Share your completed SMBX episodes or play and discuss others.
Moderator: Userbase Moderators
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cramps-man
- Koopa

- Posts: 15
- Joined: Tue Dec 24, 2013 1:13 pm
Postby cramps-man » Tue Apr 29, 2014 2:49 am
Martroid98 wrote:Oh, look in the 1-A file. There is a npc-26.txt file. Check nogravity=1 . I looked in the file and nogravity was there.
Ah, I found the problem. I got the episode from the first download link 1a.vc/TSI/TSIET.zip, before you added the http link for it, and I saw in the level folders there was no graphic or npc files. So I downloaded the one from mediafire and the files are there now. Thank you for your help.
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Martroid98
- Buster Beetle

- Posts: 80
- Joined: Sat Apr 19, 2014 9:02 am
Postby Martroid98 » Tue Apr 29, 2014 9:30 am
I think there aren't problems anymore (I hope), so I added a poll to this post. How do you like my episode? Please vote.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue Apr 29, 2014 10:24 am
Uh, there are plenty of wrong graphics.
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Martroid98
- Buster Beetle

- Posts: 80
- Joined: Sat Apr 19, 2014 9:02 am
Postby Martroid98 » Tue Apr 29, 2014 10:35 am
Christian07 wrote:Uh, there are plenty of wrong graphics.
All graphics work correctly for me. And what do you mean with wrong graphics? The .gif sprites shouldn't trigger the problem. Try to change the .txt files. I could upload fixes for them.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue Apr 29, 2014 10:47 am
Martroid98 wrote:Christian07 wrote:Uh, there are plenty of wrong graphics.
All graphics work correctly for me. And what do you mean with wrong graphics? The .gif sprites shouldn't trigger the problem. Try to change the .txt files. I could upload fixes for them.
I mean there are some graphics that have 1x1 pixels or some other graphics that are miscolored.
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Martroid98
- Buster Beetle

- Posts: 80
- Joined: Sat Apr 19, 2014 9:02 am
Postby Martroid98 » Tue Apr 29, 2014 11:29 am
Christian07 wrote:Martroid98 wrote:Christian07 wrote:Uh, there are plenty of wrong graphics.
All graphics work correctly for me. And what do you mean with wrong graphics? The .gif sprites shouldn't trigger the problem. Try to change the .txt files. I could upload fixes for them.
I mean there are some graphics that have 1x1 pixels or some other graphics that are miscolored.
What the hell?  I downloaded my own episode from mediafire and everything was allright.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Wed Apr 30, 2014 9:22 am
SnifitGuy wrote:He's referring to the types of graphics you use. Paper Mario GFX have 1x1 pixels, which don't look good when put into SMBX. It's not a glitch. It's just that most of the community here prefer 2x2 pixels. For example, if you want to make a 32x32 graphic, then create a canvas in Paint.NET that is 16x16 and double its size.
The paper mario graphics are more darker than the other graphics too. Also the metroid too have 1x1 pixels.
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Martroid98
- Buster Beetle

- Posts: 80
- Joined: Sat Apr 19, 2014 9:02 am
Postby Martroid98 » Wed Apr 30, 2014 3:08 pm
Christian07 wrote:SnifitGuy wrote:He's referring to the types of graphics you use. Paper Mario GFX have 1x1 pixels, which don't look good when put into SMBX. It's not a glitch. It's just that most of the community here prefer 2x2 pixels. For example, if you want to make a 32x32 graphic, then create a canvas in Paint.NET that is 16x16 and double its size.
The paper mario graphics are more darker than the other graphics too. Also the metroid too have 1x1 pixels.
Oh, that was the problem. Sorry, I didn't understand you. Yes, i know. The Paper Mario graphics clash with the SMBX graphics. But Super Mario All Stars/Super Mario World and Paper Mario are released on different consoles, so you shouldn't be surprised that it looks clashy. I can't make 2x2 pixels, because the graphics would be too big, but I could look for another metroid sprite sheet. I could make the Paper Mario graphics brighter, too, but that will take a lot of time.
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KateBulka
- Dolphin

- Posts: 1112
- Joined: Tue Apr 15, 2014 8:29 am
- Flair: Bun~
- Pronouns: she/her
Postby KateBulka » Sat May 03, 2014 11:00 am
bad episode...
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Martroid98
- Buster Beetle

- Posts: 80
- Joined: Sat Apr 19, 2014 9:02 am
Postby Martroid98 » Sat May 03, 2014 12:32 pm
Core wrote:bad episode...
And why? Could you please post a review, so I know what I did wrong? Thank you.
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cramps-man
- Koopa

- Posts: 15
- Joined: Tue Dec 24, 2013 1:13 pm
Postby cramps-man » Sun May 04, 2014 7:32 am
Hi Martroid.
I have a small problem where I can not start world 6 because the level names in the world editor are in english, but the .lvl files are in german.
Could you give me the .lvl file names in english? I would rather not mess with the editor incase I break something, also I dont want to spoil the world map for myself. Thank you.
Btw I am enjoying your episode very much so far.
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Martroid98
- Buster Beetle

- Posts: 80
- Joined: Sat Apr 19, 2014 9:02 am
Postby Martroid98 » Sun May 04, 2014 11:13 am
cramps-man wrote:Hi Martroid.
I have a small problem where I can not start world 6 because the level names in the world editor are in english, but the .lvl files are in german.
Could you give me the .lvl file names in english? I would rather not mess with the editor incase I break something, also I dont want to spoil the world map for myself. Thank you.
Btw I am enjoying your episode very much so far.
Oh, looks like I translated too much there.  I'll add a download for the fixed world map to my first post. Here is it, too: http://www.mediafire.com/download/evk5y ... ap+Fix.zip
Btw do you want to give me a review when you beat the episode? It would interest me what people like on it.
Edit: It's good that you didn't edit the world map. You could really spoil yourself.
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cramps-man
- Koopa

- Posts: 15
- Joined: Tue Dec 24, 2013 1:13 pm
Postby cramps-man » Sun May 04, 2014 1:01 pm
Well unfortunately the changing of the world map didn't work, as the save file didn't recognise the new levels and the 6-1 didn't appear on the map.
Idea for me to fix it was to just rename the .lvl files. But anyway I completed the game with the completed save file anyway so no worries.
I'll post a small review here, and perhaps pm a better detailed review later.
I think this episode has a charm to it. The story and events in levels were great.
Pretty much all levels were fun to play although some are short and some are much longer.
There were some parts in a few levels which were not that great to play though. Such areas were the quicksand areas. Having to travel through the quicksand is just too slow, especially while having to dodge the green spinies.
Also in some places there is no powerups for a long while. Could perhaps distribute them more evenly.
And some areas in a few levels repeat the land layout for a while. Perhaps could have added more things and do something different instead of just flat.
That is all for now.
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Martroid98
- Buster Beetle

- Posts: 80
- Joined: Sat Apr 19, 2014 9:02 am
Postby Martroid98 » Sun May 04, 2014 1:25 pm
cramps-man wrote:Well unfortunately the changing of the world map didn't work, as the save file didn't recognise the new levels and the 6-1 didn't appear on the map.
Idea for me to fix it was to just rename the .lvl files. But anyway I completed the game with the completed save file anyway so no worries.
I'll post a small review here, and perhaps pm a better detailed review later.
I think this episode has a charm to it. The story and events in levels were great.
Pretty much all levels were fun to play although some are short and some are much longer.
There were some parts in a few levels which were not that great to play though. Such areas were the quicksand areas. Having to travel through the quicksand is just too slow, especially while having to dodge the green spinies.
Also in some places there is no powerups for a long while. Could perhaps distribute them more evenly.
And some areas in a few levels repeat the land layout for a while. Perhaps could have added more things and do something different instead of just flat.
That is all for now.
It should work when you save on 6-1 and change the worldmap. Then you just have to enter level and beat it. Anyway thanks for the review.
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Martroid98
- Buster Beetle

- Posts: 80
- Joined: Sat Apr 19, 2014 9:02 am
Postby Martroid98 » Thu May 08, 2014 2:13 pm
Wow! This episode reached 100 Downloads! Thank you!
Update: 200 Downloads now
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Don-Duro
- Cheep-Cheep

- Posts: 13
- Joined: Thu Jan 05, 2017 3:18 pm
Postby Don-Duro » Thu May 11, 2017 12:36 am
i can only find 3 stars, where are the rest?
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krakin
- Reznor

- Posts: 2917
- Joined: Sun Dec 11, 2016 8:02 pm
- Flair: cats are cool
- Pronouns: he/him/his
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Contact:
Postby krakin » Thu May 11, 2017 1:21 am
Don-Duro wrote:i can only find 3 stars, where are the rest?
Look harder, nobody wants to spoil the episode
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Ryuji231
- Flurry

- Posts: 178
- Joined: Fri Apr 08, 2016 8:20 pm
Postby Ryuji231 » Sat May 13, 2017 10:24 pm
Quicksand level on island 2 [one on the left] needs a fixing.
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Kixubug
- Volcano Lotus

- Posts: 515
- Joined: Sun Sep 04, 2016 12:17 am
Postby Kixubug » Sun May 14, 2017 12:57 am
This episode is based off of Paper Mario, In my though!
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