Share your work-in-progress SMBX episode or browse and support others'.
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Westretroman
- Eerie

- Posts: 704
- Joined: Tue Mar 29, 2016 6:50 pm
Postby Westretroman » Mon Oct 30, 2017 6:41 am
I haven't played this yet, but I'll give it a chance, once I've completed my tasks in my busy life, but it looks nice and solid, and is simple like the title says, the world map looks good but is crowded with BGOs, play Super Mario Bros 3 or World or look at videos or screenshots to give you a nicer look of Overworld, The level with city buildings is creative with the use of no custom graphics, neat idea, the section with the Goombas isn't bad, but the placement could be more awesome! The first screenshot with the King, Toad and Boomerang Brother are odd to explain, as they are placed in the level, but not relevant to situations in the level, nevertheless, this episode is a good first try and a neat experiment that you just did, good job!
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CD20Superness
- Snifit

- Posts: 242
- Joined: Mon Apr 24, 2017 2:36 am
Postby CD20Superness » Mon Oct 30, 2017 6:59 am
Westretroman wrote:I haven't played this yet, but I'll give it a chance, once I've completed my tasks in my busy life, but it looks nice and solid, and is simple like the title says, the world map looks good but is crowded with BGOs, play Super Mario Bros 3 or World or look at videos or screenshots to give you a nicer look of Overworld, The level with city buildings is creative with the use of no custom graphics, neat idea, the section with the Goombas isn't bad, but the placement could be more awesome! The first screenshot with the King, Toad and Boomerang Brother are odd to explain, as they are placed in the level, but not relevant to situations in the level, nevertheless, this episode is a good first try and a neat experiment that you just did, good job!
What is BGO? also i already Play SMB 3 and SMW Before.
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PixelPest
- Link

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Postby PixelPest » Mon Oct 30, 2017 7:01 am
Background object, although on the world map they are referred to as scenery
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arcade999
- Boomerang Bro

- Posts: 1344
- Joined: Mon Aug 15, 2016 2:23 pm
Postby arcade999 » Mon Oct 30, 2017 10:14 am
I say: don't mix style like this; they really clashes togheter, either from different mario games then 8 bits plus 16 bits
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CD20Superness
- Snifit

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Postby CD20Superness » Tue Oct 31, 2017 12:07 am
arcade999 wrote:I say: don't mix style like this; they really clashes togheter, either from different mario games then 8 bits plus 16 bits
Umm, ok, but i will mix them in this episode still.
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PixelPest
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Postby PixelPest » Tue Oct 31, 2017 7:36 am
CD20Superness wrote:arcade999 wrote:I say: don't mix style like this; they really clashes togheter, either from different mario games then 8 bits plus 16 bits
Umm, ok, but i will mix them in this episode still.
You should listen to the feedback you're being given. Your episode has very poor aesthetics since you use a lot of graphics that don't fit together at all
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CD20Superness
- Snifit

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Postby CD20Superness » Tue Oct 31, 2017 7:20 pm
CD20Superness wrote:arcade999 wrote:I say: don't mix style like this; they really clashes togheter, either from different mario games then 8 bits plus 16 bits
Also, it is supposed to be MIXED UP
arcade999 wrote:I say: don't mix style like this; they really clashes togheter, either from different mario games then 8 bits plus 16 bits
but still, ok. 
Last edited by Quill on Wed Nov 01, 2017 8:37 am, edited 1 time in total.
Reason: merged posts
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Westretroman
- Eerie

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- Joined: Tue Mar 29, 2016 6:50 pm
Postby Westretroman » Wed Nov 01, 2017 2:01 am
CD20Superness wrote:arcade999 wrote:I say: don't mix style like this; they really clashes togheter, either from different mario games then 8 bits plus 16 bits
but still, ok. 
If you want to keep it mixed up, SMB2 works well with SMB3, both don't go good with SMW's graphics, if you want to mix with SMW, you need custom graphics to make it appear SMB2 or 3 styled, but if you want to do what you want, go for it, but make sure you take the criticism and apply it to your future levels, episodes, etc.
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CD20Superness
- Snifit

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Postby CD20Superness » Wed Nov 01, 2017 2:26 am
Ok
Last edited by Quill on Wed Nov 01, 2017 8:27 am, edited 1 time in total.
Reason: User notified about post.
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Super Luigi!
- Volcano Lotus

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- Joined: Tue Apr 29, 2014 9:48 pm
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Postby Super Luigi! » Wed Nov 01, 2017 11:31 am
This episode looks like my first one. In a way, I like how everything clashes, although my opinion is probably unpopular. This screenshot in particular is my favorite:
CD20Superness wrote:
In any case, I wish you the best, CD20Superness.
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Kyogre
- Swooper

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Postby Kyogre » Wed Nov 01, 2017 7:37 pm
In the first screenshot there is this gray smb3 bgo which don't really fit to the green SMW tileset. In my opinion the most backrounds look better when they have a similiar colour as the tileset. But all in all it looks like a good first episode so far. 
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CD20Superness
- Snifit

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- Joined: Mon Apr 24, 2017 2:36 am
Postby CD20Superness » Wed Nov 01, 2017 9:03 pm
Super Luigi! wrote:This episode looks like my first one. In a way, I like how everything clashes, although my opinion is probably unpopular. This screenshot in particular is my favorite:
CD20Superness wrote:
In any case, I wish you the best, CD20Superness.
Thanks for the review, Super Lui gi! 
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FireyPaperMario
- Toad

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Postby FireyPaperMario » Fri Nov 03, 2017 7:25 am
Like the mixture of 16-bit & 8-bit graphics in the project
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CD20Superness
- Snifit

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Postby CD20Superness » Sun Nov 05, 2017 4:38 am
Here it is. Another Image for this episode.

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Cedur
- Link

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Postby Cedur » Sun Nov 05, 2017 7:12 am
ok just focusing on the graphics: The forest world map is way too cluttered with plants all over the place. Trees are strung like a chaplet with no gap in-between and they're even overlapping with each other or the path. At least 80% of them should be removed, and please use round curves instead of angular ones. Similar stuff for the levels: The contrast between bright icy blocks and pipeline background / dark blue bricks is an eyesore. The bottom screenie in the OP has pillars that end with nothing on top (cutoff!). And what's the grey pixelated rectangular spot in the screen you just posted?
tl;dr pls try to 100% step away from that kind of jumble.
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Super Luigi!
- Volcano Lotus

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Postby Super Luigi! » Sun Nov 05, 2017 8:54 pm
CD20Superness wrote:Here it is. Another Image for this episode.
Why is this particular screenshot so cut off? Also, why is Mario dead in it?
You've got a strange mix of a mostly SMB3 level, SMB1 platforms, and custom blocks, although I think it somewhat fits. I would need to see the rest of the level to accurately assess your work, however. In any case, keep up the good work, CD20Superness. Your project is definitely interesting.
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Cedur
- Link

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Postby Cedur » Mon Nov 06, 2017 3:55 pm
The mix is just plain messy and there really shouldn't be two opinions about that.
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Super Luigi!
- Volcano Lotus

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Postby Super Luigi! » Mon Nov 06, 2017 4:59 pm
I agree that his screenshot looks off-center and cropped strangely, but I do still like how the grey blocks, pipe, coin, and Bullet Bill Launcher mix with the purple background.
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