SMB2 Clawgrip (LunaDLL Required)

Share and discuss custom SMBX graphics.

Moderator: Userbase Moderators

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

SMB2 Clawgrip (LunaDLL Required)

Postby FanofSMBX » Sun May 18, 2014 1:49 pm

Credit to BloodElf300 and Valtteri
Want a Clawgrip that throws bouncing rocks? Here is the boss for you!
Image
http://speedy.sh/3z2Ez/effect-138m.zip
LunaDLL Codes:
NPCMemSet,134,0xE2,129,0,0,w
#(change this to section)
SetHits,262,(change this to section),5,0,2,0

TLtimelord
Red Yoshi Egg
Red Yoshi Egg
Posts: 2699
Joined: Sat Dec 21, 2013 5:16 pm
Flair: Info under raps

Re: SMB2 Clawgrip (LunaDLL Required)

Postby TLtimelord » Sun May 18, 2014 1:51 pm

I'm glad you've found your SMBX calling c:

This, like everything else you've made with LunaDLL, looks amazing.

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: SMB2 Clawgrip (LunaDLL Required)

Postby RudeGuy » Sun May 18, 2014 1:56 pm

Actually you could make a clawgrip boss with layers and events, but may this is more easy.

icez
Spike
Spike
Posts: 263
Joined: Fri Dec 20, 2013 7:21 pm

Re: SMB2 Clawgrip (LunaDLL Required)

Postby icez » Sun May 18, 2014 5:23 pm

Wow just wow this is awesome now if you can make a proper Wendy that would be kick ass

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: SMB2 Clawgrip (LunaDLL Required)

Postby bossedit8 » Sun May 18, 2014 11:44 pm

Yeah. While he is now fun to use SMBX I am glad, and the boss is glad too because of near real function right now. Looks very nice.

Zant
Volcano Lotus
Volcano Lotus
Posts: 570
Joined: Sat Dec 21, 2013 2:58 pm

Re: SMB2 Clawgrip (LunaDLL Required)

Postby Zant » Mon May 19, 2014 5:57 am

Pretty cool, what does it replaces?
Also, could u pls refer to me as Zant instead of BE300?

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: SMB2 Clawgrip (LunaDLL Required)

Postby RudeGuy » Mon May 19, 2014 8:42 am

Zant wrote:Pretty cool, what does it replaces?
Mouser. It throw rocks, which are replacing tweeters.

DaSpongeBobMan
Snifit
Snifit
Posts: 212
Joined: Tue Apr 15, 2014 2:17 pm

Re: SMB2 Clawgrip (LunaDLL Required)

Postby DaSpongeBobMan » Wed May 21, 2014 10:18 am

This can be be useful for NPCs that need tweaking. Anyways how'd you know the code?

FutureNyanCat
Eerie
Eerie
Posts: 765
Joined: Fri Dec 20, 2013 8:39 pm
Flair: Species: Felis robotus
Pronouns: He/Him
Contact:

Re: SMB2 Clawgrip (LunaDLL Required)

Postby FutureNyanCat » Wed May 21, 2014 10:22 am

You're quite smart at LunaDLL, FanofSMBX. We can use this to make our SMB2 Clawgrip boss battles! Good work!

DaSpongeBobMan
Snifit
Snifit
Posts: 212
Joined: Tue Apr 15, 2014 2:17 pm

Re: SMB2 Clawgrip (LunaDLL Required)

Postby DaSpongeBobMan » Wed May 21, 2014 10:05 pm

But do we have to insert it?

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: SMB2 Clawgrip (LunaDLL Required)

Postby FanofSMBX » Wed May 21, 2014 10:10 pm

Step 1: make sure you have LunaDLL SMBX
Step 2: put those graphics in your level folder
Step 3: put those codes in a txt "lunadll.txt" in the level folder, and replace the section with what section Clawgrip is in
Leif Erickson taught me.

DaSpongeBobMan
Snifit
Snifit
Posts: 212
Joined: Tue Apr 15, 2014 2:17 pm

Re: SMB2 Clawgrip (LunaDLL Required)

Postby DaSpongeBobMan » Fri May 23, 2014 11:19 pm

Can you rip the NSMBU waterspout beach tileset and make it 16-bit styled. It has to be same. With palm tree BG, and beach blocks. The colors and shading must be perfect.

sleepy
Rocky Wrench
Rocky Wrench
Posts: 653
Joined: Sun Apr 27, 2014 4:33 pm

Re: SMB2 Clawgrip (LunaDLL Required)

Postby sleepy » Sat May 24, 2014 1:19 am

DaSpongeBobMan wrote:Can you rip the NSMBU waterspout beach tileset and make it 16-bit style. It has to be same. With palm tree BG, and beach blocks. The colors and shading must be perfect.
Your request are quite unreasonable. Why?

a) We need a spritesheet in order to even process your requests. People can't make it perfectly by just looking at it in-game. We're humans. We're not robots.
b) Look at the bold text in your post. That is completely unreasonable. We're only humans, we can't do it perfectly.

zlaker
Reznor
Reznor
Posts: 2844
Joined: Fri Dec 20, 2013 1:46 pm

Re: SMB2 Clawgrip (LunaDLL Required)

Postby zlaker » Fri May 30, 2014 12:12 pm

DaSpongeBobMan wrote:But do we have to insert it?
By using LunaDLL. The topic even says it

SMBXxer
Fuzzy
Fuzzy
Posts: 1023
Joined: Fri Dec 20, 2013 4:33 pm

Re: SMB2 Clawgrip (LunaDLL Required)

Postby SMBXxer » Fri May 30, 2014 8:24 pm

DaSpongeBobMan wrote:But do we have to insert it?
If your talking about the Lunadll code, then yes: In a txt document tilted "Lunadll.txt"
But make sure you have Lunadll installed properly.


Return to “Graphics”

Who is online

Users browsing this forum: No registered users and 3 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari