Super Mario Clash Deluxe

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potato_lord_44
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Super Mario Clash Deluxe

Postby potato_lord_44 » Sat Oct 21, 2017 9:42 pm

Well, the time has finally come. My first episode.

This episode was obviously inspired by Team Kirby Clash Deluxe, and thus has no platforming, just bosses.
Lots of bosses.

Here's a preview of how the game will work. This boss is planned to be pretty late-game, and therefore is INSANELY difficult-- so much so that i had to turn on god mode just so i could make sure it all worked right.
Spoiler: show
I don't want to spoil anything, but i need a screenshot to make sure this post isn't taken down.
http://www.mediafire.com/file/d5y795r16 ... enshot.rar
Download:
http://www.mediafire.com/file/0ngop67k6 ... ikoopa.rar
Hope you enjoy! Full episode will be out eventu- i mean soon!

Westretroman
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Re: Super Mario Clash Deluxe

Postby Westretroman » Sat Oct 21, 2017 10:51 pm

potato_lord_44 wrote:Well, the time has finally come. My first episode.

This episode was obviously inspired by Team Kirby Clash Deluxe, and thus has no platforming, just bosses.
Lots of bosses.

Here's a preview of how the game will work. This boss is planned to be pretty late-game, and therefore is INSANELY difficult-- so much so that i had to turn on god mode just so i could make sure it all worked right.
Spoiler: show
I don't want to spoil anything, but i need a screenshot to make sure this post isn't taken down.
http://www.mediafire.com/file/d5y795r16 ... enshot.rar
Download:
http://www.mediafire.com/file/0ngop67k6 ... ikoopa.rar
Hope you enjoy! Full episode will be out eventu- i mean soon!
Still can't bother to post screenshots in the form of images and not .rars? Sounds good, but did you happen to beat the bosses without godmode? I don't want it to be overly difficult.

potato_lord_44
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Re: Super Mario Clash Deluxe

Postby potato_lord_44 » Sun Oct 22, 2017 1:29 am

Still can't bother to post screenshots in the form of images and not .rars? Sounds good, but did you happen to beat the bosses without godmode? I don't want it to be overly difficult.
One, yes. Two, no, i made it to phase 3 without god mode once. I'm also not amazing at this. If you're a really skilled player, or just are good at bullet hell, you may do better than me.

Westretroman
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Re: Super Mario Clash Deluxe

Postby Westretroman » Sun Oct 22, 2017 2:14 am

To me this is a cool concept but really, this boss fight needs a bit more polish and tweaking. The 1st phase takes a while and then the 2nd phase tries it's hardest to spike the difficulty, the 3rd phase just forces the player to use godmode because of the unbearable amount of magic beams shot at the player. I'm just saying, you might need to polish this "late-game boss fight", as it is nearly-impossible to fight without accuracy and the worst part is that the 1.4 physics doesn't make it any better. Now the episode sounds cool, but it's this boss fight in particular that needs fixing, if not, double-check your boss fights and make sure they are beatable, God mode is good, but only for skipping a phase of a fight to see if the next phase works, not for beating the entire boss and rushing out this piece of the pie. Also there is a cutoff located in the bottom left.
Image

potato_lord_44
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Re: Super Mario Clash Deluxe

Postby potato_lord_44 » Wed Oct 25, 2017 2:29 pm

To me this is a cool concept but really, this boss fight needs a bit more polish and tweaking. The 1st phase takes a while and then the 2nd phase tries it's hardest to spike the difficulty, the 3rd phase just forces the player to use godmode because of the unbearable amount of magic beams shot at the player. I'm just saying, you might need to polish this "late-game boss fight", as it is nearly-impossible to fight without accuracy and the worst part is that the 1.4 physics doesn't make it any better. Now the episode sounds cool, but it's this boss fight in particular that needs fixing, if not, double-check your boss fights and make sure they are beatable, God mode is good, but only for skipping a phase of a fight to see if the next phase works, not for beating the entire boss and rushing out this piece of the pie.
Just a tip: this boss takes double damage from hammers, and the shots from the Rinkas can also be destroyed using them. You will probably have the Hammer Bro suit unlocked by this point, do i recommend using that.

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Re: Super Mario Clash Deluxe

Postby ElectriKong » Wed Oct 25, 2017 2:46 pm

potato_lord_44 wrote:
To me this is a cool concept but really, this boss fight needs a bit more polish and tweaking. The 1st phase takes a while and then the 2nd phase tries it's hardest to spike the difficulty, the 3rd phase just forces the player to use godmode because of the unbearable amount of magic beams shot at the player. I'm just saying, you might need to polish this "late-game boss fight", as it is nearly-impossible to fight without accuracy and the worst part is that the 1.4 physics doesn't make it any better. Now the episode sounds cool, but it's this boss fight in particular that needs fixing, if not, double-check your boss fights and make sure they are beatable, God mode is good, but only for skipping a phase of a fight to see if the next phase works, not for beating the entire boss and rushing out this piece of the pie.
Just a tip: this boss takes double damage from hammers, and the shots from the Rinkas can also be destroyed using them. You will probably have the Hammer Bro suit unlocked by this point, do i recommend using that.
Doesn't really address the problem he is stating


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