all the questions, I'm just new to this, see.
Send me a PM with 2 or 3 of your best levels, I'm not looking for a specific level, it's just for take my decision of make you a designer AND... the custom GFXs aren't obligatory but you can use them if you want
Well I better get level designing!
|
|
|
|
|
|
|
|
|
-
PopYoshi
- Charged Spiny

- Posts: 1808
- Joined: Sat Jun 07, 2014 12:48 pm
Postby PopYoshi » Tue Nov 14, 2017 6:44 am
MegaDood wrote:Pop Yoshi Bros wrote:MegaDood wrote:
How should I send one? Should I PM it or make a new post? Does it need to be my own custom GFX? Also what kind of level are you looking for anyway? Sorry for all the questions, I'm just new to this, see.
Send me a PM with 2 or 3 of your best levels, I'm not looking for a specific level, it's just for take my decision of make you a designer AND... the custom GFXs aren't obligatory but you can use them if you want
Well I better get level designing!
Or directly send me the best levels you've done. Levels that are already finished...
|
|
|
|
|
|
|
|
|
-
MegaDood
- Charged Spiny

- Posts: 1831
- Joined: Wed Nov 01, 2017 2:43 am
Postby MegaDood » Tue Nov 14, 2017 4:18 pm
Or directly send me the best levels you've done. Levels that are already finished...
I guess I could send you a few levels from my upcoming episode to play.
|
|
|
|
|
|
|
|
|
-
PopYoshi
- Charged Spiny

- Posts: 1808
- Joined: Sat Jun 07, 2014 12:48 pm
Postby PopYoshi » Tue Nov 14, 2017 4:28 pm
MegaDood wrote:Or directly send me the best levels you've done. Levels that are already finished...
I guess I could send you a few levels from my upcoming episode to play.
Don't guess, do it and then I'll take my decision
|
|
|
|
|
|
|
|
|
-
PopYoshi
- Charged Spiny

- Posts: 1808
- Joined: Sat Jun 07, 2014 12:48 pm
Postby PopYoshi » Thu Nov 16, 2017 4:16 pm
NEWS!!
Some things are going to change with the project, talking especially about level designing
Some levels are going to be very re-edited and I'm going to do a new worldmap, also I'm going to add some new levels, I'm going to think about a theme for every level and don't just put how many levels a world is going to have, that'll be for avoid generic levels, it may probably result in more levels than the 90 levels I said the episode was going to have
I also added a new item: The random mushroom. Is a secret item only found in hidden areas that gives you a random power-up after you get it
I also added a block called "Guts block". It let you do everything you do out of the water like jump or run, but the block let you do it underwater
Also I'll like to give a welcome to the "OtherPhase", is a kind of area that appears in some levels which features the "another enemies" and where you can get a star by killing every "another enemy"
I'll have to change several things but it'll be for good. Why change several things from the project? well, I got inspiration...
|
|
|
|
|
|
|
|
|
-
xDestroy
- Foo

- Posts: 855
- Joined: Fri Jul 14, 2017 1:16 pm
Postby xDestroy » Thu Nov 16, 2017 7:17 pm
Pop Yoshi Bros wrote:NEWS!!
Some things are going to change with the project, talking especially about level designing
Some levels are going to be very re-edited and I'm going to do a new worldmap, also I'm going to add some new levels, I'm going to think about a theme for every level and don't just put how many levels a world is going to have, that'll be for avoid generic levels, it may probably result in more levels than the 90 levels I said the episode was going to have
I also added a new item: The random mushroom. Is a secret item only found in hidden areas that gives you a random power-up after you get it
I also added a block called "Guts block". It let you do everything you do out of the water like jump or run, but the block let you do it underwater
Also I'll like to give a welcome to the "OtherPhase", is a kind of area that appears in some levels which features the "another enemies" and where you can get a star by killing every "another enemy"
I'll have to change several things but it'll be for good. Why change several things from the project? well, I got inspiration...
So... youre redoing all the levels?
|
|
|
|
|
|
|
|
|
-
PopYoshi
- Charged Spiny

- Posts: 1808
- Joined: Sat Jun 07, 2014 12:48 pm
Postby PopYoshi » Thu Nov 16, 2017 7:20 pm
xDestroy wrote:Pop Yoshi Bros wrote:NEWS!!
Some things are going to change with the project, talking especially about level designing
Some levels are going to be very re-edited and I'm going to do a new worldmap, also I'm going to add some new levels, I'm going to think about a theme for every level and don't just put how many levels a world is going to have, that'll be for avoid generic levels, it may probably result in more levels than the 90 levels I said the episode was going to have
I also added a new item: The random mushroom. Is a secret item only found in hidden areas that gives you a random power-up after you get it
I also added a block called "Guts block". It let you do everything you do out of the water like jump or run, but the block let you do it underwater
Also I'll like to give a welcome to the "OtherPhase", is a kind of area that appears in some levels which features the "another enemies" and where you can get a star by killing every "another enemy"
I'll have to change several things but it'll be for good. Why change several things from the project? well, I got inspiration...
So... youre redoing all the levels?
Redo some levels and re-edit others. At least the first one, I think it was too generic...
|
|
|
|
|
|
|
|
|
-
Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Fri Nov 17, 2017 6:54 am
1-1 is not generic imho
|
|
|
|
|
Return to “Projects”
Users browsing this forum: No registered users and 3 guests
|