FirestarPlays wrote:
That's a big post, so i'm going to dissect this bit by bit.
FirestarPlays wrote:The first level crashes and is impossible to beat.
Why is that? What version of SMBX are you using?
FirestarPlays wrote:There are too many hard jumps and enemies for a first level.
I plan on nerfing the difficulty in the next beta anyway.
FirestarPlays wrote: This is also the first time I got a GAME OVER on a project's Level One. Oh, and also, SEVENTY DEATHS.
Are you being sarcastic? I don't see how you could have 70 deaths on the first level, and wait a minute, if the first level crashed, how did you play it?
FirestarPlays wrote: I bet that not even Bossedit8 could beat the first level, if he tried.
Considering he's beaten kaizo, i don't think that's true, more on this later
FirestarPlays wrote:There's also an unfair section where you have to throw a bomb upwards when you're over a pit. And don't get me started on first level Hammer Bros.
1. Grammer
2. I'll change that in the second demo
FirestarPlays wrote: Also, why in the world would anyone go for that lower path?!
Because you get extra goodies.
FirestarPlays wrote: I don't understand why this level crashes, nor do I understand why this is Level One!
As i've asked, what SMBX version are you using, and also, i plan to make this easier.
FirestarPlays wrote: Oh, and I took a look at the next few levels and they were even harder than the first one! Call you episode KAIZO, please, because that's what it is! A Kaizo episode!

Are there jumping off shells with extreme precision? Is there jumping off a bunch of p-switches to reach a higher height? Is there next to no ground to stand on? Are there a million ground hazards on the ground? No, there isn't, so this isn't a kaizo episode and shouldn't be treated as such.
So, if i may ask, was bumping this thread for this necessary? i don't really think it was.