SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Share your completed SMBX episodes or play and discuss others.

Moderator: Userbase Moderators

Valentine
Silver Yoshi Egg
Silver Yoshi Egg
Posts: 2049
Joined: Wed Jan 01, 2014 6:50 am
Flair: evil device
Pronouns: She/They

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.3)

Postby Valentine » Mon Jun 19, 2017 10:37 pm

MosaicMario wrote:
thehelmetguy1 wrote:Veggie Pile is easily the most level that I have ever seen in SMBX
ftfy
It's not "most best" because that's not even a term in English

Mable
Ludwig
Ludwig
Posts: 5806
Joined: Sat Dec 21, 2013 4:23 am
Contact:

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.3)

Postby Mable » Tue Jun 20, 2017 5:55 am

Serious business there

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9861
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.4)

Postby Emral » Wed Jun 21, 2017 4:53 pm

I ran out of stuff to fix so here's a QoL thing:

1.4:
-World map now shows how many exits and stars you've collected when standing on a level tile

ElectriKong
Fry Guy
Fry Guy
Posts: 4651
Joined: Mon Jun 06, 2016 4:32 pm
Flair: I have NO idea what to put here
Pronouns: he/him
Contact:

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.3)

Postby ElectriKong » Wed Jun 21, 2017 5:18 pm

BTW, will patches for updates be released (if possible) because I'd rather not have to redownload the whole game every time it updates

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9861
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.3)

Postby Emral » Wed Jun 21, 2017 6:40 pm

Electriking wrote:BTW, will patches for updates be released (if possible) because I'd rather not have to redownload the whole game every time it updates
I can't really do much about that but it's a quick download that won't break your save file.

SpoonyBardOL
Swooper
Swooper
Posts: 56
Joined: Thu Aug 04, 2016 5:56 pm

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.3)

Postby SpoonyBardOL » Thu Jun 22, 2017 5:32 am

I absolutely love the world map. I need to start working on learning lua so I can figure out how to do all these effects. I'm assuming mapSprites.lua handles most of it, but I still can't figure out how all the lua code translates into all of the little details on the map.

Also map boundaries! Finally we can have one-screen maps without always having the camera centered on Mario!

Oh and the levels look pretty rad too I guess.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9861
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby Emral » Fri Jun 23, 2017 3:02 pm

Small fix for Cirno, I choose you's particles.

Patch only download.

PROX
Banned
Posts: 1953
Joined: Sun Jul 06, 2014 8:50 pm

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.4)

Postby PROX » Sat Jun 24, 2017 11:28 am

Part 1 of LP:


Murphmario
2025 Egg Hunter
2025 Egg Hunter
Posts: 2389
Joined: Fri Dec 20, 2013 7:07 pm
Pronouns: he/him

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby Murphmario » Sat Jun 24, 2017 9:57 pm

Could someone please help me? I get this crash error everytime I start this episode up:
Spoiler: show
Image
Any help would be appreciated.

And just to clarify, I'm using Beta 3's initial download.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9861
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby Emral » Sun Jun 25, 2017 3:57 am

You screenshotted the least important part. Scroll all the way down andd give me the part that reads THE STACKTRACE: and onwards.

Murphmario
2025 Egg Hunter
2025 Egg Hunter
Posts: 2389
Joined: Fri Dec 20, 2013 7:07 pm
Pronouns: he/him

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby Murphmario » Sun Jun 25, 2017 1:00 pm

I didn't see the side scroll arrow. Derp.

Anyways, here:
Image
I think stuff is missing, but then again, I don't know much when it comes to LunaLua.

PROX
Banned
Posts: 1953
Joined: Sun Jul 06, 2014 8:50 pm

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby PROX » Sun Jun 25, 2017 1:09 pm

More Video Parts:


Noodle
Banned
Posts: 595
Joined: Mon Aug 15, 2016 9:34 am

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby Noodle » Sun Aug 27, 2017 6:03 pm

Why Japan? They always make Kaizo levels! I like normal levels! I hate Kaizo levels!

PixelPest
Raccoon Mario
Raccoon Mario
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby PixelPest » Sun Aug 27, 2017 6:08 pm

Noodle wrote:Why Japan? They always make Kaizo levels! I like normal levels! I hate Kaizo levels!
So stereotypical and untrue. It's called "Level Contest Japan" because the guy who hosted it is Japanese

HenryRichard
Birdo
Birdo
Posts: 2843
Joined: Mon Dec 23, 2013 12:09 pm
Flair: Is this where I type my password?
Contact:

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby HenryRichard » Mon Aug 28, 2017 8:04 pm

Noodle wrote:Why Japan? They always make Kaizo levels! I like normal levels! I hate Kaizo levels!
Yeah all of Nintendo of Japan's levels are all Kaizo! Good thing Nintendo of America always patches them!

Also I don't know if I said this already, but this episode is phenomenal - the world map is beautiful and most of the levels seem to be pretty good.
veggie pile tho

CoinKillerL
Dolphin
Dolphin
Posts: 92
Joined: Mon Nov 27, 2017 2:42 pm

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby CoinKillerL » Tue Nov 28, 2017 12:04 pm

How did you get so many custom tilesests in only one world map?!?!

MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6422
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Contact:

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby MECHDRAGON777 » Tue Nov 28, 2017 4:13 pm

CoinKillerL wrote:How did you get so many custom tilesests in only one world map?!?!
using a special lua code and mega-textures.

(lunaoverworld.lua)

Code: Select all

for i=1, 328 do
	if i ~= 14 or i ~= 27 or i ~= 241 then
		local s = Graphics.loadImage("tile-" .. i .. ".png")
		for k,v in pairs(Tile.get(i)) do
			v.width = s.width
			v.height = s.height
		end
	end
end
This is an edit directly from this contest episode's code. (all tiles being multiple tiles at once.)
Image

CoinKillerL
Dolphin
Dolphin
Posts: 92
Joined: Mon Nov 27, 2017 2:42 pm

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby CoinKillerL » Tue Nov 28, 2017 4:23 pm

MECHDRAGON777 wrote:
CoinKillerL wrote:How did you get so many custom tilesests in only one world map?!?!
using a special lua code and mega-textures.

(lunaoverworld.lua)

Code: Select all

for i=1, 328 do
	if i ~= 14 or i ~= 27 or i ~= 241 then
		local s = Graphics.loadImage("tile-" .. i .. ".png")
		for k,v in pairs(Tile.get(i)) do
			v.width = s.width
			v.height = s.height
		end
	end
end
This is an edit directly from this contest episode's code. (all tiles being multiple tiles at once.)
Image
this is so cool!

Blu3
Cheep-Cheep
Cheep-Cheep
Posts: 11
Joined: Mon Sep 04, 2017 12:05 pm

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby Blu3 » Wed Nov 29, 2017 5:34 pm

CoinKillerL wrote:
MECHDRAGON777 wrote:
CoinKillerL wrote:How did you get so many custom tilesests in only one world map?!?!
using a special lua code and mega-textures.

(lunaoverworld.lua)

Code: Select all

for i=1, 328 do
	if i ~= 14 or i ~= 27 or i ~= 241 then
		local s = Graphics.loadImage("tile-" .. i .. ".png")
		for k,v in pairs(Tile.get(i)) do
			v.width = s.width
			v.height = s.height
		end
	end
end
This is an edit directly from this contest episode's code. (all tiles being multiple tiles at once.)
Image
this is so cool!
welcome my friend
the the world of lunalua

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9861
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby Emral » Wed Nov 29, 2017 5:45 pm

I actually built the entire map in the editor first and then sliced it up and added detail/colour in paint.net. The entire city world was drawn there in one piece. Here's a screenshot of the world map as seen in the editor (before i placed scenery tiles):
Image
The dotted path lines you see are removed when the world map is loaded and are placed so that you can always access any level.

The map actually has a perspective error which I missed in editing. Can you spot it? In-game it's covered by scenery tiles.


Return to “Episodes”

Who is online

Users browsing this forum: No registered users and 3 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari