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Noodle
- Banned
- Posts: 595
- Joined: Mon Aug 15, 2016 9:34 am
Postby Noodle » Sat Oct 14, 2017 12:35 pm
Mosaic wrote:Noodle wrote:thehelmetguy1 wrote:
Good luck getting enough players
Thanks!
*Facepalm*
I believe he was being sarcastic
I am horrible at sensing sarcasm. 
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xDestroy
- Foo

- Posts: 855
- Joined: Fri Jul 14, 2017 1:16 pm
Postby xDestroy » Sat Oct 14, 2017 12:41 pm
M69: Winter Edition
-16 players
Team Mafia
Shape Shifter - Can cardflip into any player (but not know what type they are) every day,
Snow Baller - Can throw a snowball at someone roleblockling them
Time Stopper- Can stop time, if they message me saying "Time", any votes past that time don't count and the day/night and the next
day/night starts
Shovel'er- Can inspect someone dead everyday/every night to find what they are
Team Town
Santa Claus- Can inspect a players colour
Assisstint- Does not have contact with the detective and becomes the detective when the detective is dead
Doctor- Can Heal one player and can not heal themselves
Nurse- Does not have contact with the doctor and becomes the doctor when the doctor is dead
Protective Snowman- Can kill someone everyday/every night, if they kill a town, they will cardflip red
Double Voter There vote counts as two votes
Snowman
Snowman
Snowman
Dark Snowman- Thinks he's a normal snowman
Peed On Snowman - Thinks he's a normal snowman
Team Sun
Sun - Can Kill, paint himself into a different colour, and is immune to night kills
Last edited by xDestroy on Sat Oct 14, 2017 1:18 pm, edited 5 times in total.
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Noodle
- Banned
- Posts: 595
- Joined: Mon Aug 15, 2016 9:34 am
Postby Noodle » Sat Oct 14, 2017 12:46 pm
xDestroy wrote:M69: Winter Edition
-22 players
Team Mafia
Shape Shifter - Can cardflip into any player (but not know what type they are) every day,
Snow Baller - Can throw a snowball at someone roleblockling them
Day Mafia- Can Kill anyone every day and has contact with night mafia
Time Stopper- Can stop time, if they message me saying "Time", any votes past that time don't count and the day/night and the next
day/night starts
Night Mafia- Can Kill anyone every night, has contact with day mafia
Team Town
Detective- Can inspect a players colour
Assisstint- Does not have contact with the detective and becomes the detective when the detective is dead
Doctor- Can Heal one player and can not heal themselves
Nurse- Does not have contact with the doctor and becomes the doctor when the doctor is dead
Protective Snowman- Can kill someone everyday/every night, if they kill a town, they will cardflip red
Shovel'er- Can inspect someone dead everyday/every night to find what they are
Giant Snowman- Can stop the time stopper
Double Voter There vote counts as two votes
Snowman
Snowman
Snowman
Snowman
Snowman
Snowman
Dark Snowman- Thinks he's a normal snowman
Peed On Snowman - Thinks he's a normal snowman
Team Sun
Sun - Can Kill, cardflip into a different colour, stop time, and can melt a snowman, the sun can use only three out of the four ablity's each night/day, if he melts not a snowman, he loses his ablity the next day/night,
Nice work simulating the physics of Winter. Could you add a Santa Claus that can inspect a player each day and can kill them at night? Otherwise, I give ♥♥♥♥♥.
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xDestroy
- Foo

- Posts: 855
- Joined: Fri Jul 14, 2017 1:16 pm
Postby xDestroy » Sat Oct 14, 2017 12:48 pm
Noodle wrote:xDestroy wrote:M69: Winter Edition
-22 players
Team Mafia
Shape Shifter - Can cardflip into any player (but not know what type they are) every day,
Snow Baller - Can throw a snowball at someone roleblockling them
Day Mafia- Can Kill anyone every day and has contact with night mafia
Time Stopper- Can stop time, if they message me saying "Time", any votes past that time don't count and the day/night and the next
day/night starts
Night Mafia- Can Kill anyone every night, has contact with day mafia
Team Town
Detective- Can inspect a players colour
Assisstint- Does not have contact with the detective and becomes the detective when the detective is dead
Doctor- Can Heal one player and can not heal themselves
Nurse- Does not have contact with the doctor and becomes the doctor when the doctor is dead
Protective Snowman- Can kill someone everyday/every night, if they kill a town, they will cardflip red
Shovel'er- Can inspect someone dead everyday/every night to find what they are
Giant Snowman- Can stop the time stopper
Double Voter There vote counts as two votes
Snowman
Snowman
Snowman
Snowman
Snowman
Snowman
Dark Snowman- Thinks he's a normal snowman
Peed On Snowman - Thinks he's a normal snowman
Team Sun
Sun - Can Kill, cardflip into a different colour, stop time, and can melt a snowman, the sun can use only three out of the four ablity's each night/day, if he melts not a snowman, he loses his ablity the next day/night,
Nice work simulating the physics of Winter. Could you add a Santa Claus that can inspect a player each day and can kill them at night? Otherwise, I give ♥♥♥♥♥.
Changed detective to santa claus
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116taj
- Spike

- Posts: 269
- Joined: Sat Jul 05, 2014 8:07 pm
Postby 116taj » Sat Oct 14, 2017 12:59 pm
xDestroy wrote:M69: Winter Edition
-22 players
Team Mafia
Shape Shifter - Can cardflip into any player (but not know what type they are) every day,
Snow Baller - Can throw a snowball at someone roleblockling them
Day Mafia- Can Kill anyone every day and has contact with night mafia
Time Stopper- Can stop time, if they message me saying "Time", any votes past that time don't count and the day/night and the next
day/night starts
Night Mafia- Can Kill anyone every night, has contact with day mafia
Team Town
Detective- Can inspect a players colour
Assisstint- Does not have contact with the detective and becomes the detective when the detective is dead
Doctor- Can Heal one player and can not heal themselves
Nurse- Does not have contact with the doctor and becomes the doctor when the doctor is dead
Protective Snowman- Can kill someone everyday/every night, if they kill a town, they will cardflip red
Shovel'er- Can inspect someone dead everyday/every night to find what they are
Giant Snowman- Can stop the time stopper
Double Voter There vote counts as two votes
Snowman
Snowman
Snowman
Snowman
Snowman
Snowman
Dark Snowman- Thinks he's a normal snowman
Peed On Snowman - Thinks he's a normal snowman
Team Sun
Sun - Can Kill, cardflip into a different colour, stop time, and can melt a snowman, the sun can use only three out of the four ablity's each night/day, if he melts not a snowman, he loses his ablity the next day/night,
Too many players. I would remove these roles:
Day and Night Mafia - they are pointless since mafia is in contact with each other.
Giant snowman - Instead of making a new role just to counter another one, make it so time stoppers ability can only be used once.
Assistant and Nurse - you're giving the town too much power compared to the other roles.
Modifications that i would do:
Sun - The sun is way too OP. He should just kill, and be nightkill immune.
New roles:
Mafioso with immunity to nightkills - This would buff the sun and nerf the mafia and the same time.
1 zerovoter for jokes
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xDestroy
- Foo

- Posts: 855
- Joined: Fri Jul 14, 2017 1:16 pm
Postby xDestroy » Sat Oct 14, 2017 1:16 pm
116taj wrote:xDestroy wrote:
[center]UPDATED VERSION[/center]
M69: Winter Edition
-16 players
Team Mafia
Shape Shifter - Can cardflip into any player (but not know what type they are) every day,
Snow Baller - Can throw a snowball at someone roleblockling them
Time Stopper- Can stop time, if they message me saying "Time", any votes past that time don't count and the day/night and the next
day/night starts (can only be used two times
Shovel'er- Can inspect someone dead everyday/every night to find what they are
Team Town
Santa Claus- Can inspect a players colour
Assisstint - Becomes Santa Claus when he dies, not in contact with santa claus though
Doctor- Can Heal one player and can not heal themselves
Nurse- Does not have contact with the doctor and becomes the doctor when the doctor is dead
Protective Snowman- Can kill someone everyday/every night, if they kill a town, they will cardflip red
Double Voter There vote counts as two votes
Snowman
Snowman
Snowman
Dark Snowman- Thinks he's a normal snowman
Peed On Snowman - Thinks he's a normal snowman
Team Sun
Sun - Can Kill, cardflip into a different colour, and is immune to night kills
Too many players. I would remove these roles:
Day and Night Mafia - they are pointless since mafia is in contact with each other.
Giant snowman - Instead of making a new role just to counter another one, make it so time stoppers ability can only be used once.
Assistant and Nurse - you're giving the town too much power compared to the other roles. ( I instead put the shovel'er onto mafia)
Modifications that i would do:
Sun - The sun is way too OP. He should just kill, and be nightkill immune.(I made him that he can still paint himself)
New roles:
Mafioso with immunity to nightkills - This would buff the sun and nerf the mafia and the same time.
1 zerovoter for jokes
Green means its approved Orange means its kinda what you said and kinda what you did not say Red Means its not approved and you said but deleted that you should have two townies, i changed it to three
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116taj
- Spike

- Posts: 269
- Joined: Sat Jul 05, 2014 8:07 pm
Postby 116taj » Wed Oct 18, 2017 10:30 pm
M46+: Third Party Terror!
copy pasted from m44 signups but made a few balancing changes to give the tp's a better shot at winning.
-Cardflip
-Open Ballot
-17 Players
Third Parties
Serial Killer
Once per night, can kill another player. Cannot be nightkilled. Must be last standing to win.
Arsonist
Can spill gasoline onto a player's house once per night. Alternatively, can light all houses with gasoline spilled on them to kill them. Goes through protection. Must be last standing to win. Immune to nightkills.
Angel
Must survive to the end, and make sure a random player does too. Can protect the player once during the game. Wins with arsonist/serial killer/ town.
Fool
Must get lynched to win. Wins with arsonist/serial killer/ town.
Town
- Must kill all third parties
Sheriff
Can inspect a player to learn their color.
Doctor
Can protect a player from nightkills. Cannot protect himself
Vigilante
Can kill a player once per night. If he kills a blue or green, he cardflips red for the rest of the game.
Dissector
During the day, he dissects one of the dead players of his choice. He learns who they are at night.
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Miller
Thinks they're a townie. Immune to nightkills.
Millwright
Thinks they're a townie.
Changelog:
Buffed Arsonist and Serial Killer
Nerfed Town a bit
Made lots of clarifications
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116taj
- Spike

- Posts: 269
- Joined: Sat Jul 05, 2014 8:07 pm
Postby 116taj » Thu Oct 19, 2017 4:22 pm
Another game that i might use eventually (Mario themed to fit the forums)
Mafia 48+: Toad Town Double Invasion!
-17 players
-Open voting
Story:
Bowser has come to end Mario and all the toads! However, as he has failed his plans lots of times, he doesn't have a huge army anymore. But that won't stop him! He will conquer Mario and the toads and regain his respect! Meanwhile, the Wario Bros. have lost all their money. They find a Bob-omb looking for a job and hire him to steal all the money in Princess Peach's castle! With two threats coming at the same time, Mario is surely doomed! Or is he? He calls up Luigi and Yoshi to help. Wario and Bowser approach the town when... A MAFIA GAME HAPPENS!
Bowser and His Army
-Outnumber or equal the number of other players (Wario and Town)
Bowser
Can inspect someone to find their role, burn a player so they flip black, and is immune to nightkills. Can only choose one of the abilities per night.
Red Koopa
Regular member of Bowser's army.
Green Koopa
Trusted by the town so flips green.
Wario's Money Hungry Team
-Must equal or outnumber bowser and town.
Wario
Once during the game, can power up into Wario-Man and be immune to nightkills, get an extra kill, and inspect a player to learn their role. However once they use this ability, Wario will be revealed to the public. Lasts only for the night he uses it on. Cannot use it after night 3 as Wario's garlic becomes rotten.
Waluigi
Can use a distraction and roleblock one player every night.
Bob-omb
Can kamikaze a player, killing them and making them flip black.
Toad Town
-Eliminate Wario and Bowser's teams
Mario
Can do one of three things during the night:
- Kill a player
- Inspect and find someone's color
- Self-Protect
Luigi
Can inspect a player to find out their color once during the night.
Princess Peach
Can protect a player during the night.
Yoshi
Can throw an egg at a player, killing them. Only has three eggs and if he kills an innocent he flips red for the next two nights.
Green Toad
Green Toad
Green Toad
Green Toad
Green Toad
Red Toad
Purple Toad
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ShadowStarX
- Bronze Yoshi Egg

- Posts: 1751
- Joined: Mon Jan 27, 2014 7:21 am
- Pronouns: he/him
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Contact:
Postby ShadowStarX » Fri Oct 20, 2017 11:08 am
M???: Double Doom or Triple Terror???
- 20 players (3v3v13 with an independent)
- Cardflip
- Double Mafia
- Optional role usage
Mafia - Wins by eliminating the bandits and the town.
Bartender: A mafioso who flips blue upon inspection and red upon death.
Agent: Can inspect a player each night to learn their color.
Consort: Can roleblock a player each night. The target will be notified upon success.
Bandits - Wins by eliminating the mafia and the town.
Poacher: Twice throughout the game, they may protect themselves from nightkills during the night.
Thug: Can beat up a player each night to make them flip black if lynched during the following day.
Creep: Can creep out a player each night to scare them for the following day. Scared players cannot say anything besides "I am/was/have been intimidated.
Town - Wins by eliminating the mafia and the bandits.
Sheriff: Can inspect a player each night to learn their color.
Doctor: Can protect a player from nightkills each night. Can self-protect once.
Vigilante: May kill a player during the night. Upon killing an innocent, he will flip red if lynched the following day.
Escort: Can roleblock a player of their choice each night. Targets will be notified if successful.
Bodyguard: Can protect a player each night. If the protected player is attempted to be killed during the night, the bodyguard will take the hit instead and kill the attacker as well.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller: thinks they're an ordinary townsperson.
Millwright: Thinks they're an ordinary townsperson.
The Single-Minded Independent - Has to predict the order of the factions victory-wise on night 1. (Winner, Runner-up and Loser) If they get one faction's placement right, they win along with the winning faction. If they get the order completely right, they steal the victory. They also have to survive until the end to win, obviously.
Predictor: Has to predict and redound the results of the game. Immune to nightkills and roleblocking. Can do one of the following 3 things during the night.
- Kill a player (2 uses)
- Inspect a player to learn their role (2 uses)
- Protect a player from nightkills (2 uses)
- If multiple people try to kill the bodyguard's target, only one of the attackers will die and the protection will fail. (so the players that die are the bodyguard, their target and one of the killers)
- If the Vigilante kills an innocent and they get beaten up by the thug on the same night, they will flip black if lynched.
- If the town is completely eliminated and the amount of members still alive among the bandits and the mafia are equal, the game will end in a tie.
- If a tie happens and the Predictor predicted the town to be last place, the Predictor will steal the victory from the mafia and the bandits.
- If a silenced player says anything besides "I am intimidated." during the day they're silenced, they get modkilled at the end of the day.
- If the Poacher is roleblocked, they can reuse their wasted alert later on.
- The Vigilante doesn't turn red upon killing the Miller or Millwright.
- The Predictor's predictions aren't public
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Fri Oct 20, 2017 11:39 am
ShadowStarX wrote:M???: Double Doom or Triple Terror???
- 20 players (3v3v13 with an independent)
- Cardflip
- Double Mafia
- Optional role usage
Mafia - Wins by eliminating the bandits and the town.
Bartender: A mafioso who flips blue upon inspection and red upon death.
Agent: Can inspect a player each night to learn their color.
Consort: Can roleblock a player each night. The target will be notified upon success.
Bandits - Wins by eliminating the mafia and the town.
Poacher: Twice throughout the game, they may protect themselves from nightkills during the night.
Thug: Can beat up a player each night to make them flip black if lynched during the following day.
Creep: Can creep out a player each night to scare them for the following day. Scared players cannot say anything besides "I am/was/have been intimidated.
Town - Wins by eliminating the mafia and the bandits.
Sheriff: Can inspect a player each night to learn their color.
Doctor: Can protect a player from nightkills each night. Can self-protect once.
Vigilante: May kill a player during the night. Upon killing an innocent, he will flip red if lynched the following day.
Escort: Can roleblock a player of their choice each night. Targets will be notified if successful.
Bodyguard: Can protect a player each night. If the protected player is attempted to be killed during the night, the bodyguard will take the hit instead and kill the attacker as well.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller: thinks they're an ordinary townsperson.
Millwright: Thinks they're an ordinary townsperson.
The Single-Minded Independent - Has to predict the order of the factions victory-wise on night 1. (Winner, Runner-up and Loser) If they get one faction's placement right, they win along with the winning faction. If they get the order completely right, they steal the victory. They also have to survive until the end to win, obviously.
Predictor: Has to predict and redound the results of the game. Immune to nightkills and roleblocking. Can do one of the following 3 things during the night.
- Kill a player (2 uses)
- Inspect a player to learn their role (2 uses)
- Protect a player from nightkills (2 uses)
- If multiple people try to kill the bodyguard's target, only one of the attackers will die and the protection will fail. (so the players that die are the bodyguard, their target and one of the killers)
- If the Vigilante kills an innocent and they get beaten up by the thug on the same night, they will flip black if lynched.
- If the town is completely eliminated and the amount of members still alive among the bandits and the mafia are equal, the game will end in a tie.
- If a tie happens and the Predictor predicted the town to be last place, the Predictor will steal the victory from the mafia and the bandits.
- If a silenced player says anything besides "I am intimidated." during the day they're silenced, they get modkilled at the end of the day.
- If the Poacher is roleblocked, they can reuse their wasted alert later on.
- The Vigilante doesn't turn red upon killing the Miller or Millwright.
- The Predictor's predictions aren't public
M47 submission perhaps?
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ElectriKong
- Bowser

- Posts: 4652
- Joined: Mon Jun 06, 2016 4:32 pm
- Pronouns: he/him
-
Contact:
Postby ElectriKong » Sat Oct 21, 2017 6:39 am
M46+: RAGE
20 Players
Cardflip
Mafia
Mafioso: If he loses a teamate, he can use a one-time usage ability the following day and night phase
Mafioso
Mafioso
Propagandist: Can put up a message 350 characters long that will be displayed in the following phase change post.
Town
Town Special: If he loses a teamate (townie, miller or special) he can choose to:
- Upgrade his role: He can choose from 2 random roles presented to him that he keeps for the remainder of the game
- Use a one-time ability
Town Special
Town Special
Journalist: Can put up a message 350 characters long that will be displayed in the following phase change post.
Townie: Nothing special
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Miller: Thinks he is a normal townie
Serial Killer
Serial Killer: Immune to nightkills. Can kill once per night. If someone attempts to nightkill him, he can use a one time ability.
Abilities and upgrades
Mafia one-time abilities: show Disguise: May change his cardflip colour to green for the night
Roleblock: Can roleblock anyone who uses their role on them
Kill: Can kill a player independent of the team's kill
Protect: Can make a teammate immune to nightkills the following night
Town Special role upgrades: show Sheriff: Can inspect a player each night
Vigilante: Can kill a player each night
Doctor: Can protect a player from nightkills each night
Priest: May protect a player from non-killing abilities each night
Bodyguard: Can take the bullet for his target if the target is to be killed. The killer also dies
Hippie: Can block a player from lynch voting each night for the following day, so his lynch votes don't count.
Town Special one-time abilities: show Dissect: Can inspect a dead player the following night,
finding out their target's role
Defend: Can make themselves immune to nightkills the following night
Eavesdrop: Can listen to all of his target's conversations the following night and receive host PMs the target receiv
es
Double vote: His votes count twice
Reveal: May reveal his role to another player the following night
Serial Killer's one-time abilities: show Brutal kill: Can kill a player the following night bypassing protection, at the cost of his own nightkill immunity for that night. This is NOT in additional to his standard nightkills however.
Fake vote: Can vote privately, making a public vote that does not count
Blame: Can blame a player for his actions by voting them. If the serial killer gets the most votes, the player he voted for is lynched instead
One-time use abilities can be used once per game
The limit of the mafia's one-time abilities, while used individually by a player, is collective and therefore the team can only use an ability once
Players must decide on their one-time abilities and upgrades on the day phase they get the opportunity, otherwise they will have to wait for the opportunity to arise again
However, for abilities used on players during the night, the player does not have to decide on the target until the following night phase.
So any changes or clarifications you would like to suggest?
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Tue Oct 24, 2017 11:18 pm
Electriking wrote:M46+: RAGE
20 Players
Cardflip
Mafia
Mafioso: If he loses a teamate, he can use a one-time usage ability the following day and night phase
Mafioso
Mafioso
Propagandist: Can put up a message 350 characters long that will be displayed in the following phase change post.
Town
Town Special: If he loses a teamate (townie, miller or special) he can choose to:
- Upgrade his role: He can choose from 2 random roles presented to him that he keeps for the remainder of the game
- Use a one-time ability
Town Special
Town Special
Journalist: Can put up a message 350 characters long that will be displayed in the following phase change post.
Townie: Nothing special
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Miller: Thinks he is a normal townie
Serial Killer
Serial Killer: Immune to nightkills. Can kill once per night. If someone attempts to nightkill him, he can use a one time ability.
Abilities and upgrades
Mafia one-time abilities: show Disguise: May change his cardflip colour to green for the night
Roleblock: Can roleblock anyone who uses their role on them
Kill: Can kill a player independent of the team's kill
Protect: Can make a teammate immune to nightkills the following night
Town Special role upgrades: show Sheriff: Can inspect a player each night
Vigilante: Can kill a player each night
Doctor: Can protect a player from nightkills each night
Priest: May protect a player from non-killing abilities each night
Bodyguard: Can take the bullet for his target if the target is to be killed. The killer also dies
Hippie: Can block a player from lynch voting each night for the following day, so his lynch votes don't count.
Town Special one-time abilities: show Dissect: Can inspect a dead player the following night,
finding out their target's role
Defend: Can make themselves immune to nightkills the following night
Eavesdrop: Can listen to all of his target's conversations the following night and receive host PMs the target receiv
es
Double vote: His votes count twice
Reveal: May reveal his role to another player the following night
Serial Killer's one-time abilities: show Brutal kill: Can kill a player the following night bypassing protection, at the cost of his own nightkill immunity for that night. This is NOT in additional to his standard nightkills however.
Fake vote: Can vote privately, making a public vote that does not count
Blame: Can blame a player for his actions by voting them. If the serial killer gets the most votes, the player he voted for is lynched instead
One-time use abilities can be used once per game
The limit of the mafia's one-time abilities, while used individually by a player, is collective and therefore the team can only use an ability once
Players must decide on their one-time abilities and upgrades on the day phase they get the opportunity, otherwise they will have to wait for the opportunity to arise again
However, for abilities used on players during the night, the player does not have to decide on the target until the following night phase.
So any changes or clarifications you would like to suggest?
What are the one time abilites for the Serial Killer?
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nothere
- Nipper

- Posts: 409
- Joined: Sat Apr 08, 2017 11:27 pm
Postby nothere » Thu Oct 26, 2017 5:45 pm
I was actually working on this in the background. I know, it's a bit player-heavy at 20 players, but I felt that 1 normal Mafioso wasn't enough and I wanted to follow the "1 Mafia member for every 4-5 other players" tip. (Probably very unbalanced, however, but I guess I'll find out if/when I submit this game in a future host signups thread.)
MSomething: City Chaos
20 playes
Cardflip Game
The Mafia wins if the number of their members remaining is greater than the total number of City Folk and Wanted Criminals remaining.
The City Folk win if the entire Mafia and both Wanted Criminals end up dead.
The Wanted Criminals win if the entire Mafia and all of the City Folk specials end up dead.
Members of the Mafia are in contact with each other. Members of other parties are not.
The Mafia
Mafioso: A normal Mafia member without any special abilities. Decides with the other Mafia members on who to kill each night.
Mafioso
Mafioso Master: A better Mafia member who aims to be a Godfather one day. Decides with the other Mafia members on who to kill each night. Because of their skills, they'll cardflip green upon inspection, but they're not good enough to avoid cardflipping red upon death.
Crooked Cop: A bad cop who joined the Mafia after finding them out. Decides with the other Mafia members on who to kill each night. As they're still an authority, they can roleblock one player each night.
The City Folk
Citizen: A normal citizen with no special abilities. Best they can do is cast a lynch vote every day phase.
Citizen
Citizen
Citizen
Citizen
Trooper: A cop that does their job well. As arrests are going to be just not enough here, however, they were granted permission to kill one person each night.
P.I.: One of two well-known case solvers in the city. They can use their investigation skills to inspect one person each night to learn their color.
Detective: One of two well-known case solvers in the city. They have the same investigation skills as the P.I., but start off playing like a normal Citizen instead. If the P.I. dies before them, they'll take up the inspection ability, which will paint them blue for the rest of the game.
PhD: A scientist who has studied how to stop deaths. They can use what they learned to protect one player from dying every night. They can also protect themselves, but can only successfully prevent their own death once.
Morgue Worker: An employee at the morgue. As they're gonna get more dead bodies than usual, they can inspect one each night to find the dead player's exact role in life.
Cadet: A low-ranking cop, but helpful nonetheless. While on their night patrol route, they can watch over one player each night and see who visits them.
Sneaky Citizen: A complete sneak. They know a trick that cannot be detected, and it allows their lynch votes to count as two.
Suspicious Citizen: A citizen that people have been thinking may actually be a criminal. They do not know that they're suspicious, and thus they think they're a normal Citizen, unaware that they'll cardflip red upon inspection or death.
Subject of Gossip: A citizen that people spread rumors about all the time. They haven't heard any rumors about them, however, and thus they think they're a normal Citizen, unaware that they'll cardflip orange upon inspection or death.
The Wanted Criminals
Serial Killer: An escaped criminal that's part of the third party who was sentenced to life in prison for multiple murders. Due to how bloodthirsty they are, they can kill one person per night. They also cannot be nightkilled, as they are too aware of their surroundings.
Kidnapper: An escaped criminal that's part of the third party who was sentenced to 37 years in prison for constant kidnapping. They can kidnap one person per night, roleblocking them and inspecting their color at the same time in the process. However, they can only kidnap each person once throughout the game.
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Thu Oct 26, 2017 5:59 pm
SAStar777 wrote:I was actually working on this in the background. I know, it's a bit player-heavy at 20 players, but I felt that 1 normal Mafioso wasn't enough and I wanted to follow the "1 Mafia member for every 4-5 other players" tip. (Probably very unbalanced, however, but I guess I'll find out if/when I submit this game in a future host signups thread.)
MSomething: City Chaos
20 playes
Cardflip Game
The Mafia wins if the number of their members remaining is greater than the total number of City Folk and Wanted Criminals remaining.
The City Folk win if the entire Mafia and both Wanted Criminals end up dead.
The Wanted Criminals win if the entire Mafia and all of the City Folk specials end up dead.
Members of the Mafia are in contact with each other. Members of other parties are not.
The Mafia
Mafioso: A normal Mafia member without any special abilities. Decides with the other Mafia members on who to kill each night.
Mafioso
Mafioso Master: A better Mafia member who aims to be a Godfather one day. Decides with the other Mafia members on who to kill each night. Because of their skills, they'll cardflip green upon inspection, but they're not good enough to avoid cardflipping red upon death.
Crooked Cop: A bad cop who joined the Mafia after finding them out. Decides with the other Mafia members on who to kill each night. As they're still an authority, they can roleblock one player each night.
The City Folk
Citizen: A normal citizen with no special abilities. Best they can do is cast a lynch vote every day phase.
Citizen
Citizen
Citizen
Citizen
Trooper: A cop that does their job well. As arrests are going to be just not enough here, however, they were granted permission to kill one person each night.
P.I.: One of two well-known case solvers in the city. They can use their investigation skills to inspect one person each night to learn their color.
Detective: One of two well-known case solvers in the city. They have the same investigation skills as the P.I., but start off playing like a normal Citizen instead. If the P.I. dies before them, they'll take up the inspection ability, which will paint them blue for the rest of the game.
PhD: A scientist who has studied how to stop deaths. They can use what they learned to protect one player from dying every night. They can also protect themselves, but can only successfully prevent their own death once.
Morgue Worker: An employee at the morgue. As they're gonna get more dead bodies than usual, they can inspect one each night to find the dead player's exact role in life.
Cadet: A low-ranking cop, but helpful nonetheless. While on their night patrol route, they can watch over one player each night and see who visits them.
Sneaky Citizen: A complete sneak. They know a trick that cannot be detected, and it allows their lynch votes to count as two.
Suspicious Citizen: A citizen that people have been thinking may actually be a criminal. They do not know that they're suspicious, and thus they think they're a normal Citizen, unaware that they'll cardflip red upon inspection or death.
Subject of Gossip: A citizen that people spread rumors about all the time. They haven't heard any rumors about them, however, and thus they think they're a normal Citizen, unaware that they'll cardflip orange upon inspection or death.
The Wanted Criminals
Serial Killer: An escaped criminal that's part of the third party who was sentenced to life in prison for multiple murders. Due to how bloodthirsty they are, they can kill one person per night. They also cannot be nightkilled, as they are too aware of their surroundings.
Kidnapper: An escaped criminal that's part of the third party who was sentenced to 37 years in prison for constant kidnapping. They can kidnap one person per night, roleblocking them and inspecting their color at the same time in the process. However, they can only kidnap each person once throughout the game.
Okay, i'll be bluntly honest.
This game has far too many problems in it, first off, alot of the specials in this game feel pretty generic and feel like something you'd see in a regular mafia game.
And that mafia setup, while vanilla mafiosos aren't bad, infact i'd even lean to consider them underused, is an extermely generic Godfather-Consort-2 Vanilla setup.
Also, there's way too many specials in this game as well, there are a total of 7 specials which is far to many, if you want to go with the 1 scum = 1 special mentality, i'd suggest to remove one,
but then again, i wouldn't suggest that either as i almost feel the game's a bit unclear, is the Kidnapper in contact with the Serial Killer? Also, considering this setup, i feel the third party is overpowered compared
to the other teams in the game so i feel that needs to be changed as well, and instead of using a bunch of roles people are generally used to, try making your own unique roles, and if they don't work, we'll tell you what your doing
wrong and what works and what isn't.
And one last thing, list the specials BEFORE the townspeople, it makes the role list easier to read, along with that also list the millers or miller-esque roles AFTER the townspeople, it would help.
actually, i have more things to say, because of the small number of townspeople, alot people would most likely complain if they get it, when something to remember is that townsperson is a role that should be more common, it's my rule of thumb that the numbers of specials including millers should never out number the number of townspeople.
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nothere
- Nipper

- Posts: 409
- Joined: Sat Apr 08, 2017 11:27 pm
Postby nothere » Thu Oct 26, 2017 6:45 pm
Mosaic wrote:Okay, i'll be bluntly honest.
This game has far too many problems in it, first off, alot of the specials in this game feel pretty generic and feel like something you'd see in a regular mafia game.
And that mafia setup, while vanilla mafiosos aren't bad, infact i'd even lean to consider them underused, is an extermely generic Godfather-Consort-2 Vanilla setup.
Also, there's way too many specials in this game as well, there are a total of 7 specials which is far to many, if you want to go with the 1 scum = 1 special mentality, i'd suggest to remove one,
but then again, i wouldn't suggest that either as i almost feel the game's a bit unclear, is the Kidnapper in contact with the Serial Killer? Also, considering this setup, i feel the third party is overpowered compared
to the other teams in the game so i feel that needs to be changed as well, and instead of using a bunch of roles people are generally used to, try making your own unique roles, and if they don't work, we'll tell you what your doing
wrong and what works and what isn't.
And one last thing, list the specials BEFORE the townspeople, it makes the role list easier to read, along with that also list the millers or miller-esque roles AFTER the townspeople, it would help.
actually, i have more things to say, because of the small number of townspeople, alot people would most likely complain if they get it, when something to remember is that townsperson is a role that should be more common, it's my rule of thumb that the numbers of specials including millers should never out number the number of townspeople.
Well, I knew there had to be at least one problem, but that many really calls for a major revision.
While I work on this game some more, I'd like to ask something. Is a Mafia setup of Godfather-Doublespeaker-Vanilla × 2 just as generic as the Godfather-Consort-Vanilla × 2 one? I just want to know before I change the Crooked Cop's ability.
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116taj
- Spike

- Posts: 269
- Joined: Sat Jul 05, 2014 8:07 pm
Postby 116taj » Thu Oct 26, 2017 7:00 pm
Yes it is. I would suggest coming up with a few custom roles that do something not terribly OP, but something that can changes the game from the boring old regular game. I mean, games that look interesting to play will get you more votes than games that everyone has played before. Wait, isn't my game unoriginal?
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nothere
- Nipper

- Posts: 409
- Joined: Sat Apr 08, 2017 11:27 pm
Postby nothere » Thu Oct 26, 2017 9:58 pm
Alright, I'm finally done fixing some things. Here's a revised version.
MSomething: City Chaos
Version 1.1
20 playes
Cardflip Game
The Mafia wins if the number of their members remaining is greater than the total number of other players remaining (alignments don't matter).
The City Folk win if the entire Mafia and the Wanted Criminal end up dead.
The Wanted Criminal wins if everyone except for them ends up dead.
The Mafia
Mafioso: A normal Mafia member without any special abilities. Decides with the other Mafia members on who to kill each night.
Mafioso
Mafioso Master: A better Mafia member who aims to be a Godfather one day. Decides with the other Mafia members on who to kill each night. Because of their skills, they'll cardflip green upon inspection, but they're not good enough to avoid cardflipping red upon death.
Crooked Cop: A bad cop who joined the Mafia after finding them out. Decides with the other Mafia members on who to kill each night. As they're still an authority, they can roleblock one player each night. They can also silence one player each night, making them unable to say much the next day. When a target is silenced, they can only say "I was told to shut up." or another message with the same meaning. However, each night, they will have to choose which one of those abilities they'll use; the two abilities cannot be used simultaneously.
The City Folk
Trooper: A cop that does their job well. As arrests are going to be just not enough here, however, they were granted permission to kill one person each night.
P.I.: A well-known case solver in the city. They can use their investigation skills to inspect one person each night to learn their color.
PhD: A scientist who has studied how to stop deaths. They can use what they learned to protect one player from dying every night. They can also protect themselves, but can only successfully prevent their own death once.
Cadet: A low-ranking cop, but helpful nonetheless. While on their night patrol route, they can watch over one player each night and see who visits them.
Citizen: A normal citizen with no special abilities. Best they can do is cast a lynch vote every day phase.
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Suspicious Citizen: A citizen that people have been thinking may actually be a criminal. They do not know that they're suspicious, and thus they think they're a normal Citizen, unaware that they'll cardflip red upon inspection or death.
Subject of Gossip: A citizen that people spread rumors about all the time. They haven't heard any rumors about them, however, and thus they think they're a normal Citizen, unaware that they'll cardflip orange upon inspection or death.
Subject of Gossip
The Wanted Criminal
Crime Master: Obviously a master of crime, they're an escaped criminal that's the third party that was sentenced to life in prison for various crimes. They can kill one person at night due to how bloodthirsty they are. They can also kidnap one person at night, which will roleblock and inspect the target at the same time in the process. However, they are not night-immune, can only kidnap each person once throughout the game, and have to choose which ability they will use each night; they cannot use both abilities in the same night phase.
Changes from previous version: show - 3 specials were removed. Sorry, Detective (a renamed Deputy), Morgue Worker (a renamed Dissector), and Sneaky Citizen (a renamed Doublevoter).
Combined the Serial Killer and the Kidnapper into one role: the Crime Master.
Changed the custom TP team name to "The Wanted Criminal" (which just removed the s at the end).
The roles are now ordered correctly.
Win conditions for the TP were changed to them winning if they're the last one standing.
The Crooked Cop is now basically a combination of a Consort and a Silencer.
Added 3 Citizens.
Added another Subject of Gossip. Wow, that's a lot of rumors going around.
...You know, I'll admit that I may have messed up when making custom roles. The Crooked Cop and the Crime Master are both just combinations of roles. Anyway, now what are the problems?
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Thu Oct 26, 2017 11:11 pm
SAStar777 wrote:Alright, I'm finally done fixing some things. Here's a revised version.
MSomething: City Chaos
Version 1.1
20 playes
Cardflip Game
The Mafia wins if the number of their members remaining is greater than the total number of other players remaining (alignments don't matter).
The City Folk win if the entire Mafia and the Wanted Criminal end up dead.
The Wanted Criminal wins if everyone except for them ends up dead.
The Mafia
Mafioso: A normal Mafia member without any special abilities. Decides with the other Mafia members on who to kill each night.
Mafioso
Mafioso Master: A better Mafia member who aims to be a Godfather one day. Decides with the other Mafia members on who to kill each night. Because of their skills, they'll cardflip green upon inspection, but they're not good enough to avoid cardflipping red upon death.
Crooked Cop: A bad cop who joined the Mafia after finding them out. Decides with the other Mafia members on who to kill each night. As they're still an authority, they can roleblock one player each night. They can also silence one player each night, making them unable to say much the next day. When a target is silenced, they can only say "I was told to shut up." or another message with the same meaning. However, each night, they will have to choose which one of those abilities they'll use; the two abilities cannot be used simultaneously.
The City Folk
Trooper: A cop that does their job well. As arrests are going to be just not enough here, however, they were granted permission to kill one person each night.
P.I.: A well-known case solver in the city. They can use their investigation skills to inspect one person each night to learn their color.
PhD: A scientist who has studied how to stop deaths. They can use what they learned to protect one player from dying every night. They can also protect themselves, but can only successfully prevent their own death once.
Cadet: A low-ranking cop, but helpful nonetheless. While on their night patrol route, they can watch over one player each night and see who visits them.
Citizen: A normal citizen with no special abilities. Best they can do is cast a lynch vote every day phase.
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Suspicious Citizen: A citizen that people have been thinking may actually be a criminal. They do not know that they're suspicious, and thus they think they're a normal Citizen, unaware that they'll cardflip red upon inspection or death.
Subject of Gossip: A citizen that people spread rumors about all the time. They haven't heard any rumors about them, however, and thus they think they're a normal Citizen, unaware that they'll cardflip orange upon inspection or death.
Subject of Gossip
The Wanted Criminal
Crime Master: Obviously a master of crime, they're an escaped criminal that's the third party that was sentenced to life in prison for various crimes. They can kill one person at night due to how bloodthirsty they are. They can also kidnap one person at night, which will roleblock and inspect the target at the same time in the process. However, they are not night-immune, can only kidnap each person once throughout the game, and have to choose which ability they will use each night; they cannot use both abilities in the same night phase.
Changes from previous version: show - 3 specials were removed. Sorry, Detective (a renamed Deputy), Morgue Worker (a renamed Dissector), and Sneaky Citizen (a renamed Doublevoter).
Combined the Serial Killer and the Kidnapper into one role: the Crime Master.
Changed the custom TP team name to "The Wanted Criminal" (which just removed the s at the end).
The roles are now ordered correctly.
Win conditions for the TP were changed to them winning if they're the last one standing.
The Crooked Cop is now basically a combination of a Consort and a Silencer.
Added 3 Citizens.
Added another Subject of Gossip. Wow, that's a lot of rumors going around.
...You know, I'll admit that I may have messed up when making custom roles. The Crooked Cop and the Crime Master are both just combinations of roles. Anyway, now what are the problems?
m kay,
1. The specials, though it's good were narrowed down, are still too normal, tho not a bad thing, still are.
2. now the third party is UNDERPOWERED, having to choose between their two abilites and NOT getting night kill immunity is weak.
It's actually pretty fine now aside from those two things, so yeah, just fix those and your good.
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Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Fri Oct 27, 2017 5:42 am
Also as a technical note, try to make your role descriptions not unnecessarily long, and you don't need to mention the win conditions if they're the same as always (which pertains town and TP). In this case, you require the mafia to strictly outnumber the town even if the TP is dead, which e.g. requires the last living mafia to arrive at a 2-1 scenario at day (and survive it), while if this happens at night, the mafia would be forced to suspend a kill. How would you treat a 1-1 endgame? It's common to consider this a mafia victory, so the common mafia win con is "kill the TP and equal or outnumber" the town. The town already seems to have the best chances in your setup.
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nothere
- Nipper

- Posts: 409
- Joined: Sat Apr 08, 2017 11:27 pm
Postby nothere » Sat Nov 11, 2017 2:06 pm
Finally done reworking this, so one last check for good measure. Might not submit it for hosting until we get more Mafia activity, though. And it might need more work...
MSomething: City Chaos
Version 1.2
20 playes
Cardflip Game
The Mafia wins if the Wanted Criminal ends up dead and the number of their members remaining is greater than the number of City Folk remaining (or equal to if certain conditions are met).
The City Folk win if the entire Mafia and the Wanted Criminal end up dead.
The Wanted Criminal wins if everyone else ends up dead.
The Mafia
Mafioso: Decides with the other Mafia members on who will kill whom each night.
Mafioso
Mafioso Master: Decides with the other Mafia members on who will kill whom each night. Cardflips green upon inspection, but cardflips red upon death.
Crooked Cop: Decides with the other Mafia members on who will kill whom each night. Also each night, they can roleblock one player or silence one player. The two abilities cannot be used simultaneously. Immune to roleblocks.
The City Folk
Trooper: Can kill one person each night.
P.I.: Can inspect one person each night to learn their color.
PhD: Can protect one player from dying each night. They cannot self-protect, but they will surivive one nighttime attack.
Cadet: Each night, they can watch over one player and see who visits them or go on alert and kill certain visitors, as well as stopping certain abilities from working on them. Cannot use both abilites simultaneously, and can only go on alert twice throughout the game.
Citizen: No special abilities.
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Suspicious Citizen: A citizen that people have been thinking may actually be a criminal. Thinks they're a normal Citizen, unaware that they'll cardflip red upon inspection or death.
Subject of Gossip: A citizen that people spread rumors about all the time. Thinks they're a normal Citizen, unaware that they'll cardflip orange upon inspection or death.
Subject of Gossip
The Wanted Criminal
Crime Master: Each night, they can kill one person or kidnap one person, which will roleblock and inspect the target at the same time in the process. Also, they can fake a lynch vote in the thread then submit a real vote via ballot box every day. Immune to nightkills and roleblocks. However, they can only kidnap each person once throughout the game. They can use both night abilities simultaneously, but only twice throughout the game.
- If the Mafia only has as many members left as there are City Folk by the end of a day phase and the Crime Master is dead, the game will keep going if the PhD, Trooper, or a Cadet that can still go on alert are alive, but the game will end in a Mafia Victory if all of the aforementioned roles are dead or if the PhD, Trooper are dead if the Cadet is alive, but cannot go on alert.
In the case that a night phase begins with only two players remaining, with one being the Wanted Criminal, the Wanted Criminal will automatically win.
In the case that a night phase begins with only two players remaining, with one being Mafia and the other being the Trooper or a Cadet that can go on alert, a KITB will immediately ensue to kill one of them randomly, despite it being night.
In any scenario where a day phase begins with only two players left, and both are on different teams, a KITB will immediately ensue to kill one of them randomly.
When a target is silenced, they can only say "I was told to shut up." or another message with the same meaning.
If the Crime Master tries kidnapping the Crooked Cop, the Crooked Cop won't be roleblocked, but will be inspected.
If the Cadet goes on alert, they will stop Mafia kill attempts targeted at them and will roleblock the Trooper and PhD if they go for them, but the Crooked Cop, P.I., and Crime Master won't be roleblocked if they go for them.
The Trooper, P.I., PhD, and Crime Master won't die from visiting an alert Cadet.
The Trooper will get no penalties for killing any City Folk.
Changes from previous version: show - The Crime Master is now night-immune and can now use both of their abilities simultaneously twice throughout the game.
Gave the Crime Master the abilities of a Doublespeaker.
Removed the PhD's ability to self-protect and gave them immunity for one nighttime attack.
Added some extra notes.
Changed the Mafia's win conditions because of the Crime Master.
Gave the Cadet the abilities of a Veteran.
Shrotened descriptions.
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