Game Concept Thread

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.

Moderator: Userbase Moderators

Forum rules
Before you make a topic/post, consider the following:
-Is there a topic for this already?
-Is your post on-topic/appropriate?
-Are you posting in the right forum/following the forum rules?
Noodle
Banned
Posts: 595
Joined: Mon Aug 15, 2016 9:34 am

Re: Game Concept Thread

Postby Noodle » Tue Aug 15, 2017 8:06 pm

Danny wrote:Here's some constructive criticism: What the hell?
Danny, that is not constructive criticism.

ElectriKong
Bowser
Bowser
Posts: 4652
Joined: Mon Jun 06, 2016 4:32 pm
Pronouns: he/him
Contact:

Re: Game Concept Thread

Postby ElectriKong » Tue Aug 15, 2017 8:11 pm

Noodle wrote:
Danny wrote:Here's some constructive criticism: What the hell?
Danny, that is not constructive criticism.
It was supposed to be a joke, that originated from Nanaya Jacob's first game (from Danny of course) that has basically turned into a meme.

Danny
Wart
Wart
Posts: 4001
Joined: Fri Dec 20, 2013 1:12 pm
Flair: aka LMNtals
Pronouns: he/they

Re: Game Concept Thread

Postby Danny » Tue Aug 15, 2017 11:18 pm

Image

Thehelmetguy1
Boom Boom
Boom Boom
Posts: 2372
Joined: Sat Dec 19, 2015 9:33 am
Flair: certified idiot

Re: Game Concept Thread

Postby Thehelmetguy1 » Wed Aug 16, 2017 12:56 pm

What electriking said. This legendary post was made as a joke and became a meme.

MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6422
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Contact:

Re: Game Concept Thread

Postby MECHDRAGON777 » Mon Aug 21, 2017 9:46 pm

(18 Players) Mafia 6:

ƨiʜƚ ɘʞil noiƨolqxɘ oИ

Mafia Mechanics: show
(?mafiavisit is on due to the blaster)
Mafia: Outnumber Town and Bomber is dead.
Consigliere - Finds the Exact Role of the person he checks on
Consort - Roleblocks a person each night
Propagandist - Can write a message the host will post in #announcements Limited to 250 characters. Remember the propagandist can fake protections and explosions
Mafioso

Town: All Mafia are dead.
Sheriff - Checks each night
Lieutenant - Chooses during the night if they should host a second lynching. Can only use this ability once.
Town Crier - Can write a message the host will post in #announcements Limited to 250 characters
Blaster - Visits a person to set up a security device. In the future if the person who has a security device is attacked, he does not die, and the target is informed of the person who attacked them. 4 Total Uses. CANNOT BE USED ON SELF
Vigilante - You know what this role does by now
Deputy
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson

Immuiller - Night Immune Miller

Third Party: Unique
Bomber - Can visit someone each night. If the person is attacked THE SAME NIGHT, a bomb is set off. He has to survive 3 cycles (3 day phases) after the bomb is set off and then everyone else dies and he wins. Night immune.
System Messages: show
After a successful protection or hitting a night immune role:
An explosion went off last night. Everyone rushed outside to see that [player]'s house was covered in smoke.

After a successful bomb detonation:
A bomb has been detonated. You have until night [day number + 3] to lynch the bomber.

PersonNamedUser
Reznor
Reznor
Posts: 2882
Joined: Fri Feb 27, 2015 8:07 pm

Re: Game Concept Thread

Postby PersonNamedUser » Mon Aug 21, 2017 10:19 pm

Thinking of submitting this mafia 44 signups.

M44: Decisions, Descisions
Choice Game
Psuedo-Mystery Game
18 Players
Mandatory Lynching
Mandatory Role Usage
Normal Win Conditions

Mafia
Consigliere or Bartender
Brewer or Blackmailer
Doublespeaker or Charismatic Mafioso
Sneaker or Sharpshooter

Town
Sheriff or Jailkeeper
Doctor or Dissector
Tracker or Lookout
Vigilante or Veteran
Narcissist or Aggressive Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson

Miller
Millwright

Independent
Saboteur or Arsonist
Jester or Voodoo Lady
Rolelist: show
Consigliere: Can inspect a player each night to learn their exact role, however, the player will be alerted.
Bartender: Is a mafia that flips blue, no abilities.
Brewer: Can offer a player a drink each night to roleblock them that night phase.
Blackmailer: Can blackmail a player each night night to slience them the following day phase, not allowing them to say anything aside from “I’m intimidated” or similar.
Doublespeaker: Can fake their vote in the thread and send their real vote to the host in private.
Charismatic Mafioso: Lynch votes count as two.
Sneaker: If they are the one commiting the kill, they can’t be seen by the lookout.
Sharpshooter: They can twice in the game strengthen the mafia’s kill to ignore all protection, this includes nightkill immunity.
Sheriff: Can inspect a player each night to learn their color.
Dissector: Can dissect a dead player each day phase to learn their exact role.
Doctor: Can protect a player from nightkills each night.
Jailkeeper: Can jail a player each night, protecting them from all abilities including killing, however, they’ll be roleblocked.
Tracker: Can watch a player each night to learn who they visited.
Lookout: Can watch a player each night to learn who visited them.
Vigilante: Can choose to kill a player each night.
Veteran: Can go on alert two times in the game killing all visitors.
Narcissist: They flip blue but have no abilities.
Aggressive Townsperson: Lynch votes count as two but they flip red.
Saboteur: May place a mine on a player each night. If a player visits the targeted player the next night, both players will die. night-immune.
Arsonist: May spill gasoline on a player's house each night. Alternatively, can light all the houses that have been doused in gasoline on fire at once, killing all doused players and ignoring protection from night immunity and other protective roles. Immune to nightkills.
Jester: The player with this role's goal is to get lynched.
Voodoo Lady: Can select a player and a word atleast 6 letters long, if that player says that word the following day phase, they'll die, immune to nightkills.
Extra Notes: show
- The Independents are NOT in contact with eachother nor are they on the same team.
- The Following abilites DON'T count as visiting: Sharpshooter, Tracker, Lookout, Voodoo Lady
Role PMs: show
You’re the leader of the mafia, you could be:

Consigliere: Can inspect a player each night to learn their exact role, however, the player will be alerted.

Bartender: Is a mafia that flips blue, no abilities.

Your teammates are: (player), (player), and (player)
You’re a intimidating member of the mafia, you could be:

Brewer: Can offer a player a drink each night to roleblock them that night phase.

Blackmailer: Can blackmail a player each night night to slience them the following day phase, not allowing them to say anything aside from “I’m intimidated” or similar.

Your teammates are: (player), (player), and (player)
You’re a charismatic member of the mafia, you could be:

Doublespeaker: Can fake your votes in the thread and send your real votes to the host in private.

Charismatic Mafioso: your lynch votes count as two.

Your teammates are: (player), (player), and (player)
You’re a sneaky assassin of the mafia, you could be:

Sneaker: If they are the one commiting the kill, they can’t be seen by the lookout.

Sharpshooter: They can twice in the game strengthen the mafia’s kill to ignore all protection, this includes nightkill immunity.

Your teammates are: (player), (player), and (player)
You’re a member of the security force, you could be:

Sheriff: Can inspect a player each night to learn their color.

Jailkeeper: Can jail a player each night, protecting them from all abilities including killing, however, they’ll be roleblocked.
You’re an anatomist, you could be:

Doctor: Can protect a player from nightkills each night.

Dissector: Can dissect a dead player each day phase to learn their exact role.
You are a watchman, you could be:

Tracker: Can watch a player each night to learn who they visited.

Lookout: Can watch a player each night to learn who visited them.
You’re a person who tries to punish criminals themselves without legal authority, you could be:

Vigilante: Can choose to kill a player each night.

Veteran: Can go on alert two times in the game killing all visitors.
You like drawing attention to yourself, you could be:

Narcissist: They flip blue but have no abilities.

Aggressive Townsperson: Lynch votes count as two but they flip red.
You are a Townsperson, you have no abilities and may be the Miller or Millwright.
You’re a cold, destructive psychopath, you could be:

Saboteur: May place a mine on a player each night. If a player visits the targeted player the next night, both players will die. night-immune.

Arsonist: May spill gasoline on a player's house each night. Alternatively, can light all the houses that have been doused in gasoline on fire at once, killing all doused players and ignoring protection from night immunity and other protective roles. Immune to nightkills.
You’re a weirdo who’s wandered into town, you could be:

Jester: The player with this role's goal is to get lynched.

Voodoo Lady: Can select a player and a word atleast 6 letters long, if that player says that word the following day phase, they'll die, immune to nightkills.
Last edited by PersonNamedUser on Mon Sep 04, 2017 4:58 pm, edited 2 times in total.

ShadowStarX
Bronze Yoshi Egg
Bronze Yoshi Egg
Posts: 1751
Joined: Mon Jan 27, 2014 7:21 am
Pronouns: he/him
Contact:

Re: Game Concept Thread

Postby ShadowStarX » Sun Aug 27, 2017 3:49 pm

M45+: Keep in Touch
- 17 players
- Cardflip
- No special abilities besides contact and nightkills

Mafia
Traitor: In contact with the freemasons and cannot be distuingished from them.
Mafioso
Mafioso
Vengeful Mafioso
: If lynched during the day, the last player who voted for him will also die.

Town
Freemason: In contact with the other freemason and the traitor. Cannot distuingish the traitor from the real fellow freemason.
Freemason: In contact with the other freemason and the traitor. Cannot distuingish the traitor from the real fellow freemason.
Lover: In contact with the other lover. If a lover dies, the other one dies as well.
Lover: In contact with the other lover. If a lover dies, the other one dies as well.
Vigilante: In contact with the other Vigilante. They may kill someone during the night. If they shoot an innocent, both of them will flip red for the day after. If one of them dies, they will lose their ability to kill.
Vigilante: In contact with the other Vigilante. They may kill someone during the night. If they shoot an innocent, both of them will flip red for the day after. If one of them dies, they will lose their ability to kill.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Last edited by ShadowStarX on Tue Aug 29, 2017 2:33 pm, edited 2 times in total.

Witchking666
Silver Yoshi Egg
Silver Yoshi Egg
Posts: 1769
Joined: Mon Dec 15, 2014 10:47 am

Re: Game Concept Thread

Postby Witchking666 » Tue Aug 29, 2017 1:11 pm

ShadowStarX wrote:M45+: Keep in Touch
- 17 players
- Cardflip
- No special abilities besides contact and nightkills

Mafia
Godfather: A mafioso who flips green upon death and inspection.
Traitor: In contact with the freemasons and cannot be distuingished from them.
Mafioso
Mafioso


Town
Freemason: In contact with the other freemason and the traitor. Cannot distuingish the traitor from the real fellow freemason.
Freemason: In contact with the other freemason and the traitor. Cannot distuingish the traitor from the real fellow freemason.
Lover: In contact with the other lover. If a lover dies, the other one dies as well.
Lover: In contact with the other lover. If a lover dies, the other one dies as well.
Vigilante: In contact with the other Vigilante. They may kill someone during the night. If they shoot an innocent, both of them will flip red for the day after. If one of them dies, they will lose their ability to kill.
Vigilante: In contact with the other Vigilante. They may kill someone during the night. If they shoot an innocent, both of them will flip red for the day after. If one of them dies, they will lose their ability to kill.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
I really like this game. It makes use of several contact mechanics that all replace the need for blues. The only think I can find that is wrong with this game is that the godfather flips green "on inspection and death". Yet you do not have anything that can inspect. Would really want to play this in the future

ShadowStarX
Bronze Yoshi Egg
Bronze Yoshi Egg
Posts: 1751
Joined: Mon Jan 27, 2014 7:21 am
Pronouns: he/him
Contact:

Re: Game Concept Thread

Postby ShadowStarX » Tue Aug 29, 2017 2:33 pm

Godfather replaced by Vengeful Mafioso for reasons stated by TLtimelord in the discord channel.

ElectriKong
Bowser
Bowser
Posts: 4652
Joined: Mon Jun 06, 2016 4:32 pm
Pronouns: he/him
Contact:

Re: Game Concept Thread

Postby ElectriKong » Thu Aug 31, 2017 6:21 am

M44+: Who do I trust?
-20 Players
-Cardflip

Mafia
Experienced Godfather: Because of his experience cardflips blue
Godfather: Cardflips green
Mafioso: Nothing special
Mafioso
Mafioso

Town
Cop: Can inspect 1 player per night
Insane Cop: Can inspect 1 player per night, but reds flip green and greens flip. Blues unaffected. Doesn't know about his insanity
Doctor: Can protect 1 player per night. Cannot protect himself.
Retired Doctor: If the doctor dies, he replaces him thanks to his previous experience.
Vigilante: Can kill 1 player per night. If he kills someone on his team, his cardflip colour will be red the following 2 phases.
Townie: Nothing special
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Former Murderer: Cardflips red
Role PMs: show
You are the Experienced Godfather.Because of your experience in disguising yourself, you are able to not only look innocent but also look special to the town.
You are the Godfather. You are a threat because you are able to look innocent even though you are not.
You are a Mafioso. You need to help the rest of the team by eliminating the town to the point that you are half or the majority of those still alive.
You are a Cop. You need to inspect others to help find out what they are. However not everything is necessarily how it seems. You don't know about your sanity levels but it still can affect how you see people and a lack of sanity may be grounds for suspicion.
You are the Doctor. You will want to protect others against those who may want to kill them.
You are the Retired Doctor. You have plenty of experience and are willing to replace the Doctor should he die. Your last surgery failed though and caused the patient's death, which has made the town suspicious of you.
You are the Vigilante. Your job is to kill off the Mafia.
Just be careful not to kill any innocent people lest you make the town frown upon you throughout the next day and into the night.
You are a Townie. You can't do much but you must help the town by lynching off the Mafia each day.
You are the Former Murderer. You have recently been released from prison after being convicted of 2 murders 25 years back. You do support the town and regret your actions. Still, the town thinks you are a mafioso so you must be careful.

ElectriKong
Bowser
Bowser
Posts: 4652
Joined: Mon Jun 06, 2016 4:32 pm
Pronouns: he/him
Contact:

Re: Game Concept Thread

Postby ElectriKong » Sat Sep 02, 2017 12:59 pm

I just realised that no one has given feedback on the first game in this thread
Pseudo-dino wrote: M10 - Whatever
Cardflip - Whatever players

Whatever
Whatever
Whatever
Whatever
8bitmushroom wrote:Here's some constructive criticism: What the Hell?
In all seriousness though I would like to see some feedback on my game.

Valentine
Silver Yoshi Egg
Silver Yoshi Egg
Posts: 2049
Joined: Wed Jan 01, 2014 6:50 am
Flair: evil device
Pronouns: She/They

Re: Game Concept Thread

Postby Valentine » Sat Sep 02, 2017 1:07 pm

Right, I just remembered I wanted to comment on your game.

It's fucking disgusting, what's the point of even having colors at this point like jesus fucking christ.

Also Insane cop is generally a horrible role as you could technically get both of them in contact of each other and aware of which one is the insane one, which would give the town 2 sheriffs, but if they can't the town practically has none. Not like any of it matters because the mafia has 2 godfathers.

PersonNamedUser
Reznor
Reznor
Posts: 2882
Joined: Fri Feb 27, 2015 8:07 pm

Re: Game Concept Thread

Postby PersonNamedUser » Sat Sep 02, 2017 1:08 pm

Electriking wrote:M44+: Who do I trust?
-20 Players
-Cardflip

Mafia
Experienced Godfather: Because of his experience cardflips blue
Godfather: Cardflips green
Mafioso: Nothing special
Mafioso
Mafioso

Town
Cop: Can inspect 1 player per night
Insane Cop: Can inspect 1 player per night, but reds flip green and greens flip. Blues unaffected. Doesn't know about his insanity
Doctor: Can protect 1 player per night. Cannot protect himself.
Retired Doctor: If the doctor dies, he replaces him thanks to his previous experience.
Vigilante: Can kill 1 player per night. If he kills someone on his team, his cardflip colour will be red the following 2 phases.
Townie: Nothing special
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Former Murderer: Cardflips red
Role PMs: show
You are the Experienced Godfather.Because of your experience in disguising yourself, you are able to not only look innocent but also look special to the town.
You are the Godfather. You are a threat because you are able to look innocent even though you are not.
You are a Mafioso. You need to help the rest of the team by eliminating the town to the point that you are half or the majority of those still alive.
You are a Cop. You need to inspect others to help find out what they are. However not everything is necessarily how it seems. You don't know about your sanity levels but it still can affect how you see people and a lack of sanity may be grounds for suspicion.
You are the Doctor. You will want to protect others against those who may want to kill them.
You are the Retired Doctor. You have plenty of experience and are willing to replace the Doctor should he die. Your last surgery failed though and caused the patient's death, which has made the town suspicious of you.
You are the Vigilante. Your job is to kill off the Mafia.
Just be careful not to kill any innocent people lest you make the town frown upon you throughout the next day and into the night.
You are a Townie. You can't do much but you must help the town by lynching off the Mafia each day.
You are the Former Murderer. You have recently been released from prison after being convicted of 2 murders 25 years back. You do support the town and regret your actions. Still, the town thinks you are a mafioso so you must be careful.
There are a few problems i have with it, first of all, i don't see why both backups flip red really. I could see why if it were a sidekick or such but not
much here really. Also i'd suggest adding in a dissector, with all the ways that cardflips can practically not be trusted, it be good for there to be some kind of role able to do so. Also, though not required, it'd be cool to give the mafia some kind of ability, it definetly doesn't need to be all of them, but atleast one would work.

Also, since i gave you feedback, how about giving my game a bit of it?
Sanct wrote:Right, I just remembered I wanted to comment on your game.

It's fucking disgusting, what's the point of even having colors at this point like jesus fucking christ.

Also Insane cop is generally a horrible role as you could technically get both of them in contact of each other and aware of which one is the insane one, which would give the town 2 sheriffs, but if they can't the town practically has none. Not like any of it matters because the mafia has 2 godfathers.
And this right here is why it would work to have a dissector and maybe even a backup one too.

ElectriKong
Bowser
Bowser
Posts: 4652
Joined: Mon Jun 06, 2016 4:32 pm
Pronouns: he/him
Contact:

Re: Game Concept Thread

Postby ElectriKong » Sat Sep 02, 2017 1:29 pm

Electriking wrote:M44+: Who do I trust?
-20 Players
-Cardflip

Mafia
Godfather: Cardflips green until night 4, where he will cardflip blue thereafter.
Roleblocker: Can roleblock 1 player per night.
Mafioso: Nothing special
Mafioso
Mafioso

Town
Cop: Can inspect 1 player per night
Insane Cop: Can inspect 1 player per night, but reds flip green and greens flip. Blues unaffected. Doesn't know about his insanity
Doctor: Can protect 1 player per night. Cannot protect himself.
Retired Doctor: If the doctor dies, he replaces him thanks to his previous experience.
Vigilante: Can kill 1 player per night. If he kills someone on his team, his cardflip colour will be red the following 2 phases.
Dissector: Can reveal the role of 1 player per phase.
Townie: Nothing special
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Former Murderer: Cardflips red
Changes:
Merged the 2 godfathers and tweaked them
Added roleblocker
Retired doctor now cardflips green
Replaced a townie with a dissector

Should I make the 2 cops be in contact by default?
Any other changes you want to suggest?

Valentine
Silver Yoshi Egg
Silver Yoshi Egg
Posts: 2049
Joined: Wed Jan 01, 2014 6:50 am
Flair: evil device
Pronouns: She/They

Re: Game Concept Thread

Postby Valentine » Sat Sep 02, 2017 1:46 pm

What you're trying to go for is like impossible to balance without making it just a plain old mafia game

Noodle
Banned
Posts: 595
Joined: Mon Aug 15, 2016 9:34 am

Re: Game Concept Thread

Postby Noodle » Sat Sep 02, 2017 1:52 pm

Electriking wrote:
Electriking wrote:M44+: Who do I trust?
-20 Players
-Cardflip

Mafia
Godfather: Cardflips green until night 4, where he will cardflip blue thereafter.
Roleblocker: Can roleblock 1 player per night.
Mafioso: Nothing special
Mafioso
Mafioso

Town
Cop: Can inspect 1 player per night
Insane Cop: Can inspect 1 player per night, but reds flip green and greens flip. Blues unaffected. Doesn't know about his insanity
Doctor: Can protect 1 player per night. Cannot protect himself.
Retired Doctor: If the doctor dies, he replaces him thanks to his previous experience.
Vigilante: Can kill 1 player per night. If he kills someone on his team, his cardflip colour will be red the following 2 phases.
Dissector: Can reveal the role of 1 player per phase.
Townie: Nothing special
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Former Murderer: Cardflips red
Changes:
Merged the 2 godfathers and tweaked them
Added roleblocker
Retired doctor now cardflips green
Replaced a townie with a dissector

Should I make the 2 cops be in contact by default?
Any other changes you want to suggest?
Add a Red that doesn't know any other Reds. If he kills a Red, he gets cardflipped Blue.

PersonNamedUser
Reznor
Reznor
Posts: 2882
Joined: Fri Feb 27, 2015 8:07 pm

Re: Game Concept Thread

Postby PersonNamedUser » Mon Sep 04, 2017 7:51 pm

Noodle wrote:
Electriking wrote:
Electriking wrote:M44+: Who do I trust?
-20 Players
-Cardflip

Mafia
Godfather: Cardflips green until night 4, where he will cardflip blue thereafter.
Roleblocker: Can roleblock 1 player per night.
Mafioso: Nothing special
Mafioso
Mafioso

Town
Cop: Can inspect 1 player per night
Insane Cop: Can inspect 1 player per night, but reds flip green and greens flip. Blues unaffected. Doesn't know about his insanity
Doctor: Can protect 1 player per night. Cannot protect himself.
Retired Doctor: If the doctor dies, he replaces him thanks to his previous experience.
Vigilante: Can kill 1 player per night. If he kills someone on his team, his cardflip colour will be red the following 2 phases.
Dissector: Can reveal the role of 1 player per phase.
Townie: Nothing special
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Former Murderer: Cardflips red
Changes:
Merged the 2 godfathers and tweaked them
Added roleblocker
Retired doctor now cardflips green
Replaced a townie with a dissector

Should I make the 2 cops be in contact by default?
Any other changes you want to suggest?
Add a Red that doesn't know any other Reds. If he kills a Red, he gets cardflipped Blue.
what, why the heck would someone actually make something like this.

PersonNamedUser
Reznor
Reznor
Posts: 2882
Joined: Fri Feb 27, 2015 8:07 pm

Re: Game Concept Thread

Postby PersonNamedUser » Tue Sep 05, 2017 12:57 am

I'd really like an anwser to this, i have one of two games i'm thinking of submitting to the M44 host signups are really want to know which of the two you dudes
prefer to see, do you want to see this?
MosaicMario wrote: M44+: Decisions, Descisions
Choice Game
Psuedo-Mystery Game
18 Players
Mandatory Lynching
Mandatory Role Usage
Normal Win Conditions

Mafia
Consigliere or Bartender
Brewer or Blackmailer
Doublespeaker or Charismatic Mafioso
Sneaker or Sharpshooter

Town
Sheriff or Jailkeeper
Doctor or Dissector
Tracker or Lookout
Vigilante or Veteran
Narcissist or Aggressive Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson

Miller
Millwright

Independent
Saboteur or Arsonist
Jester or Voodoo Lady
Rolelist: show
Consigliere: Can inspect a player each night to learn their exact role, however, the player will be alerted.
Bartender: Is a mafia that flips blue, no abilities.
Brewer: Can offer a player a drink each night to roleblock them that night phase.
Blackmailer: Can blackmail a player each night night to slience them the following day phase, not allowing them to say anything aside from “I’m intimidated” or similar.
Doublespeaker: Can fake their vote in the thread and send their real vote to the host in private.
Charismatic Mafioso: Lynch votes count as two.
Sneaker: If they are the one commiting the kill, they can’t be seen by the lookout.
Sharpshooter: They can twice in the game strengthen the mafia’s kill to ignore all protection, this includes nightkill immunity.
Sheriff: Can inspect a player each night to learn their color.
Dissector: Can dissect a dead player each day phase to learn their exact role.
Doctor: Can protect a player from nightkills each night.
Jailkeeper: Can jail a player each night, protecting them from all abilities including killing, however, they’ll be roleblocked.
Tracker: Can watch a player each night to learn who they visited.
Lookout: Can watch a player each night to learn who visited them.
Vigilante: Can choose to kill a player each night.
Veteran: Can go on alert two times in the game killing all visitors.
Narcissist: They flip blue but have no abilities.
Aggressive Townsperson: Lynch votes count as two but they flip red.
Saboteur: May place a mine on a player each night. If a player visits the targeted player the next night, both players will die. night-immune.
Arsonist: May spill gasoline on a player's house each night. Alternatively, can light all the houses that have been doused in gasoline on fire at once, killing all doused players and ignoring protection from night immunity and other protective roles. Immune to nightkills.
Jester: The player with this role's goal is to get lynched.
Voodoo Lady: Can select a player and a word atleast 6 letters long, if that player says that word the following day phase, they'll die, immune to nightkills.
Extra Notes: show
- The Independents are NOT in contact with eachother nor are they on the same team.
- The Following abilites DON'T count as visiting: Sharpshooter, Tracker, Lookout, Voodoo Lady
Role PMs: show
You’re the leader of the mafia, you could be:

Consigliere: Can inspect a player each night to learn their exact role, however, the player will be alerted.

Bartender: Is a mafia that flips blue, no abilities.

Your teammates are: (player), (player), and (player)
You’re a intimidating member of the mafia, you could be:

Brewer: Can offer a player a drink each night to roleblock them that night phase.

Blackmailer: Can blackmail a player each night night to slience them the following day phase, not allowing them to say anything aside from “I’m intimidated” or similar.

Your teammates are: (player), (player), and (player)
You’re a charismatic member of the mafia, you could be:

Doublespeaker: Can fake your votes in the thread and send your real votes to the host in private.

Charismatic Mafioso: your lynch votes count as two.

Your teammates are: (player), (player), and (player)
You’re a sneaky assassin of the mafia, you could be:

Sneaker: If they are the one commiting the kill, they can’t be seen by the lookout.

Sharpshooter: They can twice in the game strengthen the mafia’s kill to ignore all protection, this includes nightkill immunity.

Your teammates are: (player), (player), and (player)
You’re a member of the security force, you could be:

Sheriff: Can inspect a player each night to learn their color.

Jailkeeper: Can jail a player each night, protecting them from all abilities including killing, however, they’ll be roleblocked.
You’re an anatomist, you could be:

Doctor: Can protect a player from nightkills each night.

Dissector: Can dissect a dead player each day phase to learn their exact role.
You are a watchman, you could be:

Tracker: Can watch a player each night to learn who they visited.

Lookout: Can watch a player each night to learn who visited them.
You’re a person who tries to punish criminals themselves without legal authority, you could be:

Vigilante: Can choose to kill a player each night.

Veteran: Can go on alert two times in the game killing all visitors.
You like drawing attention to yourself, you could be:

Narcissist: They flip blue but have no abilities.

Aggressive Townsperson: Lynch votes count as two but they flip red.
You are a Townsperson, you have no abilities and may be the Miller or Millwright.
You’re a cold, destructive psychopath, you could be:

Saboteur: May place a mine on a player each night. If a player visits the targeted player the next night, both players will die. night-immune.

Arsonist: May spill gasoline on a player's house each night. Alternatively, can light all the houses that have been doused in gasoline on fire at once, killing all doused players and ignoring protection from night immunity and other protective roles. Immune to nightkills.
You’re a weirdo who’s wandered into town, you could be:

Jester: The player with this role's goal is to get lynched.

Voodoo Lady: Can select a player and a word atleast 6 letters long, if that player says that word the following day phase, they'll die, immune to nightkills.
or this game here?
MosaicMario wrote: M44+: It’s a Secert
Mystery Game
18 Players
Cardflip

What could happen? We don’t know
Items: show
Gun
Anyone with this can kill a player at night, their's two versions of this item, one that works on mafiosos, and one that doesn't

Safety Vest
If your wearing this, you'll be protected until your targeted which it'll then be used up afterwards
Win Condtions
?????
?????
Extra Notes: show
??????
??????
??????
??????
??????
I'd really like to know so i have a better idea of what people feel like playing.

ElectriKong
Bowser
Bowser
Posts: 4652
Joined: Mon Jun 06, 2016 4:32 pm
Pronouns: he/him
Contact:

Re: Game Concept Thread

Postby ElectriKong » Tue Sep 05, 2017 2:42 am

MosaicMario wrote:Games
The first game is probably the only one you would be allowed to submit because the second is a mystery game which would require already hosting another game beforehand.

Thehelmetguy1
Boom Boom
Boom Boom
Posts: 2372
Joined: Sat Dec 19, 2015 9:33 am
Flair: certified idiot

Re: Game Concept Thread

Postby Thehelmetguy1 » Tue Sep 05, 2017 6:05 am

Noodle wrote:
Electriking wrote:
Electriking wrote:M44+: Who do I trust?
-20 Players
-Cardflip

Mafia
Godfather: Cardflips green until night 4, where he will cardflip blue thereafter.
Roleblocker: Can roleblock 1 player per night.
Mafioso: Nothing special
Mafioso
Mafioso

Town
Cop: Can inspect 1 player per night
Insane Cop: Can inspect 1 player per night, but reds flip green and greens flip. Blues unaffected. Doesn't know about his insanity
Doctor: Can protect 1 player per night. Cannot protect himself.
Retired Doctor: If the doctor dies, he replaces him thanks to his previous experience.
Vigilante: Can kill 1 player per night. If he kills someone on his team, his cardflip colour will be red the following 2 phases.
Dissector: Can reveal the role of 1 player per phase.
Townie: Nothing special
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Former Murderer: Cardflips red
Changes:
Merged the 2 godfathers and tweaked them
Added roleblocker
Retired doctor now cardflips green
Replaced a townie with a dissector

Should I make the 2 cops be in contact by default?
Any other changes you want to suggest?
Add a Red that doesn't know any other Reds. If he kills a Red, he gets cardflipped Blue.
I wouldn't do it, this could be easily exploited by the mafia


Return to “Mafia”

Who is online

Users browsing this forum: Semrush [Bot] and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari