Grinder vs Larry

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FanofSMBX
Ludwig von Koopa
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Grinder vs Larry

Postby FanofSMBX » Mon May 12, 2014 1:40 pm

I know this is a stupid question, but...
I was testing someone's episode, and they made pipes that spawned Grinders (saw) in a Larry battle. But unfortunately each grinder took out one or two hits when it hit Larry. Is there any solution to our problem other than "no grinders"?

RudeGuy
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Re: Grinder vs Larry

Postby RudeGuy » Mon May 12, 2014 1:51 pm

No, if you put the grinders on the floor.

Julia Pseudo
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Re: Grinder vs Larry

Postby Julia Pseudo » Mon May 12, 2014 8:11 pm

Yeah I don't think you can change the way that NPCs interact with other NPCs aside from npcblock and npcblocktop. You're going to have to figure something else. Sorry.

litchh
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Re: Grinder vs Larry

Postby litchh » Wed May 14, 2014 10:45 am

1. Put friendly Grinder to hear its sound.
2. Replace Grinder's graphicks with emptiness to make it unseen
3. Replace any SMW3 platform with Grinder (set also nohurt=0 and jumphurt=1)
4. ??????
5. RUN

Note: You need hide platforms' generator out of reach by player, because that generator will damage player!

Julia Pseudo
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Re: Grinder vs Larry

Postby Julia Pseudo » Wed May 14, 2014 7:25 pm

litchh wrote:1. Put friendly Grinder to hear its sound.
2. Replace Grinder's graphicks with emptiness to make it unseen
3. Replace any SMW3 platform with Grinder (set also nohurt=0 and jumphurt=1)
4. ??????
5. RUN

Note: You need hide platforms' generator out of reach by player, because that generator will damage player!
Wow this sounds like it'd actually work really well. Nice find, litchh.

FanofSMBX
Ludwig von Koopa
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Re: Grinder vs Larry

Postby FanofSMBX » Wed May 14, 2014 7:29 pm

What about it going across the ground? Don't platforms fall through the ground?

Chad
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Re: Grinder vs Larry

Postby Chad » Wed May 14, 2014 8:03 pm

You could put horizontal platform lines slightly beneath the ground.

FanofSMBX
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Re: Grinder vs Larry

Postby FanofSMBX » Wed May 14, 2014 8:06 pm

Oh, and I forgot - what about spin jump? Should I make this grinder look slightly different because of that?

Chad
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Re: Grinder vs Larry

Postby Chad » Wed May 14, 2014 8:08 pm

Oh, that's a good point. Yeah, some indication in the graphic would probably help. Maybe red-tipped spikes or something.

FanofSMBX
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Re: Grinder vs Larry

Postby FanofSMBX » Wed May 14, 2014 8:25 pm

Is there a way to fix that, though?

Chad
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Re: Grinder vs Larry

Postby Chad » Wed May 14, 2014 8:30 pm

Nope. It'd have to replace something you can spin-jump on, but everything else you can spin-jump on can also be killed. You have to choose between spin-jumpable and immortal.


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