Perfect SMBX Screenshot Thread 10

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Nepgya
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Re: Perfect SMBX Screenshot Thread 10

Postby Nepgya » Mon May 15, 2017 7:32 am

Deathdmndcrftsmbx wrote:Thanks for the replies.
Here is my updated version



Image
To be honest, it was fine without the slopes, slopes can look ugly right at the begin of a level. I do really like the colours of your background by the way.

kr4k1n
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Re: Perfect SMBX Screenshot Thread 10

Postby kr4k1n » Mon May 15, 2017 9:03 am

Lukas wrote:
Deathdmndcrftsmbx wrote:Thanks for the replies.
Here is my updated version



Image
To be honest, it was fine without the slopes, slopes can look ugly right at the begin of a level. I do really like the colours of your background by the way.
Why? Slopes add variety and variation so the level isn't just completely flat.

Nepgya
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Re: Perfect SMBX Screenshot Thread 10

Postby Nepgya » Mon May 15, 2017 10:02 am

practicalshorty014 wrote:
Lukas wrote:
Deathdmndcrftsmbx wrote:Thanks for the replies.
Here is my updated version



Image
To be honest, it was fine without the slopes, slopes can look ugly right at the begin of a level. I do really like the colours of your background by the way.
Why? Slopes add variety and variation so the level isn't just completely flat.
But this level wasn't too flat? You can also have different ways of having variety in the level, like structures or woodworks, depending on your theme.

kr4k1n
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Re: Perfect SMBX Screenshot Thread 10

Postby kr4k1n » Mon May 15, 2017 10:15 pm

Lukas wrote:
practicalshorty014 wrote:
Lukas wrote:
To be honest, it was fine without the slopes, slopes can look ugly right at the begin of a level. I do really like the colours of your background by the way.
Why? Slopes add variety and variation so the level isn't just completely flat.
But this level wasn't too flat? You can also have different ways of having variety in the level, like structures or woodworks, depending on your theme.
I didn't say the level was too flat, I said why slopes make levels better.

Zeldamaster12
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Re: Perfect SMBX Screenshot Thread 10

Postby Zeldamaster12 » Tue May 16, 2017 1:48 pm

I mean, it depends on what kind of level you are going for. A level doesn't absolutely need slopes to be a good level.

Emral
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Re: Perfect SMBX Screenshot Thread 10

Postby Emral » Tue May 16, 2017 1:58 pm

practicalshorty014 wrote:
Lukas wrote:
practicalshorty014 wrote: Why? Slopes add variety and variation so the level isn't just completely flat.
But this level wasn't too flat? You can also have different ways of having variety in the level, like structures or woodworks, depending on your theme.
I didn't say the level was too flat, I said why slopes make levels better.
Ah yes. Variety AND variation.
No they don't. At least, mindlessly placing them doesn't. They're as much a design element as anything else. Levels don't need ?-Blocks or goombas on every screen, either.
Slopes serve to gently shape the terrain and help in placing the player in advantageous or disadvantageous situations. A cliff can serve a similar purpose.

glitch4
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Re: Perfect SMBX Screenshot Thread 10

Postby glitch4 » Tue May 16, 2017 3:59 pm

finished a level
Image

URL: http://i.imgur.com/UDVzlRV.png

Black Mamba
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Re: Perfect SMBX Screenshot Thread 10

Postby Black Mamba » Tue May 16, 2017 11:11 pm

what are those blue pillars
why are they there

glitch4
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Re: Perfect SMBX Screenshot Thread 10

Postby glitch4 » Wed May 17, 2017 12:51 am

That's a falling water.

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Re: Perfect SMBX Screenshot Thread 10

Postby RudeGuy » Wed May 17, 2017 11:28 am

the waterfalls are random and out of place, i suggest you remove them. i think the section could've benefitted with more usage of the line guides, because it's mostly just killing enemies and collecting coins. also, this part is unnecessarily long: http://imgur.com/IUojUMr
anyway, here's a random smb3 map:
Spoiler: show
Image

glitch4
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Re: Perfect SMBX Screenshot Thread 10

Postby glitch4 » Wed May 17, 2017 4:16 pm

RudeGuy07 wrote:the waterfalls are random and out of place, i suggest you remove them. i think the section could've benefitted with more usage of the line guides, because it's mostly just killing enemies and collecting coins. also, this part is unnecessarily long: http://imgur.com/IUojUMr
I'm gonna remove the waterfalls that are coming out from top of the screen, so it wouldn't be out of place. I already used more lines in the previous screenshot that shows the same level with different section. The line part is okay, because it doesn't show a dragon coin onscreen. Thank you for critism, much appreciated.

Black Mamba
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Re: Perfect SMBX Screenshot Thread 10

Postby Black Mamba » Sat May 20, 2017 9:28 am

Image

beep beep

Nepgya
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Re: Perfect SMBX Screenshot Thread 10

Postby Nepgya » Sat May 20, 2017 9:30 am

Image
MOON VOLCANOS

erkyp3rky
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A Sneaky Peaky at the first world of my project...

Postby erkyp3rky » Sun May 21, 2017 10:49 pm

Image
Le sneak.

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Re: A Sneaky Peaky at the first world of my project...

Postby PersonNamedUser » Sun May 21, 2017 10:51 pm

So I presume this will be a SMB2 styled episode?

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Re: A Sneaky Peaky at the first world of my project...

Postby Kixubug » Sun May 21, 2017 11:14 pm

MosaicMario wrote:So I presume this will be a SMB2 styled episode?
Yes, I'm sure it's A SMB2 Episode.

erkyp3rky
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Re: A Sneaky Peaky at the first world of my project...

Postby erkyp3rky » Sun May 21, 2017 11:32 pm

Yep, sure is a SMB2 style!

TDK
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Re: Perfect SMBX Screenshot Thread 10

Postby TDK » Mon May 22, 2017 11:34 am

This is art.
Image
Image

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Re: Perfect SMBX Screenshot Thread 10

Postby Cetus808 » Mon May 22, 2017 5:37 pm

Image

Sometimes, it's the littlest things that can kill you. The level pictured here is only about 1% complete or so.

HeroLinik
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Re: Perfect SMBX Screenshot Thread 10

Postby HeroLinik » Mon May 22, 2017 5:50 pm

TheDinoKing wrote:Image
Fun fact: the mushrooms in the Super Mario series were actually going to be called Magic Mushrooms at one point.
Let that sink in for a while.


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