Bowser's Revenge On The Mushroom Kingdom / NSMB3

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Bowser 1000
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Bowser's Revenge On The Mushroom Kingdom / NSMB3

Postby Bowser 1000 » Mon Apr 10, 2017 8:47 am

Bowser's Revenge On The Mushroom Kingdom / NSMB3 is an upcoming project by me. There will be 4 or 5 worlds with a lot of levels.

WORLD LIST
Grass Land
Desert of the Koopas
Night Zone
Bowser's world

I am looking for beta testers and graphic deigners (right now i do not know how to make custom graphics but I will learn as custom graphics will appear in the second half of the game)

beta tester positions
1. AndrewPixel
2. practicual shorty
3. .brantanio16


graphic designer positions
1. ...
2. ...
3. ...


screenshots as asked by the rules:
Spoiler: show
Image
Image
Image
Image
Image
Image
Image
Last edited by Bowser 1000 on Fri Apr 28, 2017 10:54 am, edited 2 times in total.

Akromaly
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Re: Bowser's Revenge On The Mushroom Kingdom / NSMB3

Postby Akromaly » Mon Apr 10, 2017 9:11 am

The idea is good but it SERIOUSLY needs custom GFX. If you want I can help with beta testing

ElectriKong
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Re: Bowser's Revenge On The Mushroom Kingdom / NSMB3

Postby ElectriKong » Mon Apr 10, 2017 9:34 am

AndrewPixel wrote:The idea is good but it SERIOUSLY needs custom GFX. If you want I can help with beta testing
There is nothing wrong with vanilla graphics.

Scenery needs to be added to the levels though.

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Re: Bowser's Revenge On The Mushroom Kingdom / NSMB3

Postby Brantonio16 » Mon Apr 10, 2017 11:12 pm

Bowser 1000 wrote:I am looking for beta testers and graphic deigners (right now i do not know how to make custom graphics but I will learn as custom graphics will appear in the second half of the game)
Well... The project REALLY needs custom graphics, if you want I can help with it and also at beta testing.

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Re: Bowser's Revenge On The Mushroom Kingdom / NSMB3

Postby MrPunchia » Mon Apr 10, 2017 11:16 pm

AndrewPixel wrote:it SERIOUSLY needs custom GFX
Brantonio16 wrote:Well... The project REALLY needs custom graphics
jeez what's wrong with vanilla

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Re: Bowser's Revenge On The Mushroom Kingdom / NSMB3

Postby Brantonio16 » Mon Apr 10, 2017 11:32 pm

MrPunchia wrote:
AndrewPixel wrote:it SERIOUSLY needs custom GFX
Brantonio16 wrote:Well... The project REALLY needs custom graphics
jeez what's wrong with vanilla
There's nothing wrong with it, I do like vanilla but don't you think it would look better with custom graphics? At least for the NPCs?

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Re: Bowser's Revenge On The Mushroom Kingdom / NSMB3

Postby kr4k1n » Tue Apr 11, 2017 12:18 am

Brantonio16 wrote:
MrPunchia wrote:
AndrewPixel wrote:it SERIOUSLY needs custom GFX
Brantonio16 wrote:Well... The project REALLY needs custom graphics
jeez what's wrong with vanilla
There's nothing wrong with it, I do like vanilla but don't you think it would look better with custom graphics? At least for the NPCs?
I really think custom graphics aren't needed to make a episode, but I guess that's your decision whether you want to or not.

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Re: Bowser's Revenge On The Mushroom Kingdom / NSMB3

Postby ElectriKong » Tue Apr 11, 2017 5:59 am

What is the point of the 5th screen? It literally has nothing in it

Amine Retro
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Re: Bowser's Revenge On The Mushroom Kingdom / NSMB3

Postby Amine Retro » Tue Apr 11, 2017 9:37 am

Spoiler: show
Image
That's a lot of npc spam and item abuse, and don't let me start on the bad coin placement. (only good thing about this is the BGO placement)

loop
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Re: Bowser's Revenge On The Mushroom Kingdom / NSMB3

Postby loop » Tue Apr 11, 2017 5:18 pm

Amine Retro wrote:
Spoiler: show
Image
That's a lot of npc spam and item abuse, and don't let me start on the bad coin placement. (only good thing about this is the BGO placement)
What The Fuck.
There is literally no NPCs and BGOs of any kind. I don't want to be mean, but I sense Sarcasm. :?
Either way, the project looks decent. Some things need to be improved like the above screenshot though.

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Re: Bowser's Revenge On The Mushroom Kingdom / NSMB3

Postby Amine Retro » Tue Apr 11, 2017 5:25 pm

Jayce 777 wrote:
Amine Retro wrote:
Spoiler: show
Image
That's a lot of npc spam and item abuse, and don't let me start on the bad coin placement. (only good thing about this is the BGO placement)
What The Fuck.
There is literally no NPCs and BGOs of any kind. I don't want to be mean, but I sense Sarcasm. :?
Either way, the project looks decent. Some things need to be improved like the above screenshot though.
Haha, i liked your reaction, i was just joking. :p
But in all seriousness the guy needs to put AT LEAST something in that section, there's literally nothing in there.

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Re: Bowser's Revenge On The Mushroom Kingdom / NSMB3

Postby arcade999 » Tue Apr 11, 2017 5:27 pm

Ok, there is a lot of clash, wide empy spaces and bad ennemys placement. I recommend using only smw things in smw level, smb1 in smb1, smb3 in smb3 etc.
King of Eterity wrote:
AndrewPixel wrote:The idea is good but it SERIOUSLY needs custom GFX. If you want I can help with beta testing
There is nothing wrong with vanilla graphics.

Scenery needs to be added to the levels though.
I think what he was trying to say is that cuz of custom gfx, it will replace clashing graphics, or make them less apparent. For example, take asmbxt or a2mbxt; there is a lot of clash in the levels, but no ones really care, cuz of the custom gfx. I mean, play it and you will understand.

loop
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Re: Bowser's Revenge On The Mushroom Kingdom / NSMB3

Postby loop » Tue Apr 11, 2017 9:23 pm

Amine Retro wrote:
Jayce 777 wrote:
Amine Retro wrote:
Spoiler: show
Image
That's a lot of npc spam and item abuse, and don't let me start on the bad coin placement. (only good thing about this is the BGO placement)
What The Fuck.
There is literally no NPCs and BGOs of any kind. I don't want to be mean, but I sense Sarcasm. :?
Either way, the project looks decent. Some things need to be improved like the above screenshot though.
Haha, i liked your reaction, i was just joking. :p
But in all seriousness the guy needs to put AT LEAST something in that section, there's literally nothing in there.
Yeah, your post was fucking hilarious. I still hold true to my previous statement.

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Re: Bowser's Revenge On The Mushroom Kingdom / NSMB3

Postby Bowser 1000 » Wed Apr 12, 2017 8:02 am

I will be adding custom GFX soon as I said in the other topic that i will be using it But you do not need to be so rude about my level it's my design and i like it. It will be fun level!

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Re: Bowser's Revenge On The Mushroom Kingdom / NSMB3

Postby Snessy the duck » Wed Apr 12, 2017 11:35 am

Bowser 1000 wrote:But you do not need to be so rude about my level it's my design and i like it. It will be fun level!
We're just trying to give you critisism on how to improve your design. Just because you like it doesn't mean everyone else will.

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Re: Bowser's Revenge On The Mushroom Kingdom / NSMB3

Postby arcade999 » Wed Apr 12, 2017 12:06 pm

Snessy the duck wrote:
Bowser 1000 wrote:But you do not need to be so rude about my level it's my design and i like it. It will be fun level!
We're just trying to give you critisism on how to improve your design. Just because you like it doesn't mean everyone else will.
It's actually really pretty hard when you are new here and get exposed to criticisme for the first time.I also guess some persons may find this too hard and stressful, so they stop and never shows up aigain, and it could explain why you see tons of little accounts to goomba or shy guy grade, cuz they won't came back. I know it cuz it happened to me when I was new.

Bowser 1000
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Re: Bowser's Revenge On The Mushroom Kingdom / NSMB3

Postby Bowser 1000 » Wed Apr 12, 2017 12:16 pm

Snessy the duck wrote:
Bowser 1000 wrote:But you do not need to be so rude about my level it's my design and i like it. It will be fun level!
We're just trying to give you critisism on how to improve your design. Just because you like it doesn't mean everyone else will.
It is my art and design.

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Re: Bowser's Revenge On The Mushroom Kingdom / NSMB3

Postby ElectriKong » Wed Apr 12, 2017 12:18 pm

Bowser 1000 wrote:
Snessy the duck wrote:
Bowser 1000 wrote:But you do not need to be so rude about my level it's my design and i like it. It will be fun level!
We're just trying to give you critisism on how to improve your design. Just because you like it doesn't mean everyone else will.
It is my art and design.
You will never get good if this is how you handle constructive criticism. See what people are crictisizing and rectify it, don't just blast it and complain about it.

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Re: Bowser's Revenge On The Mushroom Kingdom / NSMB3

Postby Cedur » Wed Apr 12, 2017 12:29 pm

arcade999 wrote:It's actually really pretty hard when you are new here and get exposed to criticisme for the first time.I also guess some persons may find this too hard and stressful, so they stop and never shows up aigain, and it could explain why you see tons of little accounts to goomba or shy guy grade, cuz they won't came back. I know it cuz it happened to me when I was new.
This is not our fault usually? They just don't come back because they're in fact not excited enough about the level designer to fully commit to a project and to contribute to the other parts of the community and to become an active user overall. There are people who will well-intentionedly evaluate your work, and in nearly all cases the criticism is fine. From my knowledge there's been barely cases where a genuinely committed user was turned away by awful or hostile criticism.
Bowser 1000 wrote:It is my art and design.
Ultimately nobody can force you to listen, but deliberately ignoring responses and trying to make blandness a selling-point is just cheeky from you.

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Re: Bowser's Revenge On The Mushroom Kingdom / NSMB3

Postby Bowser 1000 » Wed Apr 12, 2017 12:57 pm

Supershroom wrote:
arcade999 wrote:It's actually really pretty hard when you are new here and get exposed to criticisme for the first time.I also guess some persons may find this too hard and stressful, so they stop and never shows up aigain, and it could explain why you see tons of little accounts to goomba or shy guy grade, cuz they won't came back. I know it cuz it happened to me when I was new.
This is not our fault usually? They just don't come back because they're in fact not excited enough about the level designer to fully commit to a project and to contribute to the other parts of the community and to become an active user overall. There are people who will well-intentionedly evaluate your work, and in nearly all cases the criticism is fine. From my knowledge there's been barely cases where a genuinely committed user was turned away by awful or hostile criticism.
Bowser 1000 wrote:It is my art and design.
Ultimately nobody can force you to listen, but deliberately ignoring responses and trying to make blandness a selling-point is just cheeky from you.
You are very mean :cry: You will be banned from playing my episode and like i said i have not yet added custom graphics then it will be better


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