SMBX2 (2.0 Beta 3)

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Snessy the duck
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Re: SMBX2 (2.0 Beta 3)

Postby Snessy the duck » Sun Apr 30, 2017 3:49 am

The0x539 wrote:Reversal redirectors.
Image
What an awesome block that is!

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Re: SMBX2 (2.0 Beta 3)

Postby Rixitic » Sun Apr 30, 2017 11:52 am

timocomsmbx2345 wrote:I want to hear the truth, and nothing but the truth.
Yet you threaten your muskets upon the inherent truths of "Megan is Megan" and "She's her"? Could your resolve be not to seek truth, but a figment of it!?
To that I say: fie! Fie upon thee, timocomsmbx2345!

but yes that is indeed Megan right there in that screenshot photomagraphic

Quantix
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Re: SMBX2 (2.0 Beta 3)

Postby Quantix » Sun Apr 30, 2017 6:49 pm

the truth is megan's our new lord and savior

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Re: SMBX2 (2.0 Beta 3)

Postby Westretroman » Sun Apr 30, 2017 7:37 pm

Quantix wrote:the truth is megan's our new lord and savior
Or the truth could be that Megan is Mario from an Alternate timeline stored in a alternate Galaxy beyond the galaxy's stars, beyond space itself, contained in one giant box contained in a giant universe which is contained in a giant universe which is-

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Re: SMBX2 (2.0 Beta 3)

Postby Amyrakunejo » Sun Apr 30, 2017 9:01 pm

Seriously...

Why don't we STOP TWISTING THE KNIFE.

Saying 'She's her' and all this blah, blah, BS is just making it all the worse.

So, I'm going to write a bio about her, and if any info I wrote is wrong, feel free to correct it.

Code: Select all

Name: Megan
Origin: Super Mario RPG
Age: 22
Hair: Blonde
Eyes: Green
Height: 64"
Weight: 144 lbs.
Role: Spellcaster
Best Ability: Ruinga

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Sun Apr 30, 2017 9:05 pm

you got her name right

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Re: SMBX2 (2.0 Beta 3)

Postby Rixitic » Sun Apr 30, 2017 9:14 pm

Honestly, we're not sure how old Megan is, if she's even human or whether that candid capture of timo's is her true appearance or merely the closest our feeble mortal minds can comprehend.
She just is.

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Re: SMBX2 (2.0 Beta 3)

Postby FireSeraphim » Sun Apr 30, 2017 10:17 pm

I'm going to kill this joke right here, since people are getting irritated by this cryptic BS.
Megan is simply a NPC added as injoke referring to all the NPCs in the upcoming Beta 4 of SMBX2 that have the word "Mega" as part of their name, such as the Megaspike, and the Megashroom. Now can we please stop BSing each other and yanking each other's chain? It's not funny and it's really pissing people off. I never thought I would have to be the voice of reason here or be the one to defuse this mess. Good grief. :oops:

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Re: SMBX2 (2.0 Beta 3)

Postby Yoshi021 » Sun Apr 30, 2017 10:19 pm

rip

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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Sun Apr 30, 2017 10:37 pm

Wow I didn't know Megan could be that influential

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Re: SMBX2 (2.0 Beta 3)

Postby Rixitic » Sun Apr 30, 2017 10:41 pm

FireSeraphim wrote:I'm going to kill this joke right here, since people are getting irritated by this cryptic BS.
Megan is simply a NPC added as injoke referring to all the NPCs in the upcoming Beta 4 of SMBX2 that have the word "Mega" as part of their name, such as the Megaspike, and the Megashroom. Now can we please stop BSing each other and yanking each other's chain? It's not funny and it's really pissing people off. I never thought I would have to be the voice of reason here or be the one to defuse this mess. Good grief. :oops:
Dude, chill. 0x539 already explained she was a joke character a few pages back and it's been explained multiple times on codehaus. We didn't make people sign NDAs or anything like that, the info's been there to share or to find if anyone really wanted to put in the effort and look for it, like:
thehelmetguy1 (immediately after 0x539's post) wrote:So Megan was made as a joke?
Jayce 777 wrote:Yes. It was, judging from the development channel on Discord.
But folks just kept asking.

And not to FS but in general: besides the joke element part of the character's appeal (imo) is the fact that she doesn't have or need an extensive bio or backstory or anything. She's a mystery, a blank slate, unlimited possibility. If she must have a "canon" characterization, there's no need to force one right away; why not let it evolve organically based on how folks decide to depict her in their episodes?

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Re: SMBX2 (2.0 Beta 3)

Postby Amyrakunejo » Sun Apr 30, 2017 11:15 pm

FireSeraphim wrote:...Megan is simply a NPC added as a joke referring to all the NPCs in the upcoming Beta 4 of SMBX2 that have the word "Mega" as part of their name, such as the Megaspike, and the Megashroom. ...
That's actually pretty neat.

timocomsmbx2345
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Re: SMBX2 (2.0 Beta 3)

Postby timocomsmbx2345 » Mon May 01, 2017 6:00 am

Jayce 777 wrote:
thehelmetguy1 wrote:So Megan was made as a joke?
Yes. It was, judging from the development channel on Discord.
Thank you for not saying "Megan is Megan"
rockythechao wrote:Honestly, we're not sure how old Megan is, if she's even human or whether that candid capture of timo's is her true appearance or merely the closest our feeble mortal minds can comprehend.
She just is.
Megan is just a Female version of Mario, that's what i see.

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Re: SMBX2 (2.0 Beta 3)

Postby Rixitic » Mon May 01, 2017 12:39 pm

Can't easily grab the quote from Discord right now because I'm on mobile, but if someone else wants to do so feel free. To paraphrase Hoeloe (as I understand it), Megan's similarities to Mario were unintentional but once he noticed she looked like a Distaff Counterpart he decided to play it up. With that said, she doesn't have to be a gender-swap of Mario or some alternate universe version of him; she could be just wearing similar clothes or modeling her appearance after him for whatever reason.

If the rest of the dev team is okay with it I may take a crack at whipping up some alternate sprites later so folks have more options for graphic swaps in episodes. Because even if she did start as a joke, she has the potential to be an interesting character and I don't want to see that opportunity squandered.

EDIT:
Image
Last edited by Rixitic on Mon May 01, 2017 7:26 pm, edited 2 times in total.

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Re: SMBX2 (2.0 Beta 3)

Postby Murphmario » Mon May 01, 2017 1:52 pm

What happened to the cannonballs and diagonal bullets? They just outright disappeared from the sheet.

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Re: SMBX2 (2.0 Beta 3)

Postby Amyrakunejo » Mon May 01, 2017 3:03 pm

Hmmm...

I wanna create some sprites based off of Final Fantasy characters.

But for what I had in mind...

How would one go about making the sprite not fall off the screen when killed?

Like, for the Final Fantasy characters, they just slump over instead. How to implement that?

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Re: SMBX2 (2.0 Beta 3)

Postby Cetus808 » Mon May 01, 2017 5:35 pm

Cetus808 wrote:Does anyone know how can I get rid of the "Bad Image" error prior to the startup, because I keep getting that message even though I clearly have MVSCR100.dll in the data folder. And yes, I have installed both vc_redist.exe files.

I also can't seem to test my level with LunaTester for some reason, even I have OpenGL 4.4. (SMBX works for me just fine, despite the ocassional crashes that occur if played for a long time)
I'm still waiting for a solution to these problems, because I'm pretty damn sure I have the minimum requirements to play SMBX, yet LunaTester always crashes if I make an attempt to test my level.

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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Mon May 01, 2017 5:48 pm

Cetus808 wrote:
Cetus808 wrote:Does anyone know how can I get rid of the "Bad Image" error prior to the startup, because I keep getting that message even though I clearly have MVSCR100.dll in the data folder. And yes, I have installed both vc_redist.exe files.

I also can't seem to test my level with LunaTester for some reason, even I have OpenGL 4.4. (SMBX works for me just fine, despite the ocassional crashes that occur if played for a long time)
I'm still waiting for a solution to these problems, because I'm pretty damn sure I have the minimum requirements to play SMBX, yet LunaTester always crashes if I make an attempt to test my level.
Is it a runtime error? There's a runtime error kinda like that that basically boils down to "your image is in a wrong format". For example, when SMBX finds a png file that has the file ending .gif it freaks out. Does your level use any custom graphics? Check them. Tried testing a different level to see if the error persists?
Amyrakunejo wrote:Hmmm...
I wanna create some sprites based off of Final Fantasy characters.
But for what I had in mind...
How would one go about making the sprite not fall off the screen when killed?
Like, for the Final Fantasy characters, they just slump over instead. How to implement that?
You make the sprite that falls down invisible, then use the onNPCKill event to detect when an enemy dies, and spawn your own death effect that you apply your own code to (load the image, draw it in onDraw and handle any kind of animation on a timer in onTick).

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Re: SMBX2 (2.0 Beta 3)

Postby Cetus808 » Mon May 01, 2017 5:55 pm

Enjl wrote:
Cetus808 wrote:
Cetus808 wrote:Does anyone know how can I get rid of the "Bad Image" error prior to the startup, because I keep getting that message even though I clearly have MVSCR100.dll in the data folder. And yes, I have installed both vc_redist.exe files.

I also can't seem to test my level with LunaTester for some reason, even I have OpenGL 4.4. (SMBX works for me just fine, despite the ocassional crashes that occur if played for a long time)
I'm still waiting for a solution to these problems, because I'm pretty damn sure I have the minimum requirements to play SMBX, yet LunaTester always crashes if I make an attempt to test my level.
Is it a runtime error? There's a runtime error kinda like that that basically boils down to "your image is in a wrong format". For example, when SMBX finds a png file that has the file ending .gif it freaks out. Does your level use any custom graphics? Check them. Tried testing a different level to see if the error persists?
No runtime errors at all, I believe. I just tried testing a level from the Invasion 2, and I was met with the typical "SuperMarioBrothersX.org has crashed" prompt after the loading screen. Seems like a bunch of other people experience the same thing.

timocomsmbx2345
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Re: SMBX2 (2.0 Beta 3)

Postby timocomsmbx2345 » Mon May 01, 2017 8:48 pm

hey, i made a good color pallete if anyone wants to use it.
Image


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