General discussion about Super Mario Bros. X.
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FanofSMBX
- Ludwig von Koopa

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Postby FanofSMBX » Tue May 06, 2014 11:32 am
POLL
Here's a 5 question survey. Please post with your answers! If you do, you'll get special thanks if I ever make this! Also, if you suggest an Other, I'll add it to the poll. You can vote for more than one answer. If there is no "other" option, no suggestions taken.
1. What should the 1-4 boss be?
A. Fire Only Bowser (SMB1 Bowser or Birdo) (1 Vote
B. Giant Piranha (Misc Piranha Boss) (1 Vote)
C. Boom Boom (1 Vote)
D. Other (post your idea)
2. What should the 2-4 boss be?
A. Mouser
B. Tryclyde (my custom) (2 Votes)
C. Red Birdo (1 Vote)
D. Green Birdo (1 Vote)
E. Fry Guy (1 Vote)
F. Eyerok (1 Vote)
G. Other (post your idea)
3. What should the 3-4 boss be?
A. Giant Boom Boom (1 Vote)
B. Giant Para Boom Boom (made with layers like Tweeter, Lakitu, Para Goomba, etc.) (1 Vote)
C. Giant Larry (1 Vote)
D. Other (post your idea)
4. What should the 4-4 boss be?
A. Reznor (Snifits or Hammer Bros) (3 Votes)
B. Ludwig
C. Other (post your idea)
5. What should the level representative of SM64 be? (Sorry I am not doing Rainbow Ride or Tick Tock Clock)
A. Tall Tall Mt.
B. Lethal Lava Land (3 Votes)
C. Tiny Huge Island
Hello, I've got an idea for an episode. Maybe I make this after YIX. IDK if I will allow level designers or not. It's like Sonic Generations but with Mario. Everything's SMB3 styled or recolored because trying to make graphics always be from the source game would be hard, and once you get past YI you really can't do that.
Help Requests:
Could you guys please help me iron this idea? I need help deciding what to do on the bosses with ???. And should I replace the SML2 or SML1 level with a Mario Kart level?
Game Info:
This will use LunaDLL - it makes bosses more variable, makes Bomb Bros and SMW Bowser viable, good autoscroll, etc.
Also note since I don't want to use custom playables except YI styled Yoshis (read: memory (haha) leaks out the wazoo), you'll just get Fire from a Super Flower, Raccoon from a feather, carrot or wing cap, Hammer from a watermelon, etc. the only things that will change are let's say no gravity fireballs for the Super Flower or a watermelon seed for the watermelon
Plot: Bowser's been defeated too many times! He's merged all the different versions of the Mushroom Kingdom and other places Mario has had adventures in in time together in the present! Ergo, all the villains from Mario's adventures are working together - it's Bowser Mayhem! Bowser has kidnapped Peach one last time to use her magical power to power a black hole to destroy the whole Mushroom Kingdom - except himself and Peach of course! Mario must get to his Black Hole before it's too late!
World 1: Classic Grassland - A SMB1 grassland, it's what you'd expect from SMB1 right?
Fortress Boss: SMB1 Fire Bowser (???)
Castle Boss: SMB1 Hammer and Fire Bowser
World 2: Subcon Desert: It's like SMB2 Worlds 2 and 6. Cobrats, Beezos, dig sand, bones in quicksand, boss Birdos (???) etc. Fortress Boss: Mouser(??? maybe Tryclyde?)
Castle Boss: Wart
World 3: Big Badguy Beach: It's the beach world but with a twist: everything's giant!
Fortress Boss: Big (Para??? I'll probably use Sednaiur's sprite) Boom Boom or Giant Larry
Castle Boss: SMB3 Bowser
World 4: Frosty Forest of Illusion: I don't think Yoshi should have said the Forest of Illusion would freeze over before Bowser came back because it looks like that's what's happened! It's like VI3's SMW frosty levels (I.E. Donut Secret 2) but with more variety and forest of course.
Fortress Boss: Either Ludwig or Reznor if I can make a good version
Castle Boss: SMW Bowser (thanks Valtteri)
World 5: Goonie Volcano: Hot hot hot! Watch out for Shy Guys and find the 10 red coins! (Sorry but SMBX doesn't allow long enough levels to have 20 red coins)
Fortress Boss: Another giant enemy (ideas???)
Castle Boss: Big Bad Baby Bowser (thanks Mudkip)
World 6: Luma Galaxy: This world is out of this world! Galaxies have appeared in the Mushroom Kingdom skies, and Bowser's Black Hole is close behind!
Fortress Boss: Bowser Jr
Final Boss: Giant Bowser
Star Road: Secret exits lead to these 6 secret levels, one per world. You'll need to get all 6 stars to be able to open the door to the final castle.
1. DK's Construction Site: Yikes! Rolling Barrels! Don't fall off! It's a tall trip to the top of the site where DK is.
2. Sidestepper Sewers: Explore the sewers and bop some enemies! Can you find the coin bonus room? Big Freezie waits at the end.
3. Birabuto Dunes - Wait - this isn't the Mushroom Kingdom! The Koopas explode! Watch as the METAL fireballs bounce in the air! Can you find the 1up heart? This is a crazy area that's unlike the Mushroom Kingdom - it's Tatanga's kingdom now!
4. Haunted Playroom: An abandoned daycare that hosts lots of boos and toys. There is one occupant - the ghost of former manager Wario!
5. Bob-Omb Battlefield: Collect all 8 red coins to unlock Big Bob-Omb's tower! Can you find Koopa the Slow's gym?
6. Gelato Beach: Spin jump on all the graffiti to be allowed to join the watermelon race! Can you beat Shadow Mario? PS watch out for the Pushsters!
Last edited by FanofSMBX on Wed May 21, 2014 3:26 pm, edited 3 times in total.
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qig
- Ninji

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Postby qig » Tue May 06, 2014 6:28 pm
wow! this is a cool and original idea. i can't wait to see more.
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ragont
- Dolphin

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Postby ragont » Tue May 06, 2014 6:29 pm
fanofsmbx

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qig
- Ninji

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Postby qig » Tue May 06, 2014 6:31 pm
Ragont™ wrote:fanofsmbx

ragonts just a hater. don't listen to him, work hard and ull make a quality smbx episode. 
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FanofSMBX
- Ludwig von Koopa

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Postby FanofSMBX » Tue May 06, 2014 6:47 pm
Uh, what? I kinda get Ragont's post, but idk if qig is being actually serious.
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Tango
- Volcano Lotus

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Postby Tango » Tue May 06, 2014 7:48 pm
I have a idea. A good generation to put to this episode is put the Game & Watch generation or level 7 of the Special World (make a 8 with a final boss of Special World). I know, Super Mario don't have much connection with this generation (except because Super Smash Bros. Melee and Brawl, Mario's Game & Watch gallery, and his own Game & Watch games: Mario's Bombs Away, Mario's Cement Factory, Donkey Kong, Donkey Kong Jr. and Donkey Kong Circus.
Calling in Donkey Kong, what no make a seven world with Arcade Games? And the 8 and last, can be the N64. I know, 3D graphics, but... Nintendo 64 is a Nintendo's Masterpiece. Much that Twomp Fortress back in Throwback Galaxy of Super Mario Galaxy 2.
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Shadow Yoshi
- Dark Knight

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Postby Shadow Yoshi » Wed May 07, 2014 9:05 pm
qig, Ragont, please tone it down a bit.
I'm not sure why this thread exists, though.
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FanofSMBX
- Ludwig von Koopa

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- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Wed May 07, 2014 9:21 pm
Joey wrote:qig, Ragont, please tone it down a bit.
I'm not sure why this thread exists, though.
I needed help with some of the finer points I.E. the level design plans and the boss list.
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FanofSMBX
- Ludwig von Koopa

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- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Fri May 16, 2014 12:06 am
New poll!
(guess who mouser replaces and you win the SMU source code if you're correct)
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Fri May 16, 2014 12:32 pm
I've decided to scrap the poll. Here's a 5 question survey. Please post with your answers! If you do, you'll get special thanks I I ever make this!
1. What should the 1-4 boss be?
A. Fire Only Bowser (SMB1 Bowser or Birdo)
B. Giant Piranha (Misc Piranha Boss)
C. Other (post your idea)
2. What should the 2-4 boss be?
A. Mouser
B. Tryclyde (SMB1 Bowser with reduced HP)
C. Other (post your idea)
3. What should the 3-4 boss be?
A. Giant Boom Boom
B. Giant Para Boom Boom (made with layers like Tweeter, Lakitu, Para Goomba, etc.)
C. Giant Larry
D. Other (post your idea)
4. What should the 4-4 boss be?
A. Reznor (Snifits or Hammer Bros)
B. Ludwig
C. Other (post your idea)
5. What should the level representative of SM64 be? (Sorry I am not doing Rainbow Ride or Tick Tock Clock)
A. Tall Tall Mt.
B. Lethal Lava Land
C. Tiny Huge Island
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Zant
- Volcano Lotus

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Postby Zant » Fri May 16, 2014 12:53 pm
1. Giant Piranha
2. Tryclyde
3. Giant Para Boom-Boom
4. Renzor
5. I'd suggest Bob-Omb Battlefield, but if not, Tiny Huge Island.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Fri May 16, 2014 1:04 pm
Thanks! The reason I chose those #5 options was because they fit with Goonie Volcano.
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Zant
- Volcano Lotus

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- Joined: Sat Dec 21, 2013 2:58 pm
Postby Zant » Fri May 16, 2014 1:31 pm
Ok, then I think Lethal Lava Land will fit better for SM64's representative.
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Murphmario
- 2025 Egg Hunter

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Postby Murphmario » Fri May 16, 2014 4:03 pm
I'll get started on it. 2 levels in World 1: Dk Construction Site and Sidestepper Sewers. The rest will be Smb1 themed.
WAIT: What about the other Mario games? Surely all main Mario games have to have their own world or share a world with another game! (Donkey Kong and Mario Bros get levels because they were tiny games)
Sml: Sasarah Land (Dummo if I spelled it right) (Miniboss: That lion from World 1. Big boss: Tatanga)
Sml2/Wario Land: Wario's Kingdom (Miniboss: Captain Syrup. Big Boss: Wario)
Sm64: Frozen Lava Land (no frozen Forest of Illusion) (Miniboss: Big Bully. Big boss: Eyerock)
Sms/ Nsmb: Beach Vacation (Miniboss: Cheepskipper. Big Boss: Shadow Mario)
Smg/ Smg2: Galactic Cosmos (The world you have is not that good of an idea) (Miniboss: Balon Brrrrrrrrrrr. Big Boss: King Kaliente)
Sm3dw/ Sm3dl: 3d Chaos (Miniboss: Pom pom and Boom boom. Big Boss: Dry Bowser
Nsmb2/ Nsmbu: Golden Acorn Plains (Miniboss: The Seven Koopalings. Big Boss: Bowser)
BONUS LEVELS:
Valtteri's Forstress 3(Smbx) (Boss: Valtteri)
Forest Mushrooms (Smrpg) (Boss: Broyer)
Kart Track (Mario Kart) (Boss: Birdo on a bike)
TERRIBLE (Mim/ Mtm) (Boss: Weegee) (Name is a reference to how many people did not like these games)
Ghost Mansion (Luigi's Mansion) (Boss: King Boo)
Crossover Levels:
Hyrule Dungeon (Boss: Ganon) (Zelda)
Cute Land (Boss: Whispy Woods) (Kirby)
Rival Ruins (Boss: Dr. Eggman) (Name is a reference to how Nintendo and Sega were originally enemies)
Robot Tower (Boss: Dr. Wily) (Mega Man)
Glowing Shroom Caverns (Boss: Eoc) (Terraria)
Planet Zebes (Boss: Mother Brain or Ridley) (Metroid)
Dracula's Castle (Boss: Dracula) (Castlevania)
Eating Plaza (Boss: None) (Pac-Man)
Legendary Road (Boss: Some Legendary Pokemon) (Pokemon)
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FanofSMBX
- Ludwig von Koopa

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- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Fri May 16, 2014 4:09 pm
I am not making crossover levels. Thanks for your ideas, but I don't really like them. Did you see the survey?
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SuperWingedYoshi
- Volcano Lotus

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Postby SuperWingedYoshi » Sun May 18, 2014 6:34 pm
My survey answers:
1A: SMB1 Fire Bowser (since you had to fight "fake Bowsers" in each castle in SMB1)
2C: Any kind of Birdo that's more difficult to defeat (Green or Red Birdo with more HP?). Alternatively, I can also live with Triclyde or Fry Guy.
3A: Giant Boom Boom (since you had to fight Boom Boom in each fortress in SMB3)
4A: Reznor (since you had to fight them in each fortress in SMW)
5B: Lethal Lava Land (since it's the last world, Lava as the level theme just fits best there)
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Warlock
- Eerie

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Postby Warlock » Tue May 20, 2014 11:07 am
1. Other (Boom-Boom)
2. Other (Eyeroc)
3. Giant Larry
4. Definitely Reznor.
5. Lethal Lava Land.
Also I would love to design the World map for this project.
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FanofSMBX
- Ludwig von Koopa

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- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Tue May 20, 2014 11:32 am
Boom Boom and Eyerok? They not from SMB1 and SMB2! Although its a good idea to make a SMB1 recolored Boom Boom graphic! Thanks for the other answers
Also I would like to announce that Giant Lemmy and Giant Wendy are added to Question 3, and Larry (or Iggy if Giant Larry is picked for SMB3) is added to Question 4.
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FanofSMBX
- Ludwig von Koopa

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- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Wed May 21, 2014 9:59 pm
The survey has been added to the OP, the votes have been listed, and the suggestions have been added.
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Namyrr
- Spike

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Postby Namyrr » Wed May 21, 2014 10:13 pm
FanofSMBX wrote:The survey has been added to the OP, the votes have been listed, and the suggestions have been added.
I have a ground-breaking idea: use an actual survey rather than an unreadable 'survey' post.
Try out a Google form sheet.
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