Valtteri wrote:I intended to have the player inside the Rocket and hence I applied the foreground code to the Rocket but it didn't work so I worked around the issue by warping the player inside a nearby wall consisting of foreground BGOs for the while the Rocket would take off.
Whoa, I didn't notice this. So, what I have to do is make some foreground BGOs and put a warp. Well, please lock.