Mario Hereos: The First Chapter, New Version

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Should every Koopaling get a own Music?

Poll ended at Tue Feb 06, 2018 3:59 pm

Yes
13
100%
No
0
No votes
 
Total votes: 13
DrMekar
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Mario Hereos: The First Chapter, New Version

Postby DrMekar » Tue Jun 27, 2017 3:17 pm

Hello everyone,

it's been a long time, since the last MH1 Update, so
it's time for a new version.

Image

Basic:
Spoiler: show
The new version, it's more like a typical Update, with new levels.
I improve many levels, add new levels and change much music tracks.
Story:
Spoiler: show
It was a normal day in the Mushroom Kingdom, but somethink were diffrent.
Bowser Jr found a magic Ring, with incredible Powers. After he showd it his
father Bowser, Bowser decided to use it against the Mario Bros, so he stole
the 6 Raven Stars and disperse them over the whole kingdom. He also kidnap
the Children of King T. Royal, to allure the Mario Bros. and defeat them once
and for all. NEW: didn't change the Main Story much, but a few things are different now: There are
new Villains besides Bowser's army and every world has now two bosses: the basic
Castle Boss and Mid-Boss in a normal level or a Airship.
More Info:
Spoiler: show
- The Star Road has been added. It has 4 levels,
which you can reach with the help of Secret Exits started in W3. The
Starroad also has a final level, where you need every star from the
entire game.

- The Game has a new final level now.

- You can't complete the star world at the moment, because W6 is missing
and W5 hasen't a Starroad yet.

- The Secret Exits in W1 and W2 unlock bonus stages now, where you
can get Powerups.

- More information coming soon.
Playables:
Spoiler: show
Mario, the well-known Hero
Luigi, his younger brother
Peach, the princess of the Mushroom Kingdom
Captain Toad, the heroic explorer
Worlds & Level Design:
Spoiler: show
World 1: The Mushroom Kingdom 100% Done - Dr.Mekar
World 2: The Rocky Mountains 100% Done - Dr.Mekar
World 3: The Crawford Caverns 100% Done - Dr.Mekar, KingBowser112
World 4: The Frozen Fields 85% Done - Dr.Mekar, [Open]
World 5: The Haunted Woods 95% Done - Dr.Mekar, PopYoshiBros
World 6: The Valley of Bowser 90% Done - Dr.Mekar, [Open]
World 7: The Dark Lands 60% Done - Dr.Mekar, [Open]
World S: The Lost Lands 100% Done - Dr.Mekar
Very Old Screens: http://imgur.com/a/IfxxK :shock:
Old Screens: http://imgur.com/a/4gN1g :?
New Screens: http://imgur.com/a/XPPQM 8-)

Download:
Demo 1 (Old): http://www.mediafire.com/file/705kc38jf ... Heroes.zip
Demo 2 (New): http://www.mediafire.com/file/2cspk0ubs ... oes_V2.zip
Patch 1 (Demo 2): https://www.mediafire.com/?8kh6misof97iw0a
Custom Worldmap Music: https://www.mediafire.com/file/98id73o4 ... 0Music.zip

Trailer 1: https://youtu.be/KOaa6W4FUPg

Known-Bugs:
- After you using the World 1 Warp to World 2, the
World 8 Music plays sometimes at World 2 and you
can't go back. (Fixed)

I'm searching Level Designers and Beta Testers, so if you are intrested
just write me a PM ;)

~Dr.Mekar
Last edited by DrMekar on Fri Feb 02, 2018 10:55 am, edited 16 times in total.

ElectriKong
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Re: Mario Hereos: The First Chapter, New Version

Postby ElectriKong » Tue Jun 27, 2017 3:31 pm

Demo 2 link is broken

Public Enemy Number 1
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Re: Mario Hereos: The First Chapter, New Version

Postby Public Enemy Number 1 » Tue Jun 27, 2017 3:36 pm

This could have some potential! The issue I have, however, is that some levels look a little... empty, like that they need more enemy variety or scenery (I'm judging from the new screens). I hope the finished product has those in there,just to add a little more polish.

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Re: Mario Hereos: The First Chapter, New Version

Postby arcade999 » Tue Jun 27, 2017 3:43 pm

Unlike many épisodes, this is looking really really really interesting in the graphics and the ideas used. I knida remind me mushroom kingdom fusion tho.

EDIT: Ok, I played it. Just saying, take a lift is wierd cuz of these swiches who activate things, and so I got stucked. In between fire and ice, the Platform is going down and...never get up aigain, also the skull Platform block the pipe at the end. The episode is totally in german and, please, don't put ``no coming back`` secret passage in the world map, even if you can go back with another secret passage.

Image
also wtf is that
Last edited by arcade999 on Tue Jun 27, 2017 4:26 pm, edited 2 times in total.

DrMekar
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Re: Mario Hereos: The First Chapter, New Version

Postby DrMekar » Tue Jun 27, 2017 4:12 pm

Thanks for the feedback, I would happy if you report me any kind of bugs.

The link should work now.

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Re: Mario Hereos: The First Chapter, New Version

Postby ElectriKong » Tue Jun 27, 2017 4:19 pm

Just realised the one for demo 1 is also broken (though it is less important than demo 2)

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Re: Mario Hereos: The First Chapter, New Version

Postby glitch4 » Tue Jun 27, 2017 4:34 pm

arcade999 wrote:Image
also wtf is that
That's Bowser in Mario cartoons.

arcade999
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Re: Mario Hereos: The First Chapter, New Version

Postby arcade999 » Tue Jun 27, 2017 4:45 pm

glitch4 wrote:
arcade999 wrote:Image
also wtf is that
That's Bowser in Mario cartoons.
I know, but it feels wierd. :?

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Re: Mario Hereos: The First Chapter, New Version

Postby kr4k1n » Tue Jun 27, 2017 7:41 pm

arcade999 wrote: Image
also wtf is that
King Koopa from TSMBSS

arcade999
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Re: Mario Hereos: The First Chapter, New Version

Postby arcade999 » Wed Jun 28, 2017 9:14 am

practicalshorty014 wrote:
arcade999 wrote: Image
also wtf is that
King Koopa from TSMBSS
I already know that, just, it is wierd cuz he doesn't have the same graphic style as the bowser junior next to him.

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Re: Mario Hereos: The First Chapter, New Version

Postby Snessy the duck » Wed Jun 28, 2017 9:55 am

Yeah, and why would he even use the cartoon bowser in the first place?

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Re: Mario Hereos: The First Chapter, New Version

Postby ElectriKong » Wed Jun 28, 2017 10:45 am

Snessy the duck wrote:Yeah, and why would he even use the cartoon bowser in the first place?
Probably to make arcade999 go "wtf is that?"
Maybe because he thought it looked good. SMB3 Bowser is better.

arcade999
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Re: Mario Hereos: The First Chapter, New Version

Postby arcade999 » Wed Jun 28, 2017 11:46 am

No, seriously, this episode has a lot of problems to fix, like the first boss arena is restricted by the bricks. Also some levels can really easily broke with events to make pltforms that never came back or broken switch puzzles.

DrMekar
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Re: Mario Hereos: The First Chapter, New Version

Postby DrMekar » Wed Jun 28, 2017 12:53 pm

Yes I know the cartoon Bowser is kinda wierd, but I use him because
almost every Episode uses the classic SMB3, SMW or SMB1.

The Downloadlink for Demo1 should work now, I don't
know why it was broken suddently.

Edit: To arcade999: Which Boss area do you mean? The Castle Boss area or the Mid-Boss area after the Mushroom Castle?
Last edited by Quill on Wed Jun 28, 2017 1:55 pm, edited 1 time in total.
Reason: merged posts

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Re: Mario Hereos: The First Chapter, New Version

Postby Kingbowser112 » Wed Jun 28, 2017 1:19 pm

Woaaaahhh !!!
New screens look really cool!!!!
I can't wait for playing this project! I love the mountain level showed in the screenshots, but you have to change the smb3 piranha plant with a smw one.
For the rest, I'm really happy to see new progress. Good job!

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Re: Mario Hereos: The First Chapter, New Version

Postby arcade999 » Wed Jun 28, 2017 2:11 pm

DrMekar wrote:Yes I know the cartoon Bowser is kinda wierd, but I use him because
almost every Episode uses the classic SMB3, SMW or SMB1.

The Downloadlink for Demo1 should work now, I don't
know why it was broken suddently.

Edit: To arcade999: Which Boss area do you mean? The Castle Boss area or the Mid-Boss area after the Mushroom Castle?
The mushroom castle.

DrMekar
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Re: Mario Hereos: The First Chapter, New Version

Postby DrMekar » Mon Jul 10, 2017 4:29 pm

I added a new patch. The patch
fixes the main bug, add 2 new
levels and fix "Take a Lift"

You can just add this patch to the demo 2 folder

~Dr.Mekar

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Re: Mario Hereos: The First Chapter, New Version

Postby arcade999 » Mon Jul 10, 2017 6:35 pm

My (fair) critic: take a lift has been improved, but the levels still have few problems, since some of the switches didn't works well, and make some jumps impossible. I know it is a really small detail, but the platforms are 1x1 pixel streched. The level is great in diificulty for the world 1. The fortress had no music, wich is a bit sad, cuz I like the ambiance of the level, and music would highly improve it. Final point: please don't mix a bunch of hammer bros and fire bars in a single room, and certainly not in the first dungeon. Don't wanna be annoying, but these littles problems are really affecting the gameplay. :|

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Re: Mario Hereos: The First Chapter, New Version

Postby DrMekar » Tue Jul 11, 2017 2:44 am

Okay, that's weird the music in the Dungeon
works at my game. Maybe because it's a original
Soundtrack.

And don't worry, the dungeon is already fixed.
I will include it into the next patch. ;)

Edit: I change the music file now. I hope it will now work, at everyones game.

~Dr.Mekar

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Re: Mario Hereos: The First Chapter, New Version

Postby DrMekar » Fri Sep 01, 2017 6:15 pm

Hi,

I finally add the Custom Worldmap Music to the Download Files.
So You will finally hear the planned music.

Edit: The File "smb3-world5" is determinate for World 6, when it's done.


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