Share your work-in-progress SMBX episode or browse and support others'.
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ElectriKong
- Bowser

- Posts: 4652
- Joined: Mon Jun 06, 2016 4:32 pm
- Pronouns: he/him
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Contact:
Postby ElectriKong » Sun Jun 04, 2017 5:59 am
I like how the small screen is like not small. Also, the screens are looking good so far. I like how you reflected those hills in the final screen.
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Sun Jun 04, 2017 6:01 am
Pretty sure that's actually a fully background actually.
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erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Mon Jun 05, 2017 2:05 am
Mable wrote:Pretty sure that's actually a fully background actually.
no that pic in small is just part of the huge tree
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erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Tue Jun 06, 2017 2:07 am
whats this? more pictures!
this is from 1-4, a sky level based around the 'waffle' blocks. the level is called Waffle Heights
fyi the level focuses on the propeller block
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Wed Jun 07, 2017 10:40 am
The level looks really cramped, I'd suggest spacing things out a little.
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DJFMHD
- Volcano Lotus

- Posts: 503
- Joined: Sat May 06, 2017 12:32 pm
- Flair: Sticker Star is alright
Postby DJFMHD » Wed Jun 07, 2017 10:46 am
Snessy the duck wrote:The level looks really cramped, I'd suggest spacing things out a little.
Yeah someones going to at least die once on that level.
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Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Wed Jun 07, 2017 12:37 pm
I don't see much why the crampedness is bad on the graphics' side, and for gameplay you could have a bit of trouble with the amount of enemies but you can also just throw them upwards. Nice use made of that tileset.
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arcade999
- Boomerang Bro

- Posts: 1344
- Joined: Mon Aug 15, 2016 2:23 pm
Postby arcade999 » Wed Jun 07, 2017 5:26 pm
The thing is then, levels are looking smalls to move, and they seems to contain many enemies, wich is a bit claustrophobic. I suggest to make your levels larger for the player to have more space to move.
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erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Thu Jun 08, 2017 1:39 am
Cedur wrote:I don't see much why the crampedness is bad on the graphics' side, and for gameplay you could have a bit of trouble with the amount of enemies but you can also just throw them upwards. Nice use made of that tileset.
thank you. yeah im thinking about downsizing the enemy count or enlarging the cloud segment to fit the shyguys in a non cramped space.
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erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Thu Jun 08, 2017 4:37 am
so i updated 1-4, and dramatically reduced the cramped segment. this is what it is now:

what do you think? much better? or much worse?
Last edited by erkyp3rky on Fri Dec 22, 2017 10:57 pm, edited 1 time in total.
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erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Sat Aug 19, 2017 8:33 am
i've been gone for a while. dont really know what happened. just got drifted away, i guess. my best friend reintroduced me to the world of tf2 and i guess it went from there. now, about this project, youll get some updates soon. its just, i might not know if ill ever complete this. its just, itll be a lot of work.
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xDestroy
- Foo

- Posts: 855
- Joined: Fri Jul 14, 2017 1:16 pm
Postby xDestroy » Sun Aug 20, 2017 11:37 am
This project is amazing! This is the first smb2 episode i have encountered. And the less cramped version looks SSSOOOO MUCH BETTER! I world love to help you in your project.
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erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Mon Aug 21, 2017 12:08 am
woah! thanks so much for this comment, i really appreciate it. ive been contemplating making a level designing team, so if i end up doing it, ill contact ya straight away and let ya in.
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erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Sat Nov 18, 2017 12:20 am
Hello once again, you're probably wondering why I'm inactive. Well, stuff has been happening, I've rediscovered Team Fortress 2 and yeah. Maybe I'll come back today (I don't know.)
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xDestroy
- Foo

- Posts: 855
- Joined: Fri Jul 14, 2017 1:16 pm
Postby xDestroy » Sat Nov 18, 2017 7:54 am
The_Loaf_Lord wrote:Hello once again, you're probably wondering why I'm inactive. Well, stuff has been happening, I've rediscovered Team Fortress 2 and yeah. Maybe I'll come back today (I don't know.)
Lol it’s been two months since I gave you my level are you going to take it?
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erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Sat Nov 18, 2017 8:15 pm
xDestroy wrote:The_Loaf_Lord wrote:Hello once again, you're probably wondering why I'm inactive. Well, stuff has been happening, I've rediscovered Team Fortress 2 and yeah. Maybe I'll come back today (I don't know.)
Lol it’s been two months since I gave you my level are you going to take it?
i dont know, like i said, stuff happens, its pretty good, if i do come back, ill probably use it, but if not, its all yours
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xDestroy
- Foo

- Posts: 855
- Joined: Fri Jul 14, 2017 1:16 pm
Postby xDestroy » Sat Nov 18, 2017 9:15 pm
The_Loaf_Lord wrote:xDestroy wrote:The_Loaf_Lord wrote:Hello once again, you're probably wondering why I'm inactive. Well, stuff has been happening, I've rediscovered Team Fortress 2 and yeah. Maybe I'll come back today (I don't know.)
Lol it’s been two months since I gave you my level are you going to take it?
i dont know, like i said, stuff happens, its pretty good, if i do come back, ill probably use it, but if not, its all yours
Ok, I really hope that you do come back, this project was very promising.
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erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Sun Dec 03, 2017 3:07 am
So some of you might know my original WIP world file somehow got corrupted, so I decided to start a new one 2 days ago. So far I've nailed a few worlds down, but I like the Dusty Mountain (World 6) the most. Here is a picture of it!
I'm thinking it's too cramped, but I'm not sure. Feedback would be very much appreciated!
Last edited by erkyp3rky on Sat Dec 09, 2017 1:07 am, edited 2 times in total.
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erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Sat Dec 09, 2017 1:05 am
8-5, a level about whales. This one has purple shyguys a plenty, purple shyguys are pretty much normal, but turn on cliffs.
Last edited by erkyp3rky on Fri Dec 22, 2017 10:58 pm, edited 1 time in total.
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erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Sat Dec 09, 2017 1:11 am
And why not have a World 7 sneak peak too, while we're at it!
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