Game Concept Thread

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PersonNamedUser
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Re: Game Concept Thread

Postby PersonNamedUser » Thu Aug 03, 2017 12:32 am

I wanted to wait atleast a day before posting it, but here's my faction game too
M??: Triple Poke Battle Roayle
- KO = Kill
- Banish = Lynch
- Faction Game
- Ballot-Public Voting(Either Works)
- Roleflip
- 15 Players
- 5 Teams
- “Lynching” Is Optional
- Role usage aside from roles listed in a list are mandatory
Fire Types
ImageTyphlosion: They can use Will-O-Wisp on another pokemon each night, and then burn all of his targets on a later night, roleblocking them all at the same time.
ImageMacargo: They can KO a Pokemon with Fire Blast each night, if they target a water type, it’ll actually backfire on them and they’ll be KO’d.
ImageTalonflame: They can use Fly to watch a Pokemon each night to learn who visited tham. Can also use fly to twice in the game survive any KO attempt made againist them.

Bug Types
ImageHeracross: They can KO a Pokemon with Megahorn each night, if they target one of their teammates, their role will be revealed to the public. They can once in the game use Swords Dance to KO two Pokemon as opposed to one the next night. If they target a fire type, it’ll roleblock them for a 2 night phases after KOing them. they’ll survive a single attempted KO as they know Iron Defense.
ImageVenomoth: They can use Foresight to find a Pokemon’s alignment each night. Immune to Poisoning.
ImageScolipede: They can use Screech each night to screw over that Pokemon making them always lose in KITB situations, their vote blocked AND any protection or KO immunity on them aside from offensive abilites will fail. Immune to Poisoning.

Psychic Types
ImageAlazakam: Can once in the game permanently destroy another Pokemon’s ability with Disable. If they try to use it on a bug type, it won't go through and will actually backfire and make the target never lose in a KITB situation.
ImageGardevoir: They can use Protect, Light Screen, Reflect and Safeguard each a single time, Protect will prevent any KOs on Gardevior from happening that night. Light Screen will reflect all Investigative abilities back to the sender. Reflect will reflect all offensive abilities back to sender. And Safeguard will just protect from any abilities or negative effect a single time
ImageWobbuffet: They can use Destiny Bond twice in the game, if their KO’d in this time period, their attacker will be taken down with them.

Poision Types
ImageDrapion: They can intimidate a Pokemon with leer to learn their exact identity each night, however, the player is alerted. if they target a psychic type, it’ll backfire and roleblock, vote block, AND reveal their role to them all at the same time. Immune to Poisoning. Because of their ability Battle Armor, they'll survive a single KO attempt.
ImageSeviper: They can poison a Pokemon with Toxic each night, that Pokemon will go unconscious from the poisioning at the end of the next day phase, KOing them. Cannot poison self.
ImageCrobat: They can use Confuse Ray twice in the game so that any abilities their targeted by, the targeter will use on themselves. Immune to Poisoning.

Water Types
ImageBlastoise: They can KO a Pokemon with Hydro Cannon each night, but to do so, they’ll have to guess that player’s type(alignment), if their right, the KO will go through, if their wrong, it won’t. They can use withdraw twice in the game, which, if they were targeted that night, would survive any KO attempts made.
ImageLanturn: They can use Stockplie each night, each time they use it, their next vote will count for an extra vote, they can stack it up to 5 votes, but the next time they vote, the stockpile starts over. If they vote for a poison type though, their vote count will actually be -1 next day phase.
ImageTentacruel: They can kidnap a Pokemon with Constrict each night, roleblocking and inspecting them at the same time. Can only select each Pokemon a single time. Immune to poisoning.
Extra Notes: show
Pokemon Abilites that count as investigative:
- Talonflame’s Fly
- Venomoth’s Foresight
- Drapion’s Leer
- Tentacruel’s Constrict
Pokemon Abilites that count as offensive:
- Typholsion’s Will-O-Wisp
- Macargo’s Fire Blast
- Heracross’s Megahorn
- Scolipede’s Screech
- Alakazam’s Disable
- Wobbuffet’s Destiny Bond
- Crobat’s Confuse Ray
- Blastoise’s Hydro Cannon
- Tentacruel’s Consrict

Pokemon that DON'T have to use their ability
spoiler: show
- Macargo
- Heracross
- Gardevior
- Wobbuffet
- Seviper
- Crobat
- Blastoise
Changelog: show
1.2
- Drapion Will now surive a single KO attempt because of their Battle Armor Ability
- Blastoise and Talonflame can now twice in the game survive any KO attempt made againist them by using Withdraw and Fly Respectively.
1.3
- Changed Scolipede's role description
1.4
- Heracross will survive a single KO attempt instead of Scolipede
1.5
- Players will be alerted about being intimidated by Drapion

Kixubug
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Posts: 515
Joined: Sun Sep 04, 2016 12:17 am

Re: Game Concept Thread

Postby Kixubug » Thu Aug 03, 2017 12:34 am

MosaicMario wrote:I wanted to wait atleast a day before posting it, but here's my faction game too
M??: Triple Poke Battle Roayle
- KO = Kill
- Banish = Lynch
- Faction Game
- Ballot-Public Voting(Either Works)
- Roleflip
- 15 Players
- 5 Teams
- “Lynching” Is Optional
- Role usage aside from roles listed in a list are mandatory
Fire Types
ImageTyphlosion: They can use Will-O-Wisp on another pokemon each night, and then burn all of his targets on a later night, roleblocking them all at the same time.
ImageMacargo: They can KO a Pokemon with Fire Blast each night, if they target a water type, it’ll actually backfire on them and they’ll be KO’d.
ImageTalonflame: They can use Fly to watch a Pokemon each night to learn who visited tham. Can also use fly to twice in the game survive any KO attempt made againist them.

Bug Types
ImageHeracross: They can KO a Pokemon with Megahorn each night, if they target one of their teammates, their role will be revealed to the public. They can once in the game use Swords Dance to KO two Pokemon as opposed to one the next night. If they target a fire type, it’ll roleblock them for a 2 night phases after KOing them. they’ll survive a single attempted KO as they know Iron Defense.
ImageVenomoth: They can use Foresight to find a Pokemon’s alignment each night. Immune to Poisoning.
ImageScolipede: They can use Screech each night to screw over that Pokemon making them always lose in KITB situations, their vote blocked AND any protection or KO immunity on them aside from offensive abilites will fail. Immune to Poisoning.

Psychic Types
ImageAlazakam: Can once in the game permanently destroy another Pokemon’s ability with Disable. If they try to use it on a bug type, it won't go through and will actually backfire and make the target never lose in a KITB situation.
ImageGardevoir: They can use Protect, Light Screen, Reflect and Safeguard each a single time, Protect will prevent any KOs on Gardevior from happening that night. Light Screen will reflect all Investigative abilities back to the sender. Reflect will reflect all offensive abilities back to sender. And Safeguard will just protect from any abilities or negative effect a single time
ImageWobbuffet: They can use Destiny Bond twice in the game, if their KO’d in this time period, their attacker will be taken down with them.

Poision Types
ImageDrapion: They can intimidate a Pokemon with leer to learn their exact identity each night, however, the player is alerted. if they target a psychic type, it’ll backfire and roleblock, vote block, AND reveal their role to them all at the same time. Immune to Poisoning. Because of their ability Battle Armor, they'll survive a single KO attempt.
ImageSeviper: They can poison a Pokemon with Toxic each night, that Pokemon will go unconscious from the poisioning at the end of the next day phase, KOing them. Cannot poison self.
ImageCrobat: They can use Confuse Ray twice in the game so that any abilities their targeted by, the targeter will use on themselves. Immune to Poisoning.

Water Types
ImageBlastoise: They can KO a Pokemon with Hydro Cannon each night, but to do so, they’ll have to guess that player’s type(alignment), if their right, the KO will go through, if their wrong, it won’t. They can use withdraw twice in the game, which, if they were targeted that night, would survive any KO attempts made.
ImageLanturn: They can use Stockplie each night, each time they use it, their next vote will count for an extra vote, they can stack it up to 5 votes, but the next time they vote, the stockpile starts over. If they vote for a poison type though, their vote count will actually be -1 next day phase.
ImageTentacruel: They can kidnap a Pokemon with Constrict each night, roleblocking and inspecting them at the same time. Can only select each Pokemon a single time. Immune to poisoning.
Extra Notes: show
Pokemon Abilites that count as investigative:
- Talonflame’s Fly
- Venomoth’s Foresight
- Drapion’s Leer
- Tentacruel’s Constrict
Pokemon Abilites that count as offensive:
- Typholsion’s Will-O-Wisp
- Macargo’s Fire Blast
- Heracross’s Megahorn
- Scolipede’s Screech
- Alakazam’s Disable
- Wobbuffet’s Destiny Bond
- Crobat’s Confuse Ray
- Blastoise’s Hydro Cannon
- Tentacruel’s Consrict

Pokemon that DON'T have to use their ability
spoiler: show
- Macargo
- Heracross
- Gardevior
- Wobbuffet
- Seviper
- Crobat
- Blastoise
Changelog: show
1.2
- Drapion Will now surive a single KO attempt because of their Battle Armor Ability
- Blastoise and Talonflame can now twice in the game survive any KO attempt made againist them by using Withdraw and Fly Respectively.
1.3
- Changed Scolipede's role description
1.4
- Heracross will survive a single KO attempt instead of Scolipede
1.5
- Players will be alerted about being intimidated by Drapion
Awesome Game I'm giving it a 10/10.

PersonNamedUser
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Re: Game Concept Thread

Postby PersonNamedUser » Thu Aug 03, 2017 12:36 am

The101MarioGuy wrote:
MosaicMario wrote:I wanted to wait atleast a day before posting it, but here's my faction game too
M??: Triple Poke Battle Roayle
- KO = Kill
- Banish = Lynch
- Faction Game
- Ballot-Public Voting(Either Works)
- Roleflip
- 15 Players
- 5 Teams
- “Lynching” Is Optional
- Role usage aside from roles listed in a list are mandatory
Fire Types
ImageTyphlosion: They can use Will-O-Wisp on another pokemon each night, and then burn all of his targets on a later night, roleblocking them all at the same time.
ImageMacargo: They can KO a Pokemon with Fire Blast each night, if they target a water type, it’ll actually backfire on them and they’ll be KO’d.
ImageTalonflame: They can use Fly to watch a Pokemon each night to learn who visited tham. Can also use fly to twice in the game survive any KO attempt made againist them.

Bug Types
ImageHeracross: They can KO a Pokemon with Megahorn each night, if they target one of their teammates, their role will be revealed to the public. They can once in the game use Swords Dance to KO two Pokemon as opposed to one the next night. If they target a fire type, it’ll roleblock them for a 2 night phases after KOing them. they’ll survive a single attempted KO as they know Iron Defense.
ImageVenomoth: They can use Foresight to find a Pokemon’s alignment each night. Immune to Poisoning.
ImageScolipede: They can use Screech each night to screw over that Pokemon making them always lose in KITB situations, their vote blocked AND any protection or KO immunity on them aside from offensive abilites will fail. Immune to Poisoning.

Psychic Types
ImageAlazakam: Can once in the game permanently destroy another Pokemon’s ability with Disable. If they try to use it on a bug type, it won't go through and will actually backfire and make the target never lose in a KITB situation.
ImageGardevoir: They can use Protect, Light Screen, Reflect and Safeguard each a single time, Protect will prevent any KOs on Gardevior from happening that night. Light Screen will reflect all Investigative abilities back to the sender. Reflect will reflect all offensive abilities back to sender. And Safeguard will just protect from any abilities or negative effect a single time
ImageWobbuffet: They can use Destiny Bond twice in the game, if their KO’d in this time period, their attacker will be taken down with them.

Poision Types
ImageDrapion: They can intimidate a Pokemon with leer to learn their exact identity each night, however, the player is alerted. if they target a psychic type, it’ll backfire and roleblock, vote block, AND reveal their role to them all at the same time. Immune to Poisoning. Because of their ability Battle Armor, they'll survive a single KO attempt.
ImageSeviper: They can poison a Pokemon with Toxic each night, that Pokemon will go unconscious from the poisioning at the end of the next day phase, KOing them. Cannot poison self.
ImageCrobat: They can use Confuse Ray twice in the game so that any abilities their targeted by, the targeter will use on themselves. Immune to Poisoning.

Water Types
ImageBlastoise: They can KO a Pokemon with Hydro Cannon each night, but to do so, they’ll have to guess that player’s type(alignment), if their right, the KO will go through, if their wrong, it won’t. They can use withdraw twice in the game, which, if they were targeted that night, would survive any KO attempts made.
ImageLanturn: They can use Stockplie each night, each time they use it, their next vote will count for an extra vote, they can stack it up to 5 votes, but the next time they vote, the stockpile starts over. If they vote for a poison type though, their vote count will actually be -1 next day phase.
ImageTentacruel: They can kidnap a Pokemon with Constrict each night, roleblocking and inspecting them at the same time. Can only select each Pokemon a single time. Immune to poisoning.
Extra Notes: show
Pokemon Abilites that count as investigative:
- Talonflame’s Fly
- Venomoth’s Foresight
- Drapion’s Leer
- Tentacruel’s Constrict
Pokemon Abilites that count as offensive:
- Typholsion’s Will-O-Wisp
- Macargo’s Fire Blast
- Heracross’s Megahorn
- Scolipede’s Screech
- Alakazam’s Disable
- Wobbuffet’s Destiny Bond
- Crobat’s Confuse Ray
- Blastoise’s Hydro Cannon
- Tentacruel’s Consrict

Pokemon that DON'T have to use their ability
spoiler: show
- Macargo
- Heracross
- Gardevior
- Wobbuffet
- Seviper
- Crobat
- Blastoise
Changelog: show
1.2
- Drapion Will now surive a single KO attempt because of their Battle Armor Ability
- Blastoise and Talonflame can now twice in the game survive any KO attempt made againist them by using Withdraw and Fly Respectively.
1.3
- Changed Scolipede's role description
1.4
- Heracross will survive a single KO attempt instead of Scolipede
1.5
- Players will be alerted about being intimidated by Drapion
Awesome Game I'm giving it a 10/10.
umm, why? I''m not mad, but why?

Kixubug
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Posts: 515
Joined: Sun Sep 04, 2016 12:17 am

Re: Game Concept Thread

Postby Kixubug » Thu Aug 03, 2017 12:38 am

MosaicMario wrote:
The101MarioGuy wrote:
MosaicMario wrote:I wanted to wait atleast a day before posting it, but here's my faction game too
M??: Triple Poke Battle Roayle
- KO = Kill
- Banish = Lynch
- Faction Game
- Ballot-Public Voting(Either Works)
- Roleflip
- 15 Players
- 5 Teams
- “Lynching” Is Optional
- Role usage aside from roles listed in a list are mandatory
Fire Types
ImageTyphlosion: They can use Will-O-Wisp on another pokemon each night, and then burn all of his targets on a later night, roleblocking them all at the same time.
ImageMacargo: They can KO a Pokemon with Fire Blast each night, if they target a water type, it’ll actually backfire on them and they’ll be KO’d.
ImageTalonflame: They can use Fly to watch a Pokemon each night to learn who visited tham. Can also use fly to twice in the game survive any KO attempt made againist them.

Bug Types
ImageHeracross: They can KO a Pokemon with Megahorn each night, if they target one of their teammates, their role will be revealed to the public. They can once in the game use Swords Dance to KO two Pokemon as opposed to one the next night. If they target a fire type, it’ll roleblock them for a 2 night phases after KOing them. they’ll survive a single attempted KO as they know Iron Defense.
ImageVenomoth: They can use Foresight to find a Pokemon’s alignment each night. Immune to Poisoning.
ImageScolipede: They can use Screech each night to screw over that Pokemon making them always lose in KITB situations, their vote blocked AND any protection or KO immunity on them aside from offensive abilites will fail. Immune to Poisoning.

Psychic Types
ImageAlazakam: Can once in the game permanently destroy another Pokemon’s ability with Disable. If they try to use it on a bug type, it won't go through and will actually backfire and make the target never lose in a KITB situation.
ImageGardevoir: They can use Protect, Light Screen, Reflect and Safeguard each a single time, Protect will prevent any KOs on Gardevior from happening that night. Light Screen will reflect all Investigative abilities back to the sender. Reflect will reflect all offensive abilities back to sender. And Safeguard will just protect from any abilities or negative effect a single time
ImageWobbuffet: They can use Destiny Bond twice in the game, if their KO’d in this time period, their attacker will be taken down with them.

Poision Types
ImageDrapion: They can intimidate a Pokemon with leer to learn their exact identity each night, however, the player is alerted. if they target a psychic type, it’ll backfire and roleblock, vote block, AND reveal their role to them all at the same time. Immune to Poisoning. Because of their ability Battle Armor, they'll survive a single KO attempt.
ImageSeviper: They can poison a Pokemon with Toxic each night, that Pokemon will go unconscious from the poisioning at the end of the next day phase, KOing them. Cannot poison self.
ImageCrobat: They can use Confuse Ray twice in the game so that any abilities their targeted by, the targeter will use on themselves. Immune to Poisoning.

Water Types
ImageBlastoise: They can KO a Pokemon with Hydro Cannon each night, but to do so, they’ll have to guess that player’s type(alignment), if their right, the KO will go through, if their wrong, it won’t. They can use withdraw twice in the game, which, if they were targeted that night, would survive any KO attempts made.
ImageLanturn: They can use Stockplie each night, each time they use it, their next vote will count for an extra vote, they can stack it up to 5 votes, but the next time they vote, the stockpile starts over. If they vote for a poison type though, their vote count will actually be -1 next day phase.
ImageTentacruel: They can kidnap a Pokemon with Constrict each night, roleblocking and inspecting them at the same time. Can only select each Pokemon a single time. Immune to poisoning.
Extra Notes: show
Pokemon Abilites that count as investigative:
- Talonflame’s Fly
- Venomoth’s Foresight
- Drapion’s Leer
- Tentacruel’s Constrict
Pokemon Abilites that count as offensive:
- Typholsion’s Will-O-Wisp
- Macargo’s Fire Blast
- Heracross’s Megahorn
- Scolipede’s Screech
- Alakazam’s Disable
- Wobbuffet’s Destiny Bond
- Crobat’s Confuse Ray
- Blastoise’s Hydro Cannon
- Tentacruel’s Consrict

Pokemon that DON'T have to use their ability
spoiler: show
- Macargo
- Heracross
- Gardevior
- Wobbuffet
- Seviper
- Crobat
- Blastoise
Changelog: show
1.2
- Drapion Will now surive a single KO attempt because of their Battle Armor Ability
- Blastoise and Talonflame can now twice in the game survive any KO attempt made againist them by using Withdraw and Fly Respectively.
1.3
- Changed Scolipede's role description
1.4
- Heracross will survive a single KO attempt instead of Scolipede
1.5
- Players will be alerted about being intimidated by Drapion
Awesome Game I'm giving it a 10/10.
umm, why? I''m not mad, but why?
Because of the team having 5 it will be awesome if mafia has it or maybe not?

PersonNamedUser
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Re: Game Concept Thread

Postby PersonNamedUser » Thu Aug 03, 2017 12:38 am

The101MarioGuy wrote:
MosaicMario wrote:
The101MarioGuy wrote:
Awesome Game I'm giving it a 10/10.
umm, why? I''m not mad, but why?
Because of the team having 5 it will be awesome if mafia has it or maybe not?
Umm, that's not really a good reason to give it a 10/10?

Kixubug
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Posts: 515
Joined: Sun Sep 04, 2016 12:17 am

Re: Game Concept Thread

Postby Kixubug » Thu Aug 03, 2017 12:45 am

MosaicMario wrote:
The101MarioGuy wrote:
MosaicMario wrote:
umm, why? I''m not mad, but why?
Because of the team having 5 it will be awesome if mafia has it or maybe not?
Umm, that's not really a good reason to give it a 10/10?
Oh!

PersonNamedUser
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Joined: Fri Feb 27, 2015 8:07 pm

Re: Game Concept Thread

Postby PersonNamedUser » Thu Aug 03, 2017 10:01 pm

MosaicMario wrote:M??: Ace Attorneys Vs Ace Mafia Vs Ace Murderer

20 Players
Roleflip Game
Items

The Mafia
When collabrating on who to kill, they must also decide who'll visit their target to make the kill.
Busse Bosse: The Leader of the Mafia, is immune to nightkills and can once in the game kill someone independent of the mafia’s choice, but will lose his nightkill immunity and color will become red the rest of the game.
Wendy Black: Can blackmail a player each night, roleblocking them that night and silencing them next day phase. Can't select the same player twice in a row.
Matchad Flames: Can burn everyone’s names twice in the game, changing the roleflip to cardflip for the next day and night phase, as it takes some time to get everyone’s names written up again.
Stocklin Sleuth: They can switch their identity with someone else each night, making him come up his target’s name or his target coming up his name if either were killed, that night phase or next day phase. however, being inspected will show his true identity.
Devan Boomer: Can attach a bomb to a player each night, if this player is killed by someone other than them, their identity will be unknown.

The Attorneys
The attorneys are all in contact with one another, they can choose to collaboratively kill someone each night, but if someone innocent is killed, they can’t kill anyone the next two nights. Also, when choosing their kill target must choose who'll visit their target to make the kill.

Phoenix Wright: Is able to inspect someone to find out their color each night. And anyone that visits him will also have their color revealed as well.
Miles Edgeworth: Being a seeker of the truth, he can check what items a player has each night.
Franziska Von Karma: Can convince someone to bend to her orders each night, roleblocking them that night phase and overwriting their vote next day phase.

The Town
Maya Fey: She knows who Mia is. Will survive a single night kill.
Pearl Fey: Can give a player a Magatama each night. Can only select each player once.
Gunder Swift: Can give someone a pistol four times in the game.
Civilian
Civilian
Civilian
Civilian
Civilian
Civilian
Millwright Stones: a retired member of the mafia who no longer works for them. However, since he is still slightly suspected, he flips as red, knows their identity.
Mia Fey: Flips a unique color, being a ghost, can only speak at night, and has the knowledge of which killing party target each person killed each night, cannot be lynched, however doesn’t count to the townsperson total.

Third Party
Sierra Ciller: They can kill someone each night, upon killing them, they'll steal their magatama, if they have one. Can only keep one at a time. and anyone who visits them will roleblocked that night phase and silenced next day phase, they also have nightkill immunity. They can thrice in the game along with their nightly kill give another player a knife.
Items: show
Pistol
Anyone with this item can kill a single player during a PHASE with a single drawback, it'll be announced that a pistol was fired.

Knife
Anyone with this item can kill a single player at night.

Magatama

Anyone who gets this item will get 1 of 3 Powers based on the player, which is predetermined before the game begins.
Ability 1: Lynch votes count for two
Ability 2: Will survive a single nightkill.
Ability 3: Can post a message after death
Win Condtions
The Mafia: Get rid of the attorneys, Sierra Ciller, and outnumber or even the town
The Attorneys: Eliminate all of the mafia and Sierra Ciller and win alongside the town
The Town: Get rid of the Mafia and Sierra Ciller and win alongside the Attorneys
Third Party: Eliminate the Mafia, Attorneys, and Specials or be the last player standing.
Extra Notes: show
- Though Mia Fey knows which killing party targeted which, they won’t know the identity of the killer.
- The Mafia and attorneys both know their teammates respectively
- If Sierra Ciller gets a Pistol, they can make two kills in one night.
- If the Mafia or Attorneys get a Gun or a Knife, they can more than one kill in a night
Nigga what, this game's been updated again!?

PersonNamedUser
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Re: Game Concept Thread

Postby PersonNamedUser » Mon Aug 07, 2017 12:28 am

Now, assuming that i host a game someday, i'd like to ask, of all these games here, which one is YOUR guys favorite?

Game #1
MosaicMario wrote:M??: Slicky Slimes

19 Players
Cardflip/Roleflip
New “Merging” Mechanic
Role Usage is Optional
Anyone can Visit
Lynching is Optional

So there was, like one time a slime village, it was peaceful most of time, but then one day, serveal other slimes decided that they want to take the village for themselves, the like, umm, village has to like, find them one by one before they all become nothing but slimy substance on the ground. Oh yeah, and sludge monster or something decides that it should all be ended.

The Bad Slimes
When deciding who to kill, they’ll need to decide who’ll visit that player to do it.
The Big Bad Slime: if someone merges with them, the other's identity will be blacked out if they get lynched in this time period, however, while merged, they can't be nightkilled. The Big Bad Slime is immune to nightkills as well.
Prickly Slime: They can’t be merged with as they are prickly all over and anyone that visits them will instead be silenced the next day phase.
Magic Slime: If two slimes happen to be merged they can target someone to either undo it or merge them with another. or they can force two slimes to merge together.
Gray n’ Sneaky Slime: They can find out someone’s color each night

The Slime Village
Inspector Slime: They can find someone’s color each night, they’ll also learn the color of anyone who visits them.
Chilling Slime: They can use their ability on someone to prevent them from being merged that night.
Protective Slime: Can protect someone from a nightkill but regardless they’ll end up merging with them aside from the Prickly Slime, Firey Slime, and Sludge Monster.
Firey Slime: they can’t merge with other slimes with the exception of the aqua slime, which if they do merge with them, at that point they'll now be able to merge with other slimes. They can twice in the game at any point, go into a blaze, killing anyone that visits them aside from the Aqua Slime. If they’ve been visited by the Aqua slime, they can’t go on alert.
Aqua Slime: If they merge with the firey slime, it'll allow the firey slime to merge with other ones, but disable their blazing alert ability. and in return, they can disable an ability each night.
Psychic Slime: If they are visted, then that player's lynch votes will count as two. They are also able to twice in the game, make cardflips for the next day and phase, roleflips instead. They also can check if someone is merged and with who.
Regular Slime: Your average green slime blob creature
Regular Slime
Regular Slime
Regular Slime
Regular Slime
Regular Slime
Red Slime: Since they are red, they are suspected, so they flip as red. Doesn’t know their red.
Purple Slime: Same problem as the red slime, so they flip purple. Doesn’t know their purple. Thanks to blending in with the with the
surroundings at night, they are immune to nightkills.

Independent
Sludge Monster:
They can kill a player each night, and they'll gain that player's ability and are able to gain up to 3 abilities. They also can't die at night nor can they merge either.
If they manage to get both the inspector slime and gray n sneaky
slime's abilities, they'll get a roleflip ability. which'll take up two ability slots. They can use one of the abilities they obtain along with their regular nightkill.
Merging Mechanic: show
Basically, the way that this mechanic works is that if two people(or slimes in this cause) both happen to visit eachother, then for one day and night phase, each thing that they do will tie together, meaning that if one were killed in this time period, the other would die too, if one has an ability used on them, so would the other, if one casts a vote, their vote counts for the same, the way this is determine is who voted last, so whenever you merge, regardless of if they are on your side or not, you’ll have to decide things together until this period of time ends. You do get notified of this happening.
Sludge Monster Abilites: show
Prickly Slime(Silencing)
Magic Slime(Merging Magic)
Gray N Sneaky Slime(Inspection)
Inspector Slime(Inspection)
Chilling Slime(Anti-Merging Magic)
Protective Slime(Paint someone black twice but painting wears off)
Fiery Slime(Two Alerts)
Aqua Slime(Ability Blocking)
Game #2
MosaicMario wrote:M??: Ace Attorneys Vs Ace Mafia Vs Ace Murderer

20 Players
Roleflip Game
Items

The Mafia
When collabrating on who to kill, they must also decide who'll visit their target to make the kill.
Busse Bosse: The Leader of the Mafia, is immune to nightkills and can once in the game kill someone independent of the mafia’s choice, but will lose his nightkill immunity and color will become red the rest of the game.
Wendy Black: Can blackmail a player each night, roleblocking them that night and silencing them next day phase. Can't select the same player twice in a row.
Matchad Flames: Can burn everyone’s names twice in the game, changing the roleflip to cardflip for the next day and night phase, as it takes some time to get everyone’s names written up again.
Stocklin Sleuth: They can switch their identity with someone else each night, making him come up his target’s name or his target coming up his name if either were killed, that night phase or next day phase. however, being inspected will show his true identity.
Devan Boomer: Can attach a bomb to a player each night, if this player is killed by someone other than them, their identity will be unknown.

The Attorneys
The attorneys are all in contact with one another, they can choose to collaboratively kill someone each night, but if someone innocent is killed, they can’t kill anyone the next two nights. Also, when choosing their kill target must choose who'll visit their target to make the kill.

Phoenix Wright: Is able to inspect someone to find out their color each night. And anyone that visits him will also have their color revealed as well.
Miles Edgeworth: Being a seeker of the truth, he can check what items a player has each night.
Franziska Von Karma: Can convince someone to bend to her orders each night, roleblocking them that night phase and overwriting their vote next day phase.

The Town
Maya Fey: She knows who Mia is. Will survive a single night kill.
Pearl Fey: Can give a player a Magatama each night. Can only select each player once.
Gunder Swift: Can give someone a pistol four times in the game.
Civilian
Civilian
Civilian
Civilian
Civilian
Civilian
Millwright Stones: a retired member of the mafia who no longer works for them. However, since he is still slightly suspected, he flips as red, knows their identity.
Mia Fey: Flips a unique color, being a ghost, can only speak at night, and has the knowledge of which killing party target each person killed each night, cannot be lynched, however doesn’t count to the townsperson total.

Third Party
Sierra Ciller: They can kill someone each night, upon killing them, they'll steal their magatama, if they have one. Can only keep one at a time. and anyone who visits them will roleblocked that night phase and silenced next day phase, they also have nightkill immunity. They can thrice in the game along with their nightly kill give another player a knife.
Items: show
Pistol
Anyone with this item can kill a single player during a PHASE with a single drawback, it'll be announced that a pistol was fired.

Knife
Anyone with this item can kill a single player at night.

Magatama

Anyone who gets this item will get 1 of 3 Powers based on the player, which is predetermined before the game begins.
Ability 1: Lynch votes count for two
Ability 2: Will survive a single nightkill.
Ability 3: Can post a message after death
Win Condtions
The Mafia: Get rid of the attorneys, Sierra Ciller, and outnumber or even the town
The Attorneys: Eliminate all of the mafia and Sierra Ciller and win alongside the town
The Town: Get rid of the Mafia and Sierra Ciller and win alongside the Attorneys
Third Party: Eliminate the Mafia, Attorneys, and Specials or be the last player standing.
Extra Notes: show
- Though Mia Fey knows which killing party targeted which, they won’t know the identity of the killer.
- The Mafia and attorneys both know their teammates respectively
- If Sierra Ciller gets a Pistol, they can make two kills in one night.
- If the Mafia or Attorneys get a Gun or a Knife, they can more than one kill in a night
Game #3
MosaicMario wrote: M??: Be a Sailor!
-20 Players
-4 Mafia, 14 Town, 2 TP
-Items

The Pirate Gang

Captain Blade: They have a blade(doesn’t count as a sword) they can do serveal things with each night. They can chase someone with it, roleblocking them that night, can intimidate someone with it to slience them next day phase, or can choose on a night in the game to throw the blade at a player, killing the player, but they lose all abilites after doing so. If they try to intimidate or chase the Swordfish, Sea Serpent or The Kraken, it'll backfire on them and they'll die.
Sir Inky: Anyone that visits them during the night will be painted black next day phase.
Loudmouth: They can select a post anywhere in the thread each night and ask the host if what the player is saying is true. The host needs to answer yes or no to this question truthfully. Can do this 4 times.
Mr. Hook: They can go on alert during the day phase two times in the game to where anyone that votes them is vote blocked the following day phase.

The Sailboat Crew
Ship Captain: They can do choose between 3 different actions each night:
Kill - They can stab a player with their sword, killing them
Loan - They can loan someone a sword
Promote - They can once in the game attempt to promote a Crew Member to Assistant Captain
Assistant Captain: This role doesn’t exist at the beginning of the game, a Crew Member however can be converted to this. They’ll get a sword and flip pink, and will become the ship captain when the original dies.
Inspector Dissector: They can inspect a dead player to find out their alignment each night.
Shieldsman: They can give a player a shied 4 times in the game, protecting that person from one nightkill.
Outspeaker: They can each night select a post and ask the host if the player is telling the truth in the post, the host needs to answer yes or no to the question. Can do this 4 times.
Manta Ray: They can target a player each night, they'll check if this player visited anyone as well as who they were visited by.
Swordfish: They can target a player each night, they’ll inspect and item check them at the same time. Because of them being such a big fish and the fact that their from the ocean, they flip purple. They'll survive a single nightkill.
Crew Member: Regular Ship Memeber
Crew Member
Crew Member
Crew Member
Crew Member
Crew Member

Oddball: They act pretty supicious alot, doesn’t know their the Oddball
Scuba Diver: is immune to nightkills, but doesn't know their the Scuba Diver.

The Once Thought To Be Myths Of The Deep
The Kraken: They can kill someone each night, upon killing someone, they’ll take any items they had and that person’s color will be unknown upon death. Are immune to nightkills. If for whatever reason their kill attempt fails, they'll instead kidnap that player, roleblocking them that night phase and silencing them next day phase.

Sea Serpent: they are immune to nightkills and if someone tries to kill them or roleblock them, the attacker will be killed and/or eaten, they also can do these two things each night:
1. They can kidnap a player to roleblock and inspect them at the same time but can only select each player once.
2. Select a player, if the player gets any votes, the last person to put a vote on them will die, can't select the same player twice in a row.
Items: show
Sword
Anyone with this item can kill a player

Shied
If you have this item, you’ll survive one nightkill
Extra Notes: show
- If The Kraken gets a sword, they can make two kills in a night.
- The Kraken and Sea Serpent are for themselves, meaning each both of them’s win condtion is for the Pirate Gang, All the Specials, and for the other mythical creature to be dead.
- Yes, the Sea Serpent can kill(And possibly eat) The Kraken if they attempt to kill him.
- When the Assistant Captain becomes the Ship Captain, they WON'T get the promotion ability
- The Sea Serpent nor The Kraken can be roleblocked
Changelog: show
1.5
- Added the Manta Ray Role and removed a crew member
2.0
- Removed the nightkill checking ability from the Manta Ray
2.5
- Kraken is changed a bit
- Sea Serpent got a small buff
3.0
- The Sea Serpent got another ability
- A Couple more notes
Game #4
MosaicMario wrote: Bowser’s Mafia Attacks the Mushroom Kingdom
Cardflip
20 Players
Role Use is Optional
5 Mafia and 15 Town

There’s trouble in the Mushroom Kingdom, after all of bowser’s failed attempts to take over the mushroom kingdom, he came up with a new plan, a plan that involved the idea of a mafia. So he decided to gather some of his troops and form a mafia to take over the mushroom kingdom, Mario and luigi were informed of this by a toad that overheard their plan from afar, they were also informed that the mafia that bowser created are masters of disguise so they have to try to be careful if they want to take down bowser’s mafia. so with that, Mario, Luigi, and a few of the others get ready to take down Bowser’s mafia and save the Mushroom Kingdom once again.

Bowser's Mafia
Bowser:He’s the one who’s leading his Mafia, lynch votes count as 2, he’s immune to night kills, and can inspect someone or steal their items each night. Can once in the game kill someone independent of the Mafia, who’ll flip black upon death, but must sacrifice either their item theft or inspection ability afterwards. Due to having so many sneaky tatics, he flips a color that nobody else does. Discusses with his mafia who to kill.
Bowser Jr.:He can block one player’s ability each night, and if bowser dies, his lynch votes count as 2. Discusses with the other mafia who to kill.
Potion Bro: This hammer bro learned to use throwing potions and how to brew them, and therefore is able to paint a player green, red, blue, or black each night. Discusses with the other mafia who to kill.(Painting only affects the player the following day phase, but they'll still show their original color if inspected, and painting will wear off at the end of the day phase.)
Bob-Omb: Can target another player on a night by blowing themselves up killing their target, anyone that visited them that night, and themselves as well.
Koopatrol:can ram someone with the spike on his head each night, injuring them, causing them to not be able to speak the next day phase. Discusses with the other mafia who to kill.

The Mushroom Town
Mario: he can find out the color of someone, can safeguard a player from abilities but can only select each person once, or reveal himself to a player each night.
Luigi: Can convince one person of their choice to change their vote to someone else of their choice, overwriting their vote. If Mario dies, lynch votes count as two and color will become pink.
Peach: Can give a player a starman each night, protecting them from a single nightkill. Starts with one starman themselves. They can only give out 5 starmen throughout the game.
Shopkeeper Toad: Can give someone a Hammer each night
Waluigi: Can annoy someone each night, preventing them from using their ability that night.
Yoshi: Is in contact with Birdo.
Birdo: Is in contact with Yoshi, due to the others still being somewhat unsure of her, she doesn’t flip any color upon death and flips a random color upon inspection. Will survive one nightkill.
Wario: He usually isn’t viewed as trustworthy so he flips as red, knows he’s Wario.
Toad: No special abilities, participants in daily lynching
Toad
Toad
Toad
Toad
Toad
Toad

Items: show
Starman
Protects you from a single nightkill. The target will be notified of being given a starman and it will protect them
until they are next time attacked.

Hammer
Can be thrown at another player, killing them. Must be used at night.
WIN CONDITIONS:
Bowser’s Mafia: Have at least Mario dead and outnumber the town
The Mushroom Town: Take down all of Bowser’s Mafia
Game #5
MosaicMario wrote: M??: Triple Poke Battle Roayle
- KO = Kill
- Banish = Lynch
- Faction Game
- Ballot-Public Voting(Either Works)
- Roleflip
- 15 Players
- 5 Teams
- “Lynching” Is Optional
- Role usage aside from roles listed in a list are mandatory
Fire Types
ImageTyphlosion: They can use Will-O-Wisp on another pokemon each night, and then burn all of his targets on a later night, roleblocking them all at the same time.
ImageMacargo: They can KO a Pokemon with Fire Blast each night, if they target a water type, it’ll actually backfire on them and they’ll be KO’d.
ImageTalonflame: They can use Fly to watch a Pokemon each night to learn who visited tham. Can also use fly to twice in the game survive any KO attempt made againist them.

Bug Types
ImageHeracross: They can KO a Pokemon with Megahorn each night, if they target one of their teammates, their role will be revealed to the public. They can once in the game use Swords Dance to KO two Pokemon as opposed to one the next night. If they target a fire type, it’ll roleblock them for a 2 night phases after KOing them. they’ll survive a single attempted KO as they know Iron Defense.
ImageVenomoth: They can use Foresight to find a Pokemon’s alignment each night. Immune to Poisoning.
ImageScolipede: They can use Screech each night to screw over that Pokemon making them always lose in KITB situations, their vote blocked AND any protection or KO immunity on them aside from offensive abilites will fail. Immune to Poisoning.

Psychic Types
ImageAlazakam: Can once in the game permanently destroy another Pokemon’s ability with Disable. If they try to use it on a bug type, it won't go through and will actually backfire and make the target never lose in a KITB situation.
ImageGardevoir: They can use Protect, Light Screen, Reflect and Safeguard each a single time, Protect will prevent any KOs on Gardevior from happening that night. Light Screen will reflect all Investigative abilities back to the sender. Reflect will reflect all offensive abilities back to sender. And Safeguard will just protect from any abilities or negative effect a single time
ImageWobbuffet: They can use Destiny Bond twice in the game, if their KO’d in this time period, their attacker will be taken down with them.

Poision Types
ImageDrapion: They can intimidate a Pokemon with leer to learn their exact identity each night, however, the player is alerted. if they target a psychic type, it’ll backfire and roleblock, vote block, AND reveal their role to them all at the same time. Immune to Poisoning. Because of their ability Battle Armor, they'll survive a single KO attempt.
ImageSeviper: They can poison a Pokemon with Toxic each night, that Pokemon will go unconscious from the poisioning at the end of the next day phase, KOing them. Cannot poison self.
ImageCrobat: They can use Confuse Ray twice in the game so that any abilities their targeted by, the targeter will use on themselves. Immune to Poisoning.

Water Types
ImageBlastoise: They can KO a Pokemon with Hydro Cannon each night, but to do so, they’ll have to guess that player’s type(alignment), if their right, the KO will go through, if their wrong, it won’t. They can use withdraw twice in the game, which, if they were targeted that night, would survive any KO attempts made.
ImageLanturn: They can use Stockplie each night, each time they use it, their next vote will count for an extra vote, they can stack it up to 5 votes, but the next time they vote, the stockpile starts over. If they vote for a poison type though, their vote count will actually be -1 next day phase.
ImageTentacruel: They can kidnap a Pokemon with Constrict each night, roleblocking and inspecting them at the same time. Can only select each Pokemon a single time. Immune to poisoning.
Extra Notes: show
Pokemon Abilites that count as investigative:
- Talonflame’s Fly
- Venomoth’s Foresight
- Drapion’s Leer
- Tentacruel’s Constrict
Pokemon Abilites that count as offensive:
- Typholsion’s Will-O-Wisp
- Macargo’s Fire Blast
- Heracross’s Megahorn
- Scolipede’s Screech
- Alakazam’s Disable
- Wobbuffet’s Destiny Bond
- Crobat’s Confuse Ray
- Blastoise’s Hydro Cannon
- Tentacruel’s Consrict

Pokemon that DON'T have to use their ability
spoiler: show
- Macargo
- Heracross
- Gardevior
- Wobbuffet
- Seviper
- Crobat
- Blastoise
Changelog: show
1.2
- Drapion Will now surive a single KO attempt because of their Battle Armor Ability
- Blastoise and Talonflame can now twice in the game survive any KO attempt made againist them by using Withdraw and Fly Respectively.
1.3
- Changed Scolipede's role description
1.4
- Heracross will survive a single KO attempt instead of Scolipede
1.5
- Players will be alerted about being intimidated by Drapion
Game #6
MosaicMario wrote: M43+: It’s a Secert
Mystery Game
18 Players
Cardflip

What could happen? We don’t know
Items: show
Gun
Anyone with this can kill a player at night, their's two versions of this item, one that works on mafiosos, and one that doesn't

Safety Vest
If your wearing this, you'll be protected until your targeted which it'll then be used up afterwards
Win Condtions
?????
?????
Extra Notes: show
??????
??????
??????
??????
??????
Last edited by PersonNamedUser on Mon Aug 07, 2017 2:00 pm, edited 1 time in total.

ElectriKong
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Re: Game Concept Thread

Postby ElectriKong » Mon Aug 07, 2017 7:19 am

I don't think game 6 could be your first game

kr4k1n
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Re: Game Concept Thread

Postby kr4k1n » Mon Aug 07, 2017 2:03 pm

Game 6 has literally nothing in it

glitch4
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Re: Game Concept Thread

Postby glitch4 » Mon Aug 07, 2017 2:12 pm

practicalshorty014 wrote:Game 6 has literally nothing in it
that's why it's called mystery game

Cedur
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Re: Game Concept Thread

Postby Cedur » Mon Aug 07, 2017 3:27 pm

The slime game looks easiest to grasp; all games come up with a lot of writing overall, so I suggest you to shorten role descriptions wherever possible.

and there's obviously no point with listing your mystery game when asking for a favorite. :p

Witchking666
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Re: Game Concept Thread

Postby Witchking666 » Wed Aug 09, 2017 8:04 am

M## – Color Chaos
18 players:

Mafia
Painter: May paint someone red, yellow, blue or green every night. They cannot paint teammates blue. The paintings wear off the following night.
Consort: May roleblock someone every night.
Goon: Essentially a townie on the mafia’s side. May conspire with the mafia on who to kill each night.
Goon

Town
Sheriff: May inspect someone every night to learn their cardflip colour.
Doctor: May protect someone from dying every night.
Vigilante: May kill someone every night.
Deputy: Takes on the role of sheriff when the sheriff dies. Thinks they are a normal townsperson until they become sheriff.
Townsperson: May cast a lynch vote every day.
Townsperson:
Townsperson:
Townsperson:
Townsperson:
Townsperson:
Townsperson:
Townsperson:
Millwright: Like a townsperson, but yellow. Thinks they are a normal townsperson.

Third Party
Serial Killer: May kill someone every night and they cannot be nightkilled.
I decided it was about time for a simple game again. So I made this one as my entry for M43. Its a rather simple game with a full-extent painter and quite a lot of townies. Feedback is greatly appreciates as always.

Noodle
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Re: Game Concept Thread

Postby Noodle » Tue Aug 15, 2017 3:27 pm

I have not seen any mafia games other than M40 so do not think I am stealing.

M?: Zombie Apocalypse

Story
---------
Previously on the Mafia show, the blues killed all the reds. But then, the reds rose from the dead because the Game Masters left a drop of nuclear waste on every red. The Game Masters became reds. Only the Blues can disinfect the reds!

Cast
--------
The Reds as Zombies
The Blues as Doctors
The Greens as Survivors

Abilities
---------------
Zombies, at night, can infect and reddify 1 survivor per zombie.
Doctors heal and greenify a person and if a certain person gets enough votes.
Survivors, at day, can vote for a zombie to be healed.

The first team (Greens and Blues vs Reds) to fill the game wins!
Last edited by Noodle on Tue Aug 15, 2017 3:40 pm, edited 4 times in total.

glitch4
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Re: Game Concept Thread

Postby glitch4 » Tue Aug 15, 2017 3:32 pm

Noodle wrote:I have not seen any mafia games other than M40 so do not think I am stealing.

M?: Zombie Apocalypse

Story
---------
Previously on the Mafia show, the blues killed all the reds. But then, the reds rose from the dead because the Game Masters left a drop of nuclear waste on every red. The Game Masters became reds. Only the Blues can disinfect the reds!

Cast
--------
The Reds as Zombies
The Blues as Doctors
The Greens as Survivors

Abilities
---------------
Zombies, at night, can infect 1 survivor a zombie.
Doctors heal a person if a certain person gets enough votes.
Survivors, at day, can vote for a zombie to be healed.

The first team (Greens and Blues vs Reds) to fill the game wins!
viewtopic.php?f=75&t=13056

Noodle
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Re: Game Concept Thread

Postby Noodle » Tue Aug 15, 2017 3:39 pm

glitch4 wrote:
Noodle wrote:I have not seen any mafia games other than M40 so do not think I am stealing.

M?: Zombie Apocalypse

Story
---------
Previously on the Mafia show, the blues killed all the reds. But then, the reds rose from the dead because the Game Masters left a drop of nuclear waste on every red. The Game Masters became reds. Only the Blues can disinfect the reds!

Cast
--------
The Reds as Zombies
The Blues as Doctors
The Greens as Survivors

Abilities
---------------
Zombies, at night, can infect 1 survivor a zombie.
Doctors heal a person if a certain person gets enough votes.
Survivors, at day, can vote for a zombie to be healed.

The first team (Greens and Blues vs Reds) to fill the game wins!
viewtopic.php?f=75&t=13056
Edit

Danny
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Re: Game Concept Thread

Postby Danny » Tue Aug 15, 2017 4:07 pm

Noodle wrote:
glitch4 wrote:
Noodle wrote:I have not seen any mafia games other than M40 so do not think I am stealing.

M?: Zombie Apocalypse

Story
---------
Previously on the Mafia show, the blues killed all the reds. But then, the reds rose from the dead because the Game Masters left a drop of nuclear waste on every red. The Game Masters became reds. Only the Blues can disinfect the reds!

Cast
--------
The Reds as Zombies
The Blues as Doctors
The Greens as Survivors

Abilities
---------------
Zombies, at night, can infect 1 survivor a zombie.
Doctors heal a person if a certain person gets enough votes.
Survivors, at day, can vote for a zombie to be healed.

The first team (Greens and Blues vs Reds) to fill the game wins!
viewtopic.php?f=75&t=13056
Edit
That's not what he meant.

ShadowStarX
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Re: Game Concept Thread

Postby ShadowStarX » Tue Aug 15, 2017 4:20 pm

Noodle wrote:I have not seen any mafia games other than M40 so do not think I am stealing.

M?: Zombie Apocalypse

Story
---------
Previously on the Mafia show, the blues killed all the reds. But then, the reds rose from the dead because the Game Masters left a drop of nuclear waste on every red. The Game Masters became reds. Only the Blues can disinfect the reds!

Cast
--------
The Reds as Zombies
The Blues as Doctors
The Greens as Survivors

Abilities
---------------
Zombies, at night, can infect and reddify 1 survivor per zombie.
Doctors heal and greenify a person and if a certain person gets enough votes.
Survivors, at day, can vote for a zombie to be healed.

The first team (Greens and Blues vs Reds) to fill the game wins!
We need this for every future mafia game from M43 onwards.

Noodle
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Posts: 595
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Re: Game Concept Thread

Postby Noodle » Tue Aug 15, 2017 4:23 pm

ShadowStarX wrote:
Noodle wrote:I have not seen any mafia games other than M40 so do not think I am stealing.

M?: Zombie Apocalypse

Story
---------
Previously on the Mafia show, the blues killed all the reds. But then, the reds rose from the dead because the Game Masters left a drop of nuclear waste on every red. The Game Masters became reds. Only the Blues can disinfect the reds!

Cast
--------
The Reds as Zombies
The Blues as Doctors
The Greens as Survivors

Abilities
---------------
Zombies, at night, can infect and reddify 1 survivor per zombie.
Doctors heal and greenify a person and if a certain person gets enough votes.
Survivors, at day, can vote for a zombie to be healed.

The first team (Greens and Blues vs Reds) to fill the game wins!
We need this for every future mafia game from M43 onwards.
You just hit me! Thanks! :D

ElectriKong
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Re: Game Concept Thread

Postby ElectriKong » Tue Aug 15, 2017 7:57 pm

Noodle wrote:I have not seen any mafia games other than M40 so do not think I am stealing.

M?: Zombie Apocalypse

Story
---------
Previously on the Mafia show, the blues killed all the reds. But then, the reds rose from the dead because the Game Masters left a drop of nuclear waste on every red. The Game Masters became reds. Only the Blues can disinfect the reds!

Cast
--------
The Reds as Zombies
The Blues as Doctors
The Greens as Survivors

Abilities
---------------
Zombies, at night, can infect and reddify 1 survivor per zombie.
Doctors heal and greenify a person and if a certain person gets enough votes.
Survivors, at day, can vote for a zombie to be healed.

The first team (Greens and Blues vs Reds) to fill the game wins!
Danny wrote:Here's some constructive criticism: What the hell?


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