Share your work-in-progress SMBX episode or browse and support others'.
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Doesntpostverymuch
- Rocky Wrench

- Posts: 683
- Joined: Fri Apr 15, 2016 7:15 am
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Postby Doesntpostverymuch » Fri Jun 16, 2017 4:49 pm
Current verison: https://www.mediafire.com/?drxfoj4cxcohrfv (V1.21)
Screenshots (curdosty of aristocrat):
http://imgur.com/a/tfsIR
Screenshots i took myself:
http://imgur.com/Dz5gzi0
http://imgur.com/Fmq4BGH
https://snag.gy/06WxPv.jpg
http://imgur.com/a/Kfa0Q
https://snag.gy/AEDiXd.jpg
Update log:
V0.1: Uploaded to smbx
V0.2: Said sorry for long paths,Forgot to fix mine level,Added 3 new levels + a bonus level updated world map a little (the yellow level on the right is gone)
V0.3: Fixed pathing issues,Made attempt to fix mine level,Added at least 6 levels (most were added to fix the pathing issue, and aren't very good)
V0.4: Fixed major pathing issues for real this time, but not all the pathing issues. removed most filler levels, added two levels
V0.5: Finished world 1: Plains of happyness
V0.6 Started world 2: eagle desert
V0.7 First ni.. star world level (TURNIP for smbx user turnip) added
v0.8 Made Eagle Desert shorter,added 3 new levels
V0.9 Finished Eagle Desert.
V1.0 Added 3 levels to world 3: Angel Cliffs
V1.1 Added more levels to World 3, Added some Nigh star workd levels
V1.2 Finished world 3: Angel cliffs
V1.21 Made attempt to fix map loading error
Note: if you ask i may make you a personilized verison.
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ElectriKong
- Bowser

- Posts: 4651
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- Flair: I have NO idea what to put here
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Postby ElectriKong » Fri Jun 16, 2017 5:39 pm
You don't post very much progress really do you?
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krakin
- Reznor

- Posts: 2917
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Postby krakin » Fri Jun 16, 2017 5:42 pm
It looks like all you did was finish the first level
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krakin
- Reznor

- Posts: 2917
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Postby krakin » Fri Jun 16, 2017 5:53 pm
Doesntpostverymuch wrote:the ocean level is the final level in the project =\
then why did you spoil it???
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Doesntpostverymuch
- Rocky Wrench

- Posts: 683
- Joined: Fri Apr 15, 2016 7:15 am
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Postby Doesntpostverymuch » Fri Jun 16, 2017 5:55 pm
as evidenced by the yellow pool level at the top of the map screenshot being the ocean level.
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Doesntpostverymuch
- Rocky Wrench

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Postby Doesntpostverymuch » Fri Jun 16, 2017 5:56 pm
speaking of which there should be 3 fake levels and 2 real levels before the ocean one.
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PixelPest
- Link

- Posts: 7111
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Postby PixelPest » Fri Jun 16, 2017 8:47 pm
Your levels all look very bland, boring, and rectangular. I'd suggest playing some other episodes so that you have an idea of what good level design looks like as you need some more BGOs, NPC, and better terrain shape imo
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Doesntpostverymuch
- Rocky Wrench

- Posts: 683
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Postby Doesntpostverymuch » Fri Jun 16, 2017 10:44 pm
may i suggest PLAYING the levels and not just looking at the screenshots.
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PixelPest
- Link

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Postby PixelPest » Sat Jun 17, 2017 9:05 am
Doesntpostverymuch wrote:may i suggest PLAYING the levels and not just looking at the screenshots.
I don't have time but can still give reasonable feedback based on the screenshots that you should take into consideration
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Doesntpostverymuch
- Rocky Wrench

- Posts: 683
- Joined: Fri Apr 15, 2016 7:15 am
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Postby Doesntpostverymuch » Sat Jun 17, 2017 10:04 am
i've acutally made all the levels longer then the screenshots.
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ElectriKong
- Bowser

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Postby ElectriKong » Sat Jun 17, 2017 10:33 am
Doesntpostverymuch wrote:i've acutally made all the levels longer then the screenshots.
That's not the point. What's in the screens is also the basis for what the rest of the levels are like.
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PixelPest
- Link

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Postby PixelPest » Sat Jun 17, 2017 10:49 am
Electriking wrote:Doesntpostverymuch wrote:i've acutally made all the levels longer then the screenshots.
That's not the point. What's in the screens is also the basis for what the rest of the levels are like.
Exactly. If you've chosen to take a screenshot of that part of the level there's a good chance that the whole level mirrors that design style
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Doesntpostverymuch
- Rocky Wrench

- Posts: 683
- Joined: Fri Apr 15, 2016 7:15 am
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Postby Doesntpostverymuch » Sat Jun 17, 2017 11:01 am
i just take screenshots of the first parts of the levels.
(well in the underground level it's the first part of the second area.)
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PixelPest
- Link

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Postby PixelPest » Sat Jun 17, 2017 11:54 am
Doesntpostverymuch wrote:i just take screenshots of the first parts of the levels.
(well in the underground level it's the first part of the second area.)
Either way you should take my feedback into consideration. When a player enters a level they should at least not be appalled by the first screen. You need to leave a good first impression on the player when they enter the level as the beginning often dictates the quality of the rest of the level (and sometimes the beginning turns out to be the best part as the quality downspirals with the creator getting more and more bored as the level goes on).
In the end I can't force you to consider my feedback but I'm not going to continue this nonsense now
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Kley
- Edge

- Posts: 694
- Joined: Mon Feb 24, 2014 11:00 am
- Flair: Robot
Postby Kley » Sat Jun 17, 2017 11:59 am
Doesntpostverymuch wrote:may i suggest PLAYING the levels and not just looking at the screenshots.
Take a chill pill man. You don't need to get uptight because someone criticized your work. That kind of thing happens a lot on this forum, so it's best to get used to it. It's not like Pixelpest said your screenshots were bad WITHOUT providing suggestion to make them better. Also Stop the double/triple/quad-posting, as it's against the rules.
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PixelPest
- Link

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Postby PixelPest » Sat Jun 17, 2017 12:14 pm
Doesntpostverymuch wrote:
Also just one more piece of advice regarding your world map: don't make your paths so long, especially the one up to the water level and the one to the airship. People want to play your levels, not just spend a long time wandering around your map
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Mable
- Luigi

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Postby Mable » Sat Jun 17, 2017 3:40 pm
I remember that you posted the underground level at the beginning of this month.
Seeing this screen again tells me, that you didn't change anything after that and just posted the exact same one.
It's probably the exact same 10 seconds level and if every level is like this then this episode will be really short. Not to mention that the bgos and wood block look out of place anyway.
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