What Are You Working On Now?

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MacDuckBeat
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Re: What Are You Working On Now?

Postby MacDuckBeat » Tue Mar 07, 2017 12:05 am

Currently learning some LunaLua codes but this take FOREVER since I have a test in this Friday.

AirSeus
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Re: What Are You Working On Now?

Postby AirSeus » Wed Mar 08, 2017 12:53 pm

RSuper wrote:Currently learning some LunaLua codes but this take FOREVER since I have a test in this Friday.
I would just study for the test, Luna isn't important enough to take up revising.

MECHDRAGON777
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Re: What Are You Working On Now?

Postby MECHDRAGON777 » Thu Mar 09, 2017 4:07 pm

A world map menu API.

Quantumenace
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Re: What Are You Working On Now?

Postby Quantumenace » Fri Mar 10, 2017 3:07 am

Bezier stuff, can't have jerky boss movement, can we? The graph at left measures how much cpu time is used for each frame.

Image

That code is largely finished, just have to make a few more paths. Still got things to do like its collision and attack patterns, and normal movement behavior.

timocomsmbx2345
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Re: What Are You Working On Now?

Postby timocomsmbx2345 » Mon Mar 20, 2017 11:44 am

I would be able to work on something if Lunalua wasn't so complicated.
the lunalua forums became a coin again

mmiov
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Re: What Are You Working On Now?

Postby mmiov » Wed Apr 26, 2017 3:56 pm

An Yi Yoshi With more abillites and better animations than the original smw yoshi

Rixitic
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Re: What Are You Working On Now?

Postby Rixitic » Wed May 31, 2017 2:37 am

Was going to save this video for a blog post or something, then I remembered that the dev channel I posted it in was visible to everyone on the codehaus discord server so I went ahead and just made it public. Figured I might as well share it here, too.


Between this and Yoshi021's libraries, I'm looking forward to seeing what sort of camera shenanigans folks come up with once Beta 4's here :D

PersonNamedUser
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Re: What Are You Working On Now?

Postby PersonNamedUser » Sun Jun 11, 2017 9:38 pm

I'm trying to write a code for a miniquest in a town level of TMGJ, that rewards you with Purple Flowers, is the code being written okay so far?
Spoiler: show
local SpeedsterRequestFinished = false
local OnMission = false
local encrypt = API.load("encrypt")
local SpeedsterMission = encrypt.Data(Data.DATA_LEVEL, false)

function OnStart()
if SpeedsterMission:get == false then
SpeedsterMaskless:show(true)
SpeedsterWithMask:hide(true)
elseif SpeedsterMission:get == true then
SpeedsterMaskless:hide(true)
SpeedsterWithMask:show(true)
end
end

function onMessageBox(Msgstr, eventObj)
if SpeedsterMission:get == true and Msgstr == "SpeedsterText" and ("MissionStatus") == true then
eventObj.cancelled = true
if player.character == 1 then
Text.showMessageBox("Speedster: Hey MosaicMario! Guess What?!")
Text.showMessageBox("MosaicMario: I already see what it is. Your mask is back?")
Text.showMessageBox("Speedster: Yep, Rosy was kind enough to find it for me.")
Text.showMessageBox("MosaicMario: Well that's great.")
Text.showMessageBox("MosaicMario: Did you have any tips of the area surrounding here?")
Text.showMessageBox("Speedster: Well, i did hear somewhere near an ice palace, there's some milltary base loaded with weapons")
Text.showMessageBox("MosaicMario: Wow, really? That's intresting to hear, see you later!")
Text.showMessageBox("Speedster: Alright, see yea.")
elseif player.character == 2 then
Text.showMessageBox("Speedster: Hey, just wanted to say thanks for finding my mask!")
Text.showMessageBox("Rosy: Well once again, your welcome! Actually, i have a question, did you have any tips for me about the area?")
Text.showMessageBox("Speedster: Sure, anything for you.")
Text.showMessageBox("Speedster: There's some milltary base near an ice palance that's loaded with weapons!")
Text.showMessageBox("Rosy: Wow, really? That's instresting, thanks!")
Text.showMessageBox("Speedster: Nah, it's nothing, be safe out there.")
elseif player.character == 3 then

elseif player.character == 4 then

elseif player.character == 5 then

elseif SpeedsterRequestFinished == true and player.character == 2 and SpeedsterMission:get("MissionStatus") == false then
Text.showMessageBox("Speedster: Rosy? Did you find my mask?")
Text.showMessageBox("Rosy: Yeah, i did! Here you go.")
Text.showMessageBox("Speedster: Thank you!")
SpeedsterWithMask:show(true)
SpeedsterMaskless:hide(true)
Text.showMessageBox("Speedster: Now your prize, well, here it is!")
PurpleFlowers:show(false)
Audio.playSFX(41)
Text.showMessageBox("Rosy: Purple Flowers? Nice! Thank you for those!")
Text.showMessageBox("Speedster: My pleasure, becareful out there now beautiful")
Text.showMessageBox("Rosy: Hmm?")
Text.showMessageBox("Speedster: Nothing...")
SpeedsterMission:get("MissonStatus") == false then
SpeedsterMission:set("MissionStatus") = true
SpeedsterMission:save()
Audio.playSFX(20)
elseif SpeedsterRequestFinished == false then and OnMission == false then
if player.character == 1 then
Text.showMessageBox("Speedster: Hey There MosaicMario!")
Text.showMessageBox("MosaicMario: Oh? Hey Speedster, i almost didn't recongnize you.")
Text.showMessageBox("Speedster: Really? Why?")
Text.showMessageBox("MosaicMario: Well, it's obvious right? Something's missing, it's your-")
Text.showMessageBox("Speedster: What? No, nothing's missing, nothing at all...")
Text.showMessageBox("MosaicMario: Well, suit yourself i guess, later")
Text.showMessageBox("Speedster: Okay, bye!")
elseif player.character == 2 then
Text.showMessageBox("Rosy: Hey Speedster.")
Text.showMessageBox("Speedster: Uh, Oh! H-Hi Rosy!")
Text.showMessageBox("Rosy: Is something wrong?")
Text.showMessageBox("Speedster: Um, n-no, nothing is wron-")
Text.showMessageBox("Rosy: Hey Speedster, don't pretend, there's something wrong, i can tell.")
Text.showMessageBox("Speedster: ...")
Text.showMessageBox("Speedster: Alright, guess i'll tell you")
Text.showMessageBox("Speedster: In pretty much a nutshell, my mask has gone missing. And I forgot where i could have been where i could have dropped it.")
Text.showMessageBox("Speedster: So, is there some way you could maybe, find it for me?")
Text.showMessageBox("Rosy: Hmm, know what? Sure! I can find it.")
Text.showMessageBox("Speedster: Really? You can? Thanks!")
Text.showMessageBox("Speedster: To find it, i'd say look around this city and you'll eventually find it, good luck!")
Text.showMessageBox("Rosy: Okay, i'll see what i can find!")
do OnMission = true
elseif player.character == 3 then
Text.showMessageBox("Speedster: Oh hi Berry.")
Text.showMessageBox("Berry: Yoshi? (Wheres his mask?)")
Text.showMessageBox("Speedster: So, what was the problem?")
Text.showMessageBox("Berry: Yoshi, Yosh- (Well, it's your face, Wheres your ma-")
Text.showMessageBox("Speedster: What are you talking about? What mask?")
Text.showMessageBox("Berry: Yoshi, Yosh- (It's obvious if you just look at hi-")
Text.showMessageBox("Speedster: Sorry, but i can't talk to you if i don't know what your talking about.")
Text.showMessageBox("Berry: Yoshi... (Welp, bye i guess)")
elseif player.character == 4 then
Text.showMessageBox("Hoops: Hey Speedster!")
Text.showMessageBox("Speedster: ...")
Text.showMessageBox("Hoops: What's wrong? Wait, i see the problem, it's your mask, i don'-")
Text.showMessageBox("Speedster: May you not talk to me for a sec?")
Text.showMessageBox("Hoops: Umm, if you let me talk i could fi-")
Text.showMessageBox("Speedster: What problem? I don't have a problem. Could you find something else to do?")
Text.showMessageBox("Hoops: Well fine then, bye.(Rude Much?)")
elseif player.character == 5 then
Text.showMessageBox("*****: Umm, hi?")
Text.showMessageBox("Speedster: ...(Who's This?)")
Text.showMessageBox("*****: Umm, i'm MosaicLink?")
Text.showMessageBox("Speedster: ...(MosaicLink? Sounds kind of like MosaicMario.")
Text.showMessageBox("*****: Did you need anything?")
Text.showMessageBox("Speedster: ...(Just don't talk to him Speedster)")
Text.showMessageBox("*****: Well, guess not, bye then")
Text.showMessageBox("Speedster: ...")

PixelPest
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Re: What Are You Working On Now?

Postby PixelPest » Sun Jun 25, 2017 4:29 pm


timocomsmbx2345
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Re: What Are You Working On Now?

Postby timocomsmbx2345 » Mon Jun 26, 2017 12:35 pm

I'm gonna try and make a power-up where you can shoot a fireball and an iceball at the same time.

PixelPest
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Re: What Are You Working On Now?

Postby PixelPest » Mon Jun 26, 2017 11:45 pm

timocomsmbx2345 wrote:I'm gonna try and make a power-up where you can shoot a fireball and an iceball at the same time.
The sounds completely pointless

timocomsmbx2345
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Re: What Are You Working On Now?

Postby timocomsmbx2345 » Tue Jun 27, 2017 9:12 am

PixelPest wrote:
timocomsmbx2345 wrote:I'm gonna try and make a power-up where you can shoot a fireball and an iceball at the same time.
The sounds completely pointless
and what's the opposite of pointless here?

The0x539
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Re: What Are You Working On Now?

Postby The0x539 » Tue Jun 27, 2017 9:14 am

timocomsmbx2345 wrote:
PixelPest wrote:
timocomsmbx2345 wrote:I'm gonna try and make a power-up where you can shoot a fireball and an iceball at the same time.
The sounds completely pointless
and what's the opposite of pointless here?
Necessary?

timocomsmbx2345
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Re: What Are You Working On Now?

Postby timocomsmbx2345 » Tue Jun 27, 2017 9:19 am

The0x539 wrote:
timocomsmbx2345 wrote:
PixelPest wrote: The sounds completely pointless
and what's the opposite of pointless here?
Necessary?
Still, no one answered my question;

Code: Select all

local rinkas = API.load("NPCs/moarrinkas");
local speed_shroom = API.load("speed_shroom");
local super_flower = API.load("super_flower")
is this how you load more than one api in a single level?

TDK
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Re: What Are You Working On Now?

Postby TDK » Tue Jun 27, 2017 9:27 am

Yes.

timocomsmbx2345
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Re: What Are You Working On Now?

Postby timocomsmbx2345 » Tue Jun 27, 2017 9:37 am

it's still not working
can you just tell the smbx2 devs to add your apis into the game?

TDK
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Re: What Are You Working On Now?

Postby TDK » Tue Jun 27, 2017 9:40 am

timocomsmbx2345 wrote:it's still not working
can you just tell the smbx2 devs to add your apis into the game?
Please upload your level folder so I can see what you did wrong.


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