Share your completed SMBX episodes or play and discuss others.
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DrMekar
- Eerie

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Postby DrMekar » Sat Oct 21, 2017 4:47 pm
Hello everyone,
today I present you the second largest boss rush ever made: Boss Rush 9.0 - Wrath of Dr.Neron.
In this boss rush you have to fight your way througth 70 Bosses to end Dr. Nerons rulership
of chaos and destruction.
Gameplay: Your start in hub
level, full of warp doors which lead to
the bosses. Every 5th fight is Big Boss.
Screens:
Downloadlink: https://www.mediafire.com/file/6a231h75 ... %209.0.zip
~Dr.Mekar
Last edited by DrMekar on Sat Oct 21, 2017 4:58 pm, edited 1 time in total.
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xDestroy
- Foo

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Postby xDestroy » Sat Oct 21, 2017 4:49 pm
Are you sure 70 bosses is not to much?
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DrMekar
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Postby DrMekar » Sat Oct 21, 2017 5:00 pm
Hey, we had Awesome Boss Rush with 80 Bosses, even if it
wasen't awesome (my opinion)
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ElectriKong
- Bowser

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Postby ElectriKong » Sat Oct 21, 2017 5:04 pm
I hope you have some cool concept. Normal boss rushes today are inherently mediocre.
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DrMekar
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Postby DrMekar » Sat Oct 21, 2017 5:17 pm
Yeah, I tried to design somethink new with the big bosses
and a new Villain as main antagonist 
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Oshi
- Boss Bass

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Postby Oshi » Sat Oct 21, 2017 9:48 pm
Master Hand's sprite looks a bit compressed
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Westretroman
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Postby Westretroman » Sun Oct 22, 2017 4:17 am
The 11th boss battle just spawns me in a infinite loop, did you place the bosses offscreen?
EDIT: No you didn't place them offscreen, but they seem to disappear for some reason.
For others who want to try this boss rush, make sure to run it in 1.4, it doesn't like 2.0 and 1.3.
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DrMekar
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Postby DrMekar » Sun Oct 22, 2017 6:00 am
I wish, I know how do it in 1.4, but sadly I don't much, about it.
So I can't make 1.4 version.
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Cedur
- Link

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Postby Cedur » Sun Oct 22, 2017 6:06 am
Westretroman wrote:The 11th boss battle just spawns me in a infinite loop, did you place the bosses offscreen?
EDIT: No you didn't place them offscreen, but they seem to disappear for some reason.
For others who want to try this boss rush, make sure to run it in 1.4, it doesn't like 2.0 and 1.3.
um, are you saying that there are issues with running it in 2.0? Then chances are that you can run it even less in 1.4, because it's NOT a 1.4 episode (as said by the OP and the screenies also don't look 1.4ish)
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Westretroman
- Eerie

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Postby Westretroman » Sun Oct 22, 2017 6:53 am
Cedur wrote:Westretroman wrote:The 11th boss battle just spawns me in a infinite loop, did you place the bosses offscreen?
EDIT: No you didn't place them offscreen, but they seem to disappear for some reason.
For others who want to try this boss rush, make sure to run it in 1.4, it doesn't like 2.0 and 1.3.
um, are you saying that there are issues with running it in 2.0? Then chances are that you can run it even less in 1.4, because it's NOT a 1.4 episode (as said by the OP and the screenies also don't look 1.4ish)
Sorry for that mis-calculation, it just wasn't working with my 2.0 launcher and prevented me from clicking Play Episode, oddly enough, it still doesn't excuse the fact that Boss 11 is still not fixed.
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DrMekar
- Eerie

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Postby DrMekar » Sun Oct 22, 2017 9:32 am
I'm sorry, but like I said before, this episode was made in
SMBX 1.3.0.1 and I played it twice to make sure it worked.
I don't have 2.0 and I'm not intrested to do a extra version,
because almost everyone is doing 2.0 or 1.4, so I support
people who still use 1.3 like me.
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Westretroman
- Eerie

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Postby Westretroman » Sun Oct 22, 2017 10:45 am
DrMekar wrote:I'm sorry, but like I said before, this episode was made in
SMBX 1.3.0.1 and I played it twice to make sure it worked.
I don't have 2.0 and I'm not intrested to do a extra version,
because almost everyone is doing 2.0 or 1.4, so I support
people who still use 1.3 like me.
That's not what I meant Boss 11 just doesn't work, I still have 1.3, maybe I'll just play it there and no I don't want you to do an extra version nor did I state that you have to.
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PixelPest
- Link

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Postby PixelPest » Sun Oct 22, 2017 10:47 am
Anything made for 1.3.0.1 should be fine to play in SMBX2 bit not 1.4/38A
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Westretroman
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Postby Westretroman » Sun Oct 22, 2017 10:50 am
PixelPest wrote:Anything made for 1.3.0.1 should be fine to play in SMBX2 bit not 1.4/38A
I know but it didn't work in my launcher, I'll try again but if it doesn't work, I'll just play it in 1.3
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DrMekar
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Postby DrMekar » Sun Oct 22, 2017 4:30 pm
Oh and for some reason the episode is called "Boss Rush 7.5".
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Westretroman
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Postby Westretroman » Sun Oct 22, 2017 8:43 pm
DrMekar wrote:Oh and for some reason the episode is called "Boss Rush 7.5".
I noticed that but anyway, playing on 1.3 fixed all my problems! Nice episode and I got 30 stars or something in, the only problem I had with the episode was the fact that most boss battles didn't do anything extraordinary or different from most boss rushes, but it's still different in a way that was fresh, I also played it in 2 player, knowing I couldn't face them in one sitting and called on a sibling to join in.
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DrMekar
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Postby DrMekar » Mon Oct 23, 2017 4:33 am
Glad you like it
And yeah I know what you mean, but in a Boss Rush with 70 Bosses, it's
impossible to every Bosses special  , but I tried to make some special
Things with the boss you have to lure into the lava or the moving block
with the Rinkas.
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PixelPest
- Link

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Postby PixelPest » Mon Oct 23, 2017 7:08 am
It would just make this so much more interesting if there were less bosses since it gets really repetitive. Like for exmaple, the boss rush I'm working on has only 20 bosses so that each one can play significantly different than all of the others and provide its own unique and engaging experience
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DrMekar
- Eerie

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Postby DrMekar » Mon Oct 23, 2017 7:16 am
Yeah, I know what you mean. The next one will be
much smaller, but I just wanted to make some big one
because I liked the Idea of Awesome Boss Rush, even if
final product wasn't good.
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