Pumpkin Mountain

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arcade999
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Re: Pumpkin Mountain

Postby arcade999 » Thu Mar 30, 2017 12:01 pm

HeroLinik wrote:
arcade999 wrote:This level really look good! Just, the big boo clash a bit.
That's not what clash is. Clash is when at least two graphics are in a vicinity of each other and aren't compatible. Just because the level is predominately SMB3-styled and the Big Boo is from SMW, it doesn't mean they clash. In fact, they go very well together considering the environment of this level.

Anyway, I played the level, and I noticed some oddities. First off, there are only four Dragon Coins as opposed to the expected five, and the random Bullet Bills at the start of the level are out-of-place and shouldn't really belong, especially in an environment like this.
I know, but just recoulouring a bit the big boo to fit more.

Witchking666
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Re: Pumpkin Mountain

Postby Witchking666 » Sun Apr 09, 2017 5:44 pm

arcade999 wrote:
HeroLinik wrote:
arcade999 wrote:This level really look good! Just, the big boo clash a bit.
That's not what clash is. Clash is when at least two graphics are in a vicinity of each other and aren't compatible. Just because the level is predominately SMB3-styled and the Big Boo is from SMW, it doesn't mean they clash. In fact, they go very well together considering the environment of this level.

Anyway, I played the level, and I noticed some oddities. First off, there are only four Dragon Coins as opposed to the expected five, and the random Bullet Bills at the start of the level are out-of-place and shouldn't really belong, especially in an environment like this.
I know, but just recoulouring a bit the big boo to fit more.
I disagree. Enemies should stand out from their environment unless there is a good reason for them to blend in, like a gimmick.

arcade999
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Re: Pumpkin Mountain

Postby arcade999 » Sun Apr 09, 2017 6:45 pm

witchking666 wrote:
arcade999 wrote:
HeroLinik wrote: That's not what clash is. Clash is when at least two graphics are in a vicinity of each other and aren't compatible. Just because the level is predominately SMB3-styled and the Big Boo is from SMW, it doesn't mean they clash. In fact, they go very well together considering the environment of this level.

Anyway, I played the level, and I noticed some oddities. First off, there are only four Dragon Coins as opposed to the expected five, and the random Bullet Bills at the start of the level are out-of-place and shouldn't really belong, especially in an environment like this.
I know, but just recoulouring a bit the big boo to fit more.
I disagree. Enemies should stand out from their environment unless there is a good reason for them to blend in, like a gimmick.
Maybe, but the problem is not the environnement, but the game artwork (in this case, smw in smb3, even if, I admit, I don't really care). Also, a gimmick cannot be applied to something too simple like an ennemie.

Witchking666
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Re: Pumpkin Mountain

Postby Witchking666 » Mon Apr 10, 2017 1:02 am

arcade999 wrote:
witchking666 wrote:
arcade999 wrote: I know, but just recoulouring a bit the big boo to fit more.
I disagree. Enemies should stand out from their environment unless there is a good reason for them to blend in, like a gimmick.
Maybe, but the problem is not the environnement, but the game artwork (in this case, smw in smb3, even if, I admit, I don't really care). Also, a gimmick cannot be applied to something too simple like an ennemie.
What I meant to say is that SMB3 and SMW do fit in this case.

An Untaken Username
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Re: Pumpkin Mountain

Postby An Untaken Username » Mon Apr 10, 2017 4:35 am

looks cool :D

Kley
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Re: Pumpkin Mountain

Postby Kley » Mon Apr 10, 2017 2:02 pm

An Untaken Username wrote:looks cool :D
Mind adding more substance to your posts?


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