Share your work-in-progress SMBX episode or browse and support others'.
Moderator: Userbase Moderators
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Wiccano
- Fighter Fly

- Posts: 40
- Joined: Thu Mar 27, 2014 9:41 pm
Postby Wiccano » Mon Mar 20, 2017 3:33 pm

When I started to dedicate myself officially to this project, SMBX was still at version 1.3.1... I used to play Elsword and some other games that inspired me to plot this narrative, but as time went by, I distanced myself from SMBX and ended up abandoning the episode. Despite everything, I always felt the need to continue it... So, I decided to continue. Of course, there will be big changes to the story and level designs due to the new updates and that makes me a little excited to pick up the progress.
Story:
After being victorious and consummating the Revenge of the Fallen, Wario and Waluigi decide to betray their cronies and steal the Stars of Power from their former allies. Using them as fuel to escape the predicament, they traveled through several realms, causing instability and making the reactor to fail. When they finally managed to land in a kingdom, they realized they were in lands never explored by their former allies or Mario himself. Using this to their advantage, they took the opportunity to collect much riches while finding a way to return to rule the Mushroom Kingdom.
Worlds:
World 1 - Verdant Plains
World 2 - Rugged Cordilleras
World 3 - Flying Archipelago
World 4 - Oneiric Realm
World 5 - Living Logwood Forest
World 6 - Solid Water Aqueducts
World 7 - Sand Oceans
World 8 - Liquid Fire Lands
World 9 - El Dorado
Playables:
Wario - Replaces Mario (100% complete)
Waluigi - Replaces Luigi (100% complete)
Screenshots:
Demos:
WB&TRG - Demo 01
This demo does not fully represent the episode since there have been major changes in the story.
Credits and Special Thanks:
Code: Select all The SMBX CGFX Pack,
Reghrhre,
Sednaiur,
Lx Xzit,
Airship,
Chad,
Valtteri,
Shinbison-kof,
Squishy Rex,
Enjil,
PROX,
PixelPest,
Witchking666,
Walu1gi,
Red Yoshi,
Smbfreak,
Darkonius Mavakar,
WerewolfGD,
Redigit,
Kil,
Hoeloe,
Quill,
SnoruntPyro,
Arabsalmon,
S1eth,
Joey,
Raocow,
Squishy Rex,
H2643,
Murphmario,
Darkmewd31,
Fuyu
Last edited by Wiccano on Thu Sep 19, 2024 4:23 pm, edited 19 times in total.
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Cedur
- Raccoon Mario

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Mon Mar 20, 2017 3:48 pm
The old topic was archived?
Also according to the new rules you need 11 level screenshots as you plan with 11 worlds.
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Wiccano
- Fighter Fly

- Posts: 40
- Joined: Thu Mar 27, 2014 9:41 pm
Postby Wiccano » Mon Mar 20, 2017 4:19 pm
Supershroom wrote:
The old topic was archived?
Yes...
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Kley
- Edge

- Posts: 694
- Joined: Mon Feb 24, 2014 11:00 am
- Flair: Robot
Postby Kley » Tue Mar 21, 2017 8:10 am
One screenshot per how many worlds is required to keep a project thread open (you need 11). Temporarily locking this until you pm a mod or two with new screenshots.
Edit: unlocked.
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Alagirez
- Mouser

- Posts: 3579
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Thu Mar 23, 2017 8:53 am
Wow...... Just one word : Pawsome!
I really like the expansive design (Hopefully it doesnt have backtracks like my old levels lul) and the atmosphere looks great, eapwcially the overworld ones.
Keep up the good work! I'm looking forward to this :^)
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Wiccano
- Fighter Fly

- Posts: 40
- Joined: Thu Mar 27, 2014 9:41 pm
Postby Wiccano » Thu Mar 23, 2017 9:21 am
WerewolfGD wrote:Wow...... Just one word : Pawsome!
I really like the expansive design (Hopefully it doesnt have backtracks like my old levels lul) and the atmosphere looks great, eapwcially the overworld ones.
Keep up the good work! I'm looking forward to this :^)
What do you mean by "Backtrack"?
I guess I'm not familiar with this term...
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Snessy the duck
- Birdo

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Sat Aug 25, 2018 6:09 pm
To backtrack means that you have to go back though an area that you've already been though, like if you have to return to an area after you've gotten an item that lets you explore more of that area.
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Cedur
- Raccoon Mario

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Sun Aug 26, 2018 8:01 am
Has this project come back to life?
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Emral
- Cute Yoshi Egg

- Posts: 9860
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun Aug 26, 2018 8:23 am
Cedur wrote: ↑Sun Aug 26, 2018 8:01 am
Has this project come back to life?
Snessy just replied to a year old question from what I can tell...
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Grand Goomba
- Dolphin

- Posts: 98
- Joined: Sun Nov 19, 2017 3:58 pm
Postby Grand Goomba » Sun Aug 26, 2018 4:05 pm
What an excellent project! I sure hope to see this finished soon.
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Mr Boboo
- Spike

- Posts: 267
- Joined: Sat Jan 04, 2014 8:43 am
- Flair: The Wicked Pissah
Postby Mr Boboo » Mon Aug 27, 2018 10:52 am
The demo technically isn't playable. I opened it up and I got stuck on a black screen. Looks like you have an intro level set in the world map but there's no file for that level.
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Grand Goomba
- Dolphin

- Posts: 98
- Joined: Sun Nov 19, 2017 3:58 pm
Postby Grand Goomba » Mon Aug 27, 2018 5:08 pm
Mr Boboo wrote: ↑Mon Aug 27, 2018 10:52 am
The demo technically isn't playable. I opened it up and I got stuck on a black screen. Looks like you have an intro level set in the world map but there's no file for that level.
Mr. Boboo: I'm having the same trouble.
Uchiha Madara: What did you name your intro level?
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Wiccano
- Fighter Fly

- Posts: 40
- Joined: Thu Mar 27, 2014 9:41 pm
Postby Wiccano » Mon Aug 27, 2018 8:37 pm
I actually did not make the intro available for the demo because I expected the demo to be played by the level editor...
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