Super Mario Bros. 2.5

This forum is for projects that are a work in progress.

Moderator: Userbase Moderators

Eternity
Snifit
Snifit
Posts: 214
Joined: Fri Dec 20, 2013 3:27 pm

Super Mario Bros. 2.5

Postby Eternity » Wed May 14, 2014 9:50 pm

So yeah, after some time experimenting with the editor (again) and doing random levels, I decided to start my first episode.

It's basically going to be both SMB2 and SMB3 themed, and I'll try to mix these two as much as possible and make it fit. I'll try to make it more interesting with a few personal touches here and there, though. There are going to be two playable characters: Peach and Toad.

Story

I'm still working on it, but it won't be anything overly complicated, and I'll try to keep it similar to most Mario games's plot. I'll try not to go with generic stuff like "Bowser kidnapped a random princess, go save her!", though :P

Progress

I've started it recently and don't have much to show, so here's a screen of level 1. It might look a bit flat from the screen, but it's the start of the level, and considering most Mario games are a bit linear I don't see any problem with it personally.

Screenshot:
Spoiler: show
Image

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: Super Mario Bros. 2.5

Postby FanofSMBX » Wed May 14, 2014 10:06 pm

Which aeon are you? If you're one, you've made Lots of Levels, and if you're the other, you've made Shy Kingdom: the Land that never Was.

FutureNyanCat
Foo
Foo
Posts: 800
Joined: Fri Dec 20, 2013 8:39 pm
Flair: Species: Felis robotus
Pronouns: He/Him
Contact:

Re: Super Mario Bros. 2.5

Postby FutureNyanCat » Wed May 14, 2014 11:02 pm

This is the real AEON aka. Purple Rex. After checking his GFX Pack, this account was responsible for the hybrid tilesets, so this is the real Aeon. It looks funny seeing Masked Koopas in a Subcon level, why is this?

Eternity
Snifit
Snifit
Posts: 214
Joined: Fri Dec 20, 2013 3:27 pm

Re: Super Mario Bros. 2.5

Postby Eternity » Thu May 15, 2014 5:46 am

Yeah, I'm the one who made Lots of Levels, and was previously known as Purple Rex.

Also the Mask Koopas are part of the (still incomplete) plot :P

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: Super Mario Bros. 2.5

Postby Emral » Thu May 15, 2014 10:36 am

Aeon wrote:SMB2 and SMB3 themed
ASDF THERE WERE NO MASKED KOOPAS IN SMB3

What's wrong with that snake in the picture? It looks so weird...

I like the ?-Vases. They look pretty cool!
You should place some coins, though. Maybe in the ground, but definetly alongside your path.

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: Super Mario Bros. 2.5

Postby bossedit8 » Thu May 15, 2014 10:41 am

Hey, this looks very nice. I really like those graphics you used especially by those Vases... I think that Snake is facing upward like a Piranha Plant so I find this very neat. Looking forward to your future uploads...

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: Super Mario Bros. 2.5

Postby FanofSMBX » Thu May 15, 2014 11:58 am

The mask Koopas remind me of shyguys!
(And Valtteri!)
Also if you search for episode "Super Doki Doki World" it's kinda like this episode.

FutureNyanCat
Foo
Foo
Posts: 800
Joined: Fri Dec 20, 2013 8:39 pm
Flair: Species: Felis robotus
Pronouns: He/Him
Contact:

Re: Super Mario Bros. 2.5

Postby FutureNyanCat » Sat May 17, 2014 1:15 am

Since the project is set in the world of Subcon, Aeon added a new species of Cobrat that go up and down, left and right in warp pipes, and they are green. Don't worry about that.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: Super Mario Bros. 2.5

Postby Emral » Sat May 17, 2014 10:07 am

FutureNyanCat2014 wrote:Since the project is set in the world of Subcon, Aeon added a new species of Cobrat that go up and down, left and right in warp pipes, and they are green. Don't worry about that.
'sup Captain Obvious! How're you doing?
The cobrats still clash with the environment due to their lack of an outline. I suggestyou, Aeon, give the snakesnake a grey outline instead of the merely recognizeable dark green one.


Return to “Projects”

Who is online

Users browsing this forum: No registered users and 2 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari