SMW3: Return of Bowser (Looking for Level Designers!)

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Yung Gotenks
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SMW3: Return of Bowser (Looking for Level Designers!)

Postby Yung Gotenks » Sun Apr 30, 2017 1:13 am

Requires SMBX 2.0
About
This episode is created by me, and is inspired by Super Mario World, and Return to Dinosaur Land by Valtteri.
There will be 7 Worlds. Just like Super Mario World.
Level Designers
This project needs level designers!
I can't do this on my own, since this episode will require alot of work.
If you want to be a level designer, PM me, or Say something on the discord channel for this episode's development which can see later down.
Progress so Far
World Map : 10%
World 1 "The Island" 100% Done
World 2 "Bagel Plains" 20% Done
The other 5 worlds have no progress.
Screenshots
Spoiler: show
Image
Image
Image
Image
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Discord Channel
Hangout and talk about this episode at my Discord Channel!
https://discord.gg/CPJTeFY
Graphics
Credits to:
Valtteri's GFX Pack.

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Re: SMW3: Return of Bowser (Looking for Level Designers!)

Postby Starshi » Sat Jun 24, 2017 4:05 am

Looks pretty decent! :-)

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Re: SMW3: Return of Bowser (Looking for Level Designers!)

Postby Mudkip » Sun Jun 25, 2017 10:58 am

I can see it's inspired by SMW, but you should add some more decoartion to your levels. Looks rather plain and boring like this. World map defies logic, why is the ground much higher at the bottom than on the top?
Other than that, keep up the work, I'm sure you'll make this a good one!

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Re: SMW3: Return of Bowser (Looking for Level Designers!)

Postby Doesntpostverymuch » Sun Jun 25, 2017 11:20 am

I'm just impressed by the fact you know how to properly make smw goal gates.

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Re: SMW3: Return of Bowser (Looking for Level Designers!)

Postby Radiance » Mon Jun 26, 2017 5:27 pm

Mudkip wrote:World map defies logic, why is the ground much higher at the bottom than on the top?
Not that it defies logic. In my perspective, the bridge is sloped.

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Re: SMW3: Return of Bowser (Looking for Level Designers!)

Postby kr4k1n » Sat Jul 01, 2017 1:36 pm

Mr Briney wrote:
Mudkip wrote:World map defies logic, why is the ground much higher at the bottom than on the top?
Not that it defies logic. In my perspective, the bridge is sloped.
The bridge most certainly doesn't look like it's sloped

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Re: SMW3: Return of Bowser (Looking for Level Designers!)

Postby ElectriKong » Sat Jul 01, 2017 1:39 pm

practicalshorty014 wrote:
Mr Briney wrote:
Mudkip wrote:World map defies logic, why is the ground much higher at the bottom than on the top?
Not that it defies logic. In my perspective, the bridge is sloped.
The bridge most certainly doesn't look like it's sloped
Image
This here is where the problem lies

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Re: SMW3: Return of Bowser (Looking for Level Designers!)

Postby kr4k1n » Sat Jul 01, 2017 1:41 pm

Electriking wrote:
practicalshorty014 wrote:
Mr Briney wrote: Not that it defies logic. In my perspective, the bridge is sloped.
The bridge most certainly doesn't look like it's sloped
Image
This here is where the problem lies
A perspective problem at that

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Re: SMW3: Return of Bowser (Looking for Level Designers!)

Postby Radiance » Sat Jul 01, 2017 6:33 pm

It seems the bridge confused me, but Image
Sorry I'm in mobile right now, but if you could understand that then you'll get my point.

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Re: SMW3: Return of Bowser (Looking for Level Designers!)

Postby Black Mamba » Mon Jul 03, 2017 9:31 am

Mr Briney wrote:It seems the bridge confused me, but Image
Sorry I'm in mobile right now, but if you could understand that then you'll get my point.
There's no indication that the landform does this. No shading, no nothing.


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