SMB 8-Bit Mario and Luigi

Share and discuss custom SMBX graphics.

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KorayD
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SMB 8-Bit Mario and Luigi

Postby KorayD » Thu Sep 07, 2017 6:59 pm

I took the Mario sprites from "KoolKat Super Mario Bros PC 2" and corrected their position in the sprite-sheet because they were not placed correctly, and then I took the color palettes from "SMB1 - Luigi's Training" and recolored the Mario sprites in order to make a Luigi sprite. Credit goes to whoever made the 8-bit Mario sprites in "KoolKat Super Mario Bros PC 2."
Spoiler: show
Image
Spoiler: show
Image
http://www.mediafire.com/file/r2r92vgog ... _Luigi.zip

HenryRichard
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Re: SMB 8-Bit Mario and Luigi

Postby HenryRichard » Thu Sep 07, 2017 11:12 pm

It's cool but Big Mario looks squished. You can resize player hitboxes with the PGE Calibrator tool included in SMBX2.

FireyPaperMario
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Re: SMB 8-Bit Mario and Luigi

Postby FireyPaperMario » Mon Sep 11, 2017 7:18 am

Nice, but isn't Luigi's palette in SMB1 White & Green?

KorayD
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Re: SMB 8-Bit Mario and Luigi

Postby KorayD » Thu Sep 28, 2017 5:25 pm

Hello, everyone, it seems that I had not thoroughly tested this out. I've fixed all sprite placement errors now, but I haven't been able to figure out the hitboxes because it says that PGE Calibrator doesn't support it for SMBX.

Can everyone who downloaded this please download it again.


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