Mario & Luigi X

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carefreeDesigner
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Mario & Luigi X

Postby carefreeDesigner » Thu Sep 14, 2017 12:30 am

Mario & Luigi X is an Episode based on the popular RPG Series Mario & Luigi, which started in 2001, since its creation, it has gain a huge following with many fans of the series. However, despite its following, it has next to no episodes or levels on it in the SMBX Forums, which is something I plan to fix.

While it doesn't have any fancy LunaLua code to recreate the Battle System, it does feature a huge cast of levels, with a minor story, and engaging gameplay.
The gameplay itself, sounds very dumb on paper, but it is to the core, a defeat all style of game. Each level features a number of enemies that all must be defeated to unlock the goal in the level. The player can also collect stars, which are required early on, and unlock things such as Power-Ups and Gates to later locations of the game. It starts out simple, with just a few Goombas, and gets more complicated, featuring masses of Hammer Bros. or otherwise. There are also a multitude of levels that aren't battles, but instead Towns, Puzzles, and Troves of Power-Ups and 1-Ups. The game has 5 Areas (Worlds) along with a number of Sub-Areas in it, these Sub-Areas can be as different as entire landscapes, and as similar to simple changes in a terrain. Be aware that this style of gameplay allows levels to be just as short as a minute long, so a seemingly absurd number of levels, is actually not all that much in actual time to complete.

The Story:
Spoiler: show
Bowser has come up with a plan to take over the Mushroom Kingdom, along with the Kahar Kingdom that leads toward his new Castle. He starts in the Dreamy Grasslands, and makes his way through every land up until the Mushroom Kingdom itself. He then enlists his newly assigned leaders Boom Bam, Magikid, and General Koopaling to keep the area under their control until they can go and Capture Peach. Mario and Luigi wake up moments before this happens, and defeats most of the Army occupying the area, and take out the Outpost that Boom Bam was in control of, and soon Defeating Magikid and pushing Bowser's Forces back into the next area before they could cause any real issues. It is now up to Mario and Luigi to defeat Bowser and his Army and take back the Koopa Controlled Land of Kahar.
Progress:
Spoiler: show
Area 1: Mushroom Kingdom - Done!
Before Kingdom Wall: 100%
Boom-Bam's Tower: 100%
After Kingdom Wall: 100%
Area 2: Kahar Desert - Half
Kahar Valley: 100%
Magikid's Cave: 100%
Kahar Dunes: 0%
Kahar Cano: 0%
Area 3: Kahar Island - Not Started
Rocky Kahar: 0%
Kahar Beach: 0%
Kahar Forest: 0%
Area 4: Dreamy Planes - Not Started
Dreamy Grasslands: 0%
Dream Planes: 0%
Area 5: Bowser's Domain - Not Started
Bowser Path: 0%
Bowser's First Line: 0%
Bowser's Castle: 0%
Bowser's Skyscraper: 0%
Bowser's Last Resort: 0%
Screenshots:
Spoiler: show
Image
Image
Image
Image
Image
You can download Mario & Luigi X at:
https://www.dropbox.com/sh/ir6dfr633abd ... Zwnwa?dl=0

You can join the public Discord Server that I post on when a update is released at:
https://discord.gg/E9u7HRr
Last edited by carefreeDesigner on Fri Sep 15, 2017 10:07 pm, edited 3 times in total.

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Re: Mario & Luigi X

Postby MarioMario369 » Thu Sep 14, 2017 2:24 am

Wow. This looks good.

MarioKirby101
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Re: Mario & Luigi X

Postby MarioKirby101 » Thu Sep 14, 2017 7:12 pm

This could be improved upon but it's alright for what looks like your first project

carefreeDesigner
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Re: Mario & Luigi X

Postby carefreeDesigner » Thu Sep 14, 2017 9:38 pm

MarioKirby101 wrote:This could be improved upon but it's alright for what looks like your first project
Could you elaborate on what could be improved, if it's something simple that I overlooked, then I could easily fix it, but if its something with the mechanics, then I more than likely won't do anything unless it's a fix of some sort.

carefreeDesigner
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Re: Mario & Luigi X

Postby carefreeDesigner » Fri Sep 15, 2017 10:08 pm

I've updated the format a bit and created a list of Progress so that people can tell how far the project is into completion.

MarioKirby101
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Re: Mario & Luigi X

Postby MarioKirby101 » Sat Sep 16, 2017 4:03 am

carefreeDesigner wrote:
MarioKirby101 wrote:This could be improved upon but it's alright for what looks like your first project
Could you elaborate on what could be improved, if it's something simple that I overlooked, then I could easily fix it, but if its something with the mechanics, then I more than likely won't do anything unless it's a fix of some sort.
I'm thinking you should look into custom graphics

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Re: Mario & Luigi X

Postby Snessy the duck » Sat Sep 16, 2017 6:10 am

MarioKirby101 wrote:
carefreeDesigner wrote:
MarioKirby101 wrote:This could be improved upon but it's alright for what looks like your first project
Could you elaborate on what could be improved, if it's something simple that I overlooked, then I could easily fix it, but if its something with the mechanics, then I more than likely won't do anything unless it's a fix of some sort.
I'm thinking you should look into custom graphics
Custom graphics =/= good episode

carefreeDesigner
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Re: Mario & Luigi X

Postby carefreeDesigner » Sat Sep 16, 2017 12:22 pm

Snessy the duck wrote:
MarioKirby101 wrote: I'm thinking you should look into custom graphics
Custom graphics =/= good episode
I already have a few custom graphics for this episode, but they aren't used often, stuff like enemies and bosses. Soon I'm going to make a version of Mario and Luigi that fits the style of the original Mario & Luigi games.

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Re: Mario & Luigi X

Postby ADMAndrew » Sat Sep 16, 2017 5:21 pm

sounds good :D , but what version of SMBX is this project :? ?

carefreeDesigner
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Re: Mario & Luigi X

Postby carefreeDesigner » Sat Sep 16, 2017 6:22 pm

ADMAndrew wrote:sounds good :D , but what version of SMBX is this project :? ?
You can currently play it in 1.3.0.1 and 2.0, however it will be switching to exclusively 2.0 in the next update, so I suggest that.

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Re: Mario & Luigi X

Postby MarioKirby101 » Sun Sep 17, 2017 2:05 am

Snessy the duck wrote:
MarioKirby101 wrote:
carefreeDesigner wrote: Could you elaborate on what could be improved, if it's something simple that I overlooked, then I could easily fix it, but if its something with the mechanics, then I more than likely won't do anything unless it's a fix of some sort.
I'm thinking you should look into custom graphics
Custom graphics =/= good episode
I'm aware of that, but from the screenshots provided this episode looks like it could really use some

carefreeDesigner
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Re: Mario & Luigi X

Postby carefreeDesigner » Sun Sep 17, 2017 2:08 am

MarioKirby101 wrote: I'm aware of that, but from the screenshots provided this episode looks like it could really use some
I don't have many custom assets, most of them are very specific for one use and one use only, like the bosses and towns.
I will be adding levels with different graphics soon though.


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