Share anything artistic that you've made, like short stories, drawings, and music.
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PROX
- Van De Graf

- Posts: 1973
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Postby PROX » Sun Aug 27, 2017 9:08 pm
Hani wrote:PROX wrote:Hani wrote:Which one is better?
 
I take it that those are roto disks? Well in that case, I would say the bottom left one. I don't exactly know what's going on with all those though.
The rotodisc has 8 frames, so left one or right one
ok left
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PROX
- Van De Graf

- Posts: 1973
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Wed Sep 06, 2017 4:38 pm
sorry for double posting, but here's something I'm working on. I might include outlines for the rocks since I don't really like how they blend as of now. I think the noise could also be reduced as well. This should look familiar since it's a remake of an old tileset.
EDIT: nvm, I did. It looks waaaay better now. Also tweaked the colors a bit.
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Snessy the duck
- Mouser

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Postby Snessy the duck » Thu Sep 07, 2017 11:09 am
I think the darkest brick looks a bit too much like a BGO, try making it a bit brighter.
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HenryRichard
- Reznor

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Postby HenryRichard » Thu Sep 07, 2017 3:08 pm
That's really noisy - have you considered using less?
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PROX
- Van De Graf

- Posts: 1973
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Thu Sep 07, 2017 3:17 pm
HenryRichard wrote:That's really noisy - have you considered using less?
I lowered the contrast considerably from the last version. If I'm making rough stone, it probably should be somewhat noisy.
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Black Mamba
- Boss Bass

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Postby Black Mamba » Fri Sep 08, 2017 9:51 am
IMO I think there should also be some shadow on the left side of the bgos to keep it consistant with the light source
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PROX
- Van De Graf

- Posts: 1973
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Fri Sep 08, 2017 1:30 pm
Uzendayo wrote:IMO I think there should also be some shadow on the left side of the bgos to keep it consistant with the light source
yeah I agree, that's going to be a lot of blocks though xD
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FireyPaperMario
- Toad

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Postby FireyPaperMario » Wed Sep 13, 2017 6:06 pm
I wish I can showcase my new 16-bit monochrome tileset* from my DeviantArt, but ever damn time I post 1 of them, the image is broken.
*I post my tilesets often in .gif file fyi
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PROX
- Van De Graf

- Posts: 1973
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Postby PROX » Wed Sep 13, 2017 9:04 pm
MarioRPGExpert93 wrote:I wish I can showcase my new 16-bit monochrome tileset* from my DeviantArt, but ever damn time I post 1 of them, the image is broken.
*I post my tilesets often in .gif file fyi
put it on imgur, go to share>BB Code(Forums), copy paste the link, and we'll all see it.
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PROX
- Van De Graf

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Postby PROX » Wed Sep 13, 2017 9:14 pm
Sorry for double posting, but I have yet another update for my Bowser's Castle Tileset. (Remade from old version)
We can all agree the old fill was bad, so here's a dramatic improvement.
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HenryRichard
- Reznor

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Postby HenryRichard » Wed Sep 13, 2017 10:15 pm
That looks much better! You may consider adding variations on the fill tile that make it look a little less repetitive, though that would likely be rather difficult.
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PROX
- Van De Graf

- Posts: 1973
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Wed Sep 13, 2017 11:52 pm
HenryRichard wrote:That looks much better! You may consider adding variations on the fill tile that make it look a little less repetitive, though that would likely be rather difficult.
it won't be since people will most likely put bricks in the fill when this is in use. Also I'm planning on including a Bowser emblem in the tileset fill kinda like what I did with the first version.
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kojimkj
- Spike

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Postby kojimkj » Thu Sep 14, 2017 1:41 pm
PROX wrote:Sorry for double posting, but I have yet another update for my Bowser's Castle Tileset. (Remade from old version)
We can all agree the old fill was bad, so here's a dramatic improvement.
I really like that, but I think the stone pattern could be improved a little.
Also here is something I made :
In order : Forest, alternative underground, volcano.
The Beach is nothing new, just some old thing in my ded GFX pack.
oh no its not SMB3 gfx, lets kill kojimkj
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kojimkj
- Spike

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Postby kojimkj » Fri Sep 15, 2017 10:27 pm
Made a animation for SMB1 mushroom, and made a edited version of SMB1 ? block
SMB1 Question Mark Block
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Turret 3471
- Chain Chomp

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Postby Turret 3471 » Tue Sep 19, 2017 12:41 pm
Woah, this looks awesome!!! I sort of did the same thing years ago with the SMB3 mushrooms. Man, the memories.
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kojimkj
- Spike

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Postby kojimkj » Fri Sep 22, 2017 9:28 pm
Making this for no reason : 
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kojimkj
- Spike

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Postby kojimkj » Sat Sep 23, 2017 12:57 pm
Wow, this topic is really inactive now
I also extended SMW pipes: 
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smbx GaMERDoG
- Chain Chomp

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Postby smbx GaMERDoG » Fri Sep 29, 2017 10:08 pm
kojimkj wrote:Wow, this topic is really inactive now
I also extended SMW pipes: 
Those giant pipes though. 9001/10.
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litchh
- Eerie

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Postby litchh » Thu Oct 05, 2017 1:50 pm
Just SMB1 recolored Morton Koopa Jr.

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Turret 3471
- Chain Chomp

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Postby Turret 3471 » Thu Oct 05, 2017 2:20 pm
Pretty sure no one's done this yet. I'm planning on making a 16-bit New Super Mario Bros. GFX Pack, containing 16-bit rendered graphics of blocks, background objects, BGs, anything I can think of from NSMBDS, Wii, 2, and U.
I've only started on one BG so far. The jungle background from NSMBU (extreme WIP incoming):
It's in SMB1 colors for now, at least for the sky, though I'll most likely make SMB3 and SMW colored versions as well.
I'll also be using a couple other reference images for this BG, ones that include the real background from the game, so that I can draw the trees closer to the player for more accuracy.
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