pipeCam.lua

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Yoshi021
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pipeCam.lua

Postby Yoshi021 » Tue May 16, 2017 1:22 am

Here is a small API that adds a transition when using warp pipes!

Image

Documentation and download:
http://wohlsoft.ru/pgewiki/PipeCam.lua

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Re: pipeCam.lua

Postby ElectriKong » Tue May 16, 2017 5:00 pm

What if you move between sections?

Yoshi021
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Re: pipeCam.lua

Postby Yoshi021 » Tue May 16, 2017 7:36 pm

The animation will not start.

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Re: pipeCam.lua

Postby Alagirez » Tue May 16, 2017 8:15 pm

Wow that's really cool! I'm gonna use this later.

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Re: pipeCam.lua

Postby PixelPest » Wed May 17, 2017 6:56 am

For moving between sections can you add the NSMBWii effect?

Yoshi021
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Re: pipeCam.lua

Postby Yoshi021 » Thu May 18, 2017 10:14 am

I feel that should be its own API.

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Re: pipeCam.lua

Postby PixelPest » Fri May 19, 2017 9:18 pm

Yoshi021 wrote:I feel that should be its own API.
When you make all of these small features as separate APIs it's just a hassle to use them. You could literally compile them all into a "view.lua" or something

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Re: pipeCam.lua

Postby HenryRichard » Fri May 19, 2017 11:08 pm

PixelPest wrote:
Yoshi021 wrote:I feel that should be its own API.
When you make all of these small features as separate APIs it's just a hassle to use them. You could literally compile them all into a "view.lua" or something
But then you'd have to enable or disable everything you do or don't want. Plus it takes up slightly more space if you have to bundle unused features with a level if you submit it to a contest or something.

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Re: pipeCam.lua

Postby Reign » Sat May 20, 2017 2:33 am

Love this and will definitely use it. Thank you.

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Re: pipeCam.lua

Postby Hoeloe » Sat May 20, 2017 5:16 am

HenryRichard wrote:
PixelPest wrote:
Yoshi021 wrote:I feel that should be its own API.
When you make all of these small features as separate APIs it's just a hassle to use them. You could literally compile them all into a "view.lua" or something
But then you'd have to enable or disable everything you do or don't want. Plus it takes up slightly more space if you have to bundle unused features with a level if you submit it to a contest or something.
Enabling and disabling elements of a tweak is pretty trivial, and code files are not large. Even APIs that are several thousand lines are only a few kB.


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