Share your work-in-progress SMBX episode or browse and support others'.
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PopYoshi
Charged Spiny
Posts: 1808 Joined: Sat Jun 07, 2014 12:48 pm
Post by PopYoshi » Sat Oct 14, 2017 12:26 am
I know I should't post a screenshot of everything I do but I wanted to show this, so this screenshot will replace the cave one
NEW SCREENSHOT
haha!
I need to practique more the divided paths
xDestroy
Nipper
Posts: 855 Joined: Fri Jul 14, 2017 1:16 pm
Post by xDestroy » Sat Oct 14, 2017 7:45 am
Pop Yoshi Bros wrote: I know I should't post a screenshot of everything I do but I wanted to show this, so this screenshot will replace the cave one
NEW SCREENSHOT
haha!
I need to practique more the divided paths
Looks nice
Just it looks to easy
PopYoshi
Charged Spiny
Posts: 1808 Joined: Sat Jun 07, 2014 12:48 pm
Post by PopYoshi » Sat Oct 14, 2017 8:38 am
xDestroy wrote: Pop Yoshi Bros wrote: I know I should't post a screenshot of everything I do but I wanted to show this, so this screenshot will replace the cave one
NEW SCREENSHOT
haha!
I need to practique more the divided paths
Looks nice
Just it looks to easy
Looks easy, right. And I want to make the section a bit harder (even if the volcano lotus and hammer brothers are annoying for themselves)
PopYoshi
Charged Spiny
Posts: 1808 Joined: Sat Jun 07, 2014 12:48 pm
Post by PopYoshi » Mon Oct 16, 2017 12:48 am
NEW SCREENSHOT!
this one replaces the older one (the section suffered several changes so...). I won't post more screenshots from the levels untill I have more levels in progress. I can't put a screenshot of everything
This level is called Hidden Church of the Doom
It features the theme called "The hidden curse"
VIDEO
I find a bit sad how no one notices the project
PixelPest
Raccoon Mario
Posts: 7111 Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:
Post by PixelPest » Mon Oct 16, 2017 7:32 am
I think using SMB2 coins would look much better with that tileset
PopYoshi
Charged Spiny
Posts: 1808 Joined: Sat Jun 07, 2014 12:48 pm
Post by PopYoshi » Mon Oct 16, 2017 8:28 am
PixelPest wrote: I think using SMB2 coins would look much better with that tileset
Is because they are less brighting or realistic?
PixelPest
Raccoon Mario
Posts: 7111 Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:
Post by PixelPest » Mon Oct 16, 2017 9:04 am
Pop Yoshi Bros wrote: PixelPest wrote: I think using SMB2 coins would look much better with that tileset
Is because they are less brighting or realistic?
Their palette and rustic design just seems more fitting
PopYoshi
Charged Spiny
Posts: 1808 Joined: Sat Jun 07, 2014 12:48 pm
Post by PopYoshi » Mon Oct 16, 2017 9:36 am
PixelPest wrote: Pop Yoshi Bros wrote: PixelPest wrote: I think using SMB2 coins would look much better with that tileset
Is because they are less brighting or realistic?
Their palette and rustic design just seems more fitting
I should do something with mushrooms, fire and ice flowers too because these are the power-ups from that level
Super Luigi!
Volcano Lotus
Posts: 536 Joined: Tue Apr 29, 2014 9:48 pm
Flair: ???
Post by Super Luigi! » Mon Oct 16, 2017 11:28 am
Pop Yoshi Bros wrote: NEW SCREENSHOT!
All of your screenshots look quite amazing, Pop Yoshi Bros. Well done. If you still need level designers. I might be able to help. Just let me know, and I'll send a recent stage I've already made. My style is very different than what you've made, but that might still work.
PopYoshi
Charged Spiny
Posts: 1808 Joined: Sat Jun 07, 2014 12:48 pm
Post by PopYoshi » Mon Oct 16, 2017 12:01 pm
Super Luigi! wrote: Pop Yoshi Bros wrote: NEW SCREENSHOT!
All of your screenshots look quite amazing, Pop Yoshi Bros. Well done. If you still need level designers. I might be able to help. Just let me know, and I'll send a recent stage I've already made. My style is very different than what you've made, but that might still work.
Send me tha level please, and then I'll take the decision
Super Luigi!
Volcano Lotus
Posts: 536 Joined: Tue Apr 29, 2014 9:48 pm
Flair: ???
Post by Super Luigi! » Mon Oct 16, 2017 12:09 pm
Pop Yoshi Bros wrote: Send me tha level please, and then I'll take the decision
Alright then. I'll send it later today, once I have time. That way, I can make sure it's OK. It's not a perfect representation of my work, but it should be enough.
PopYoshi
Charged Spiny
Posts: 1808 Joined: Sat Jun 07, 2014 12:48 pm
Post by PopYoshi » Mon Oct 16, 2017 12:15 pm
Super Luigi! wrote: Pop Yoshi Bros wrote: Send me tha level please, and then I'll take the decision
Alright then. I'll send it later today, once I have time. That way, I can make sure it's OK. It's not a perfect representation of my work, but it should be enough.
I hope!
Because I'm annoyed of do everything by myself
It's haaard
Super Luigi!
Volcano Lotus
Posts: 536 Joined: Tue Apr 29, 2014 9:48 pm
Flair: ???
Post by Super Luigi! » Mon Oct 16, 2017 12:17 pm
Pop Yoshi Bros wrote: It's haaard
I know the feeling. Each of my episodes have taken a little over a year to finish. When you're the only one working, it takes much effort.
PopYoshi
Charged Spiny
Posts: 1808 Joined: Sat Jun 07, 2014 12:48 pm
Post by PopYoshi » Mon Oct 16, 2017 12:19 pm
Super Luigi! wrote: Pop Yoshi Bros wrote: It's haaard
I know the feeling. Each of my episodes have taken a little over a year to finish. When you're the only one working, it takes much effort.
At least PGE makes it easier
PopYoshi
Charged Spiny
Posts: 1808 Joined: Sat Jun 07, 2014 12:48 pm
Post by PopYoshi » Sat Oct 28, 2017 12:25 am
NEW SCREENSHOTAS!!
Fairy Woods:
Escaping from the Cementery:
NOTE: Just a free announcement, I'm still searching for level designers
PopYoshi
Charged Spiny
Posts: 1808 Joined: Sat Jun 07, 2014 12:48 pm
Post by PopYoshi » Tue Oct 31, 2017 5:58 pm
NEW SCRAPSHOT
(Sorry for the bunch of bumps, double, triple posting, but it seems like I'm the only interested in the project, maybe because it's a bit cliché and isn't that attractive?)
Super Luigi!
Volcano Lotus
Posts: 536 Joined: Tue Apr 29, 2014 9:48 pm
Flair: ???
Post by Super Luigi! » Wed Nov 01, 2017 11:25 am
I'm still interested in your project. I just don't have much to say. Therefore, keep up the good work!
Cedur
Raccoon Mario
Posts: 7073 Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him
Post by Cedur » Wed Nov 01, 2017 12:21 pm
Judging by the different themes presented, do you work on multiple worlds at once?
PopYoshi
Charged Spiny
Posts: 1808 Joined: Sat Jun 07, 2014 12:48 pm
Post by PopYoshi » Wed Nov 01, 2017 1:05 pm
Cedur wrote: Judging by the different themes presented, do you work on multiple worlds at once?
Well yeah, and I'll keep doing it until I get some level designers
PopYoshi
Charged Spiny
Posts: 1808 Joined: Sat Jun 07, 2014 12:48 pm
Post by PopYoshi » Tue Nov 07, 2017 4:13 pm
NEW scrapshot:
Well, more than a new screenshot I decided to make the worldmap less "dark" because it looked a bit deppresive (no offense to braineat, the author of the tileset)
ALSO THERE'S GOOD NEWS:
I decided I'll make a demo from the episode
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