SMBX2 (2.0 Beta 3)

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Mariofan121
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Re: SMBX 2.0 Beta 3

Postby Mariofan121 » Wed Apr 05, 2017 1:36 am

Enjl, how many NPC Arrays left?

FanofSMBX
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Re: SMBX 2.0 Beta 3

Postby FanofSMBX » Wed Apr 05, 2017 2:13 am

Enjl wrote:All graphics sources are properly credited.
I drew the big beetle using the small beetle as base. Can you show me what you mean by Squishy and ASE team?
https://onedrive.live.com/?authkey=%21A ... C973B45672
Sorry, it just seemed kind of similar.

The0x539
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Re: SMBX 2.0 Beta 3

Postby The0x539 » Wed Apr 05, 2017 12:02 pm

Mariofan121 wrote:how many NPC Arrays left?
We already ran out with Beta 3, but very recently there was success in adding 100 more slots and adding even more should be absolutely trivial.

ElectriKong
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Re: SMBX 2.0 Beta 3

Postby ElectriKong » Wed Apr 05, 2017 12:02 pm

Enjl wrote:Whoops, looks like I dropped an image related to the blog post...
Image
I am unsure of what is new about this

Snessy the duck
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Re: SMBX 2.0 Beta 3

Postby Snessy the duck » Wed Apr 05, 2017 12:12 pm

King of Eterity wrote:
Enjl wrote:Whoops, looks like I dropped an image related to the blog post...
Image
I am unsure of what is new about this
The parabeetles.

Lila M-3210
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Re: SMBX 2.0 Beta 3

Postby Lila M-3210 » Wed Apr 05, 2017 12:20 pm

I have laid off on making my levels in SMBX for a little bit. I have finished two levels remixed from Super Mario Maker, one level with Switch Goombas based on the classic SMB setting, and very very little of a Crash Bandicoot inspired level. I have to admit, I quite enjoyed making these levels. I feel like I must wait for the update to continue onward. Or at least view Horikawa Otane's blog once it updates to inspire me.

FanofSMBX
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Re: SMBX 2.0 Beta 3

Postby FanofSMBX » Wed Apr 05, 2017 12:29 pm

Lila M-3210 wrote:I have laid off on making my levels in SMBX for a little bit. I have finished two levels remixed from Super Mario Maker, one level with Switch Goombas based on the classic SMB setting, and very very little of a Crash Bandicoot inspired level. I have to admit, I quite enjoyed making these levels. I feel like I must wait for the update to continue onward. Or at least view Horikawa Otane's blog once it updates to inspire me.
Wow, did you make those SMB1 Switch Goombas? I have never seen SMB1 NES Switch Goombas before :D

Lila M-3210
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Re: SMBX 2.0 Beta 3

Postby Lila M-3210 » Wed Apr 05, 2017 12:41 pm

Yes. n.n I did a lot of things from the ground up without relying on distributed graphics packages. It was a lot of work for one level. n.n;

Dr Vivian
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Re: SMBX 2.0 Beta 3

Postby Dr Vivian » Thu Apr 06, 2017 6:20 am

Playing around with 2.0 characters, I was wondering if there was going to be any changes for them. Bowser changed a lot for example (I remember his "Goomba barriers" and stuff.)

I've been trying out Juni recently, and noticed some things. She has one hit point like Ninja Bomberman, so maybe this problem effects Ninja Bomberman too...But collected Dragon Coins stack, they reappear but the amount you have doesn't reset. Also...Juni can't exit vehicles? Got an Invasion 2 level in the Mario Challenge with a Koopa Clown Copter and I couldn't get out, unable to complete the level. Couldn't get out of Kuribo's shoe either. Also, she can duck in the Kuribo's shoe and stand up and get stuck in the ground, speaking of which, some characters if they get a powerup while ducking they switch powers starting from their head height or something, so they get stuck in the ground...(and by stuck I mean they move rapidly in the opposite direction until they get out of the ground)

Also, interesting trait that she can't enter water or quicksand...but kind of a pain. Wondering what her Frog Suit equivalent will do...?

Amyrakunejo
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Re: SMBX 2.0 Beta 3

Postby Amyrakunejo » Thu Apr 06, 2017 10:42 am

This is probably the best editor and game series I've ever seen for the Mario universe.

My query is why any game/level I've created and moved to 'worlds' folder does not appear when starting the game.
Edit: Nevermind: Seems .wldx is not valid...

Also, how to force the game to start with a character other than the standard quintet (Mario/Luigi/Toad/Peach/Link), such as Megaman, and to keep all acquired powerups with aforementioned character level to level.

Wohlstand
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Re: SMBX 2.0 Beta 3

Postby Wohlstand » Thu Apr 06, 2017 5:29 pm

Amyrakunejo wrote:Edit: Nevermind: Seems .wldx is not valid...
WLDX is a new file format with lots of new features, but is supported by PGE Engine only, LunaLua would support it in nearest feature since it will have implemented support for PGE File Library

timocomsmbx2345
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Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Thu Apr 06, 2017 7:19 pm

So with the current progress going on right now, does that mean these will be added?
SMB3 Spikes, Chucks, Elite Koopas, Fire Snakes, Thwimps, Monty Moles, Rocky Wrenches, Boomerang Bros, Fire Bros, Bumpties, Chain-Chomps, Rotating Platforms, Fire Chomps, Frog Suit, F.L.U.D.D., Sumo thing from SMW, The Blue Dinos from SMW, Walking Ptooies, Blue Shell, Propeller Mushroom, Mini Mushroom, Penguin Suit, Broozer, Spiny Helmets, Wearable Blocks, Goomba Mask, Star Coins, Mega Mushroom, Baby Yoshis, Sledge Bros, Orange Spring from Super Mario Maker, Foos, Parachutes, Microgoombas, Ice Bros, Streches, & the Jumping Golden Bowser Statue.

Westretroman
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Re: SMBX 2.0 Beta 3

Postby Westretroman » Thu Apr 06, 2017 8:37 pm

timocomsmbx2345 wrote:So with the current progress going on right now, does that mean these will be added?
SMB3 Spikes, Chucks, Elite Koopas, Fire Snakes, Thwimps, Monty Moles, Rocky Wrenches, Boomerang Bros, Fire Bros, Bumpties, Chain-Chomps, Rotating Platforms, Fire Chomps, Frog Suit, F.L.U.D.D., Sumo thing from SMW, The Blue Dinos from SMW, Walking Ptooies, Blue Shell, Propeller Mushroom, Mini Mushroom, Penguin Suit, Broozer, Spiny Helmets, Wearable Blocks, Goomba Mask, Star Coins, Mega Mushroom, Baby Yoshis, Sledge Bros, Orange Spring from Super Mario Maker, Foos, Parachutes, Microgoombas, Ice Bros, Streches, & the Jumping Golden Bowser Statue.
Swear to God if that happens, I'm gonna send a rocket flying into outer space until it hits an asteroid.

PixelPest
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Re: SMBX 2.0 Beta 3

Postby PixelPest » Thu Apr 06, 2017 8:39 pm

Westretroman wrote:
timocomsmbx2345 wrote:So with the current progress going on right now, does that mean these will be added?
SMB3 Spikes, Chucks, Elite Koopas, Fire Snakes, Thwimps, Monty Moles, Rocky Wrenches, Boomerang Bros, Fire Bros, Bumpties, Chain-Chomps, Rotating Platforms, Fire Chomps, Frog Suit, F.L.U.D.D., Sumo thing from SMW, The Blue Dinos from SMW, Walking Ptooies, Blue Shell, Propeller Mushroom, Mini Mushroom, Penguin Suit, Broozer, Spiny Helmets, Wearable Blocks, Goomba Mask, Star Coins, Mega Mushroom, Baby Yoshis, Sledge Bros, Orange Spring from Super Mario Maker, Foos, Parachutes, Microgoombas, Ice Bros, Streches, & the Jumping Golden Bowser Statue.
Swear to God if that happens, I'm gonna send a rocket flying into outer space until it hits an asteroid.
Start your fuel investments...

MarioKirby101
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Re: SMBX 2.0 Beta 3

Postby MarioKirby101 » Fri Apr 07, 2017 2:46 am

Well, keep up the good work! Also, are Parabeetles default NPCs now?

Inspirited
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Re: SMBX 2.0 Beta 3

Postby Inspirited » Fri Apr 07, 2017 7:42 am

Dr Vivian wrote:Playing around with 2.0 characters, I was wondering if there was going to be any changes for them. Bowser changed a lot for example (I remember his "Goomba barriers" and stuff.)

I've been trying out Juni recently, and noticed some things. She has one hit point like Ninja Bomberman, so maybe this problem effects Ninja Bomberman too...But collected Dragon Coins stack, they reappear but the amount you have doesn't reset. Also...Juni can't exit vehicles? Got an Invasion 2 level in the Mario Challenge with a Koopa Clown Copter and I couldn't get out, unable to complete the level. Couldn't get out of Kuribo's shoe either. Also, she can duck in the Kuribo's shoe and stand up and get stuck in the ground, speaking of which, some characters if they get a powerup while ducking they switch powers starting from their head height or something, so they get stuck in the ground...(and by stuck I mean they move rapidly in the opposite direction until they get out of the ground)

Also, interesting trait that she can't enter water or quicksand...but kind of a pain. Wondering what her Frog Suit equivalent will do...?
I heard Juni could get completely removed. But it's just a rumor.

Rixitic
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Re: SMBX 2.0 Beta 3

Postby Rixitic » Fri Apr 07, 2017 12:36 pm

One long-term goal is to make it so player characters and other stuff can be separated into their own modules that'd be packaged and updated separately from SMBX 2.0. Idk how close we are to that goal, but once we reach that point Juni and the other Knytt-related assets would likely be made into one such package.

Lila M-3210
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Re: SMBX 2.0 Beta 3

Postby Lila M-3210 » Sat Apr 08, 2017 6:53 am

I do not want to look like "that one terrible person who might not understand game development" (Which I do understand) but I am wondering how long approximately it would be until the next Blog Post is made on Horikawa's Website. I am curious and I'm thinking of waiting until then, even if it does not yeild an update to the program.

Emral
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Re: SMBX 2.0 Beta 3

Postby Emral » Sat Apr 08, 2017 7:33 am

Lila M-3210 wrote:I do not want to look like "that one terrible person who might not understand game development" (Which I do understand) but I am wondering how long approximately it would be until the next Blog Post is made on Horikawa's Website. I am curious and I'm thinking of waiting until then, even if it does not yeild an update to the program.
I announced a blog post a week ago that's coming today. It's gonna be pretty big, so stay tuned. (I gotta get home first though >_>)

Lila M-3210
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Re: SMBX 2.0 Beta 3

Postby Lila M-3210 » Sat Apr 08, 2017 9:28 am

This is exciting. I will keep my eyes opened. Thank you, Enji.


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