General discussion about Super Mario Bros. X.
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PopYoshi
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Post by PopYoshi » Fri Oct 13, 2017 12:37 am
Super Luigi! wrote: The editor is certainly an important part of the program. Just lo
ok at all the lives it has changed! Although that task is rather impossible, the level editor is important nevertheless.
The level editor is something that if we hadn't in SMBX we couldn't live
Super Luigi!
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Post by Super Luigi! » Mon Oct 16, 2017 11:29 am
You're definitely right. I don't want to imagine how different my life would be without the editor.
PopYoshi
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Post by PopYoshi » Mon Oct 16, 2017 12:01 pm
Super Luigi! wrote: You're definitely right. I don't want to imagine how different my life would be without the editor.
If we hadn't the editor SMBX wouldn't be what is today
Super Luigi!
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Post by Super Luigi! » Mon Oct 16, 2017 12:07 pm
Indeed. SMBX would likely have been lost in obscurity, never really breaking through to be the wonder it is today. Many children would certainly be upset.
PopYoshi
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Post by PopYoshi » Mon Oct 16, 2017 12:13 pm
Super Luigi! wrote: Many children would certainly be upset.
You mean us?
Super Luigi!
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Post by Super Luigi! » Mon Oct 16, 2017 12:15 pm
Yes, as we are all children, but I was referring to the next generation and all the joy we've brought to them. At the very least, I've done my part.
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Post by PopYoshi » Mon Oct 16, 2017 12:16 pm
Super Luigi! wrote: Yes, as we are all children, but I was referring to the next generation and all the joy we've brought to them. At the very least, I've done my part.
And I haven't done anything, yay!
Super Luigi!
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Post by Super Luigi! » Mon Oct 16, 2017 12:18 pm
You already are, Pop Yoshi Bros. Even if your project doesn't finish, you still would have helped the children.
PopYoshi
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Post by PopYoshi » Mon Oct 16, 2017 12:20 pm
Super Luigi! wrote: You already are, Pop Yoshi Bros. Even if your project doesn't finish, you still would have helped the children.
Childrens? oh man, that's exaggerated
Super Luigi!
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Post by Super Luigi! » Mon Oct 16, 2017 12:21 pm
It's the truth. You may not have your own kids anytime soon (or at all), but your project still brings joy to many, including young children.
PopYoshi
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Post by PopYoshi » Mon Oct 16, 2017 1:23 pm
Super Luigi! wrote: It's the truth. You may not have your own kids anytime soon (or at all), but your project still brings joy to many, including young children.
I don't know if that's true (I have low self-esteem)
Also I don't like childs that much and I don't wanna adopt a child
Tophatery
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Post by Tophatery » Thu Oct 19, 2017 6:54 pm
Well, i was attracted by me brother! (yes i have been using Smbx for several years,) and the fact that it like Mario maker! (kinda) but its still a good game/ game maker! i am also working on a Smbx episode where Mario/Luigi/Toad/P.Peach are stuck on an island!
Super Luigi!
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Post by Super Luigi! » Fri Oct 20, 2017 2:04 pm
Tophatery wrote: i am also working on a Smbx episode where Mario/Luigi/Toad/P.Peach are stuck on an island!
That does sound interesting. Keep at it! If you ever need advice, there are a few motivational topics here to see, like this one.
viewtopic.php?f=69&t=18950
IAmPlayer
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Post by IAmPlayer » Sat Oct 21, 2017 10:04 am
The Editor. I'm still figuring out how to create good levels with characters in 2.0.
PopYoshi
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Post by PopYoshi » Sat Oct 21, 2017 10:11 am
1AmPlayer wrote: The Editor. I'm still figuring out how to create good levels with characters in 2.0.
"Good levels with characters?"
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Post by IAmPlayer » Sat Oct 21, 2017 10:14 am
Pop Yoshi Bros wrote: 1AmPlayer wrote: The Editor. I'm still figuring out how to create good levels with characters in 2.0.
"Good levels with characters?"
By Good Levels i mean i'm trying to create a good level with the characters available in 2.0.
PopYoshi
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Post by PopYoshi » Sat Oct 21, 2017 10:16 am
1AmPlayer wrote: Pop Yoshi Bros wrote: 1AmPlayer wrote: The Editor. I'm still figuring out how to create good levels with characters in 2.0.
"Good levels with characters?"
By Good Levels i mean i'm trying to create a good level with the characters available in 2.0.
Still I don't get it... damn
The0x539
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Post by The0x539 » Sat Oct 21, 2017 12:59 pm
Pop Yoshi Bros wrote: 1AmPlayer wrote: Pop Yoshi Bros wrote:
"Good levels with characters?"
By Good Levels i mean i'm trying to create a good level with the characters available in 2.0.
Still I don't get it... damn
Design levels meant to be played using a specific SMBX2 playable.
PopYoshi
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Post by PopYoshi » Sat Oct 21, 2017 1:04 pm
The0x539 wrote: Pop Yoshi Bros wrote: 1AmPlayer wrote:
By Good Levels i mean i'm trying to create a good level with the characters available in 2.0.
Still I don't get it... damn
Design levels meant to be played using a specific SMBX2 playable.
VIDEO
Like this level?
Westretroman
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Post by Westretroman » Sat Oct 21, 2017 1:29 pm
Pop Yoshi Bros wrote: The0x539 wrote: Pop Yoshi Bros wrote:
Still I don't get it... damn
Design levels meant to be played using a specific SMBX2 playable.
VIDEO
Like this level?
Yes. But it was quite obvious what he meant.
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