M41: A Cult & a Dragon ENDE

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PersonNamedUser
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Re: M41: A Cult & a Dragon NIGHT 1

Postby PersonNamedUser » Sat Jun 10, 2017 1:54 pm

Since Shadowstar just confirmed himself as townie making it very easy to start a blue alliance, what should we do?

Keep it as it is allowing an alliance to easily be started, or should we reroll?

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Re: M41: A Cult & a Dragon NIGHT 1

Postby PersonNamedUser » Sat Jun 10, 2017 1:58 pm

Nevermind, i'm an idiot

Megar
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Re: M41: A Cult & a Dragon NIGHT 1

Postby Megar » Sat Jun 10, 2017 2:01 pm

For those we must protect
ONWARD

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Re: M41: A Cult & a Dragon NIGHT 1

Postby TDK » Sat Jun 10, 2017 2:12 pm

I'm always a regular townie every other game I'm in.

ShadowStarX
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Re: M41: A Cult & a Dragon NIGHT 1

Postby ShadowStarX » Sat Jun 10, 2017 2:21 pm

Okay in all seriousness, let's try to make a plan for the blue alliance to start.
So, my idea is that the Guardian should not use his ability and claim so that the Archmage can inspect him. We should remember the fact that there isn't a painter in the game, nor a bartender.
True I also see a con of this since that'd mean that the guardian would have to be more careful about protecting someone or not, especially considering the fact that the Dragon might upgrade on D2 and cannot be avenged by the Guardian.

So, do you guys think that this is a plan we could follow or should we just scrap this as it is? It's an easy way to start the alliance but has a con later on.

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Re: M41: A Cult & a Dragon NIGHT 1

Postby PersonNamedUser » Sat Jun 10, 2017 2:22 pm

Sure, i'd say we could roll with it

Thehelmetguy1
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Re: M41: A Cult & a Dragon NIGHT 1

Postby Thehelmetguy1 » Sat Jun 10, 2017 2:25 pm

It could work, but the alliance would have to be set before n2. Also the dancer shouldn't target anyone this night, unless something happens that makes it a good idea. I say that because the dancer might target a mafia or the TP.

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Re: M41: A Cult & a Dragon NIGHT 1

Postby ShadowStarX » Sat Jun 10, 2017 2:34 pm

I'd say that if we want this plan, we should make the guardian claim tonight so the sheriff can inspect him in time. True he could also take the risk of inspecting someone else if there are no counterclaims on the guardian.

TLtimelord
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Re: M41: A Cult & a Dragon NIGHT 1

Postby TLtimelord » Sat Jun 10, 2017 2:38 pm

How about the blues DON'T claim to SSX as doing what he did proves nothing. He could have been joking the whole time.

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Re: M41: A Cult & a Dragon NIGHT 1

Postby Thehelmetguy1 » Sat Jun 10, 2017 2:39 pm

It was a joke, so please, if you are a blue, DON'T TAKE THAT MESSAGE SERIOUSLY

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Re: M41: A Cult & a Dragon NIGHT 1

Postby ShadowStarX » Sat Jun 10, 2017 2:39 pm

TLtimelord wrote:How about the blues DON'T claim to SSX as doing what he did proves nothing. He could have been joking the whole time.
I purposefully messed up on faking a role pm so indeed don't claim to me.
True no harm would come out of that lol.

However TNT what do you think of the serious plan?

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Re: M41: A Cult & a Dragon NIGHT 1

Postby underFlo » Sat Jun 10, 2017 2:42 pm

Yeah idk if the people who suggested that were being serious but please dont

The Dancer should be wary of using their ability tonight, it'd especially hurt if they targeted the Dragonborn since an additional night kill could really fuck us up. It'd be better to use it once we get the inevitable alliance and is quite effective when used on the cop or vigi (the latter only once we have confirmed reds).

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Re: M41: A Cult & a Dragon NIGHT 1

Postby underFlo » Sat Jun 10, 2017 2:49 pm

Pros of the Guardian targetting someone tonight:

* He may save another role
* He may kill a Mafia

Pros of him not targetting anyone tonight:

* He himself can't be killed
* He can be used as an easy mouthpiece for a possible alliance

As a role that can't be nightkilled I'd argue the Guardian is the perfect mouthpiece. He can only die by the town's hands, and I'd argue that's not gonna happen.

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Re: M41: A Cult & a Dragon NIGHT 1

Postby TLtimelord » Sat Jun 10, 2017 2:51 pm

Well I like the idea of the archmage inspecting someone first before anything happens so that we can potentially use a townsperson as our publicly acknowledged mouthpiece, since there's no green or disguising roles. If we hit a red once or twice then we can use the Guardian as a mouthpiece as plan B

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Re: M41: A Cult & a Dragon NIGHT 1

Postby ShadowStarX » Sat Jun 10, 2017 2:59 pm

Also for the Guardian plan, we should keep in mind that the Dragon can't be avenged after Day 4 and they might not be avengable on N3 and N4. (depending on the TP's choice)

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Re: M41: A Cult & a Dragon NIGHT 1

Postby PersonNamedUser » Sat Jun 10, 2017 3:14 pm

I think the guardian should claim as it was agreed on discord because then if they just didn't protect anyone, we'd have a confirmed
mouthpiece.

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Re: M41: A Cult & a Dragon NIGHT 1

Postby PersonNamedUser » Sat Jun 10, 2017 3:14 pm

Excuse me, i meant immune

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Re: M41: A Cult & a Dragon NIGHT 1

Postby Cedur » Sat Jun 10, 2017 3:16 pm

Alright ladies and gentlemen, I'm the guardian. I would obviously do nothing good if I was a bad guy faking it, so if you trust me enough, you can start an alliance already, but if you inspect me first and do the alliance N1 I also don't mind.

TLtimelord
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Re: M41: A Cult & a Dragon NIGHT 1

Postby TLtimelord » Sat Jun 10, 2017 3:20 pm

I think this was a dumb thing to do before the inspection. The archmage should inspect him before ANYTHING happens.

Thehelmetguy1
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Re: M41: A Cult & a Dragon NIGHT 1

Postby Thehelmetguy1 » Sat Jun 10, 2017 3:22 pm

Well shit
Too late
I noticed a flaw
The sheriff inspects
But how do we know the inspection results?


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