Cool, but a lot of them lack shading - with kinda fits with the SMW style, but I don't like it. Also the 4x4 pixels are weird, and I know you can do better.
The ghost house, tank and ship are my favorites - they're pretty well done other than slight pillowshading on the wheels and sail.
Also as mentioned previously solely removing shading does not make something SMW-styled; the toad houses and flower stand out as desperately needing some sense of depth
Zha Hong Lang wrote:Was it really necessary to recolor the SMB3 pipe when there's already a pipe in SMW style that even has depth perception?
yes, but it is an smw reskin to an smb3 graphic, wich mean the graphic is the same, but wiy=th the graphic style of the other game. It is something wich is done fluently in the communauty.
Zha Hong Lang wrote:Was it really necessary to recolor the SMB3 pipe when there's already a pipe in SMW style that even has depth perception?
yes, but it is an smw reskin to an smb3 graphic, wich mean the graphic is the same, but wiy=th the graphic style of the other game. It is something wich is done fluently in the communauty.
But why? What purpose does having the SMB3 pipe in SMW style fulfill, other than the sake of it? Sure a lot of people like to restyle things, but that doesn't mean they're doing it with good reason. It's just... awkward to add something in when it already exists, and arguably in better form.
It has a lot of pillow shading (which is not good at all) but i wont go into detail about it since your shading has already been established on this thread, it honestly just doesn't look good at all what so ever. The only thing i like is the toad houses, even thoe not shaded, they still establish the SMW theme, rest make no sense , like is that a level but instead of the number theirs a star? Seriously, wtf